GAME CONTENT
The game arrives in a DVD case. Where:
1 poster, with many small folds, otherwise very pretty (stable paper)
4 DLCs: catering, support, research vessel, artillery (more on that later)
1 Control Card with control instructions for keyboard and mouse
1 "manual" in the size of a flyer. However, one finds only things like the system requirements, instructions for registration and activation as well as information about customer service and technical hotline. For an actual, detailed instructions you will be asked to play the tutorial / read.
INSTALLATION
The installation took a long time, about 10 minutes, and finishes without incident until the third attempt. Is the game once installed, has to be on the website of the game create and activate an account.
GAME START
"Stellar Impact" appears with a German-language packaging and with German labeling. When you start it, you will, however, English welcomed. This can indeed change among the options, however, the setting of the language actually belongs in the installation process.
If you play it the first time, you get the opportunity to play a tutorial to get to know the game better. However, since I wanted to find out whether it is possible to change the language (because it starts otherwise in English), I finished the game and studied the options. Afterwards I found the tutorial mission not again. So I had to decide if I wanted to read the tutorial "Menu" or skip right to the slaughter me then.
GAMEPLAY and GOAL
You can play this game currently available in three versions: as a 4-player game (2 vs. 2), as an 8-player game and a 12-player game. In the game itself it comes to occupy strategic points, and keep. As a reward you get points that you can put in its fleet with crew around her "pimp" to. This is also strongly advised.
CONTROL
The control I find very used to and quite spongy. It requires a certain time to cope with it. It, the Control Card to rule by heart, because only then fast response and so fun is possible is best.
Problems and Limitations
The game has unfortunately a few problems: On the one hand you have no chance to practice outside the tutorial mission. That's definitely not enough. Right after that you have to play against real players online. Of course they sometimes have more experience and have mastered the control already.
An offline or single player mode does not exist. So you have no chance once to play against an AI (artificial intelligence). Right here is another trick: There are (so far) just very few players, and therefore no real chance to pass the time, while you are waiting to come together enough. For this, the server appears to be relatively fragile. Battles break also like to once off completely and without judgment. That is certainly annoying. Since you have already felt waited endlessly, then begins a battle, and while one is in the midst, cancels the whole thing ...
DLCs
DLCs are indeed a popular way currently to making games for extra money. Unfortunately here offer the DLCs new ships and benefits that actually almost force you to buy it also. Sure they are not expensive, but you should still keep in mind if you At length the game.
Graphics and Sound
Good games do not necessarily need a top graphics (and there is not). If you're looking stunning visual effects and epic music and sound accompaniment, will be really disappointed here. This is really nothing at all. For me as a Star Wars fan and soundtrack beautiful musical accompaniment is really a must and part of the adventure and fun game.
CONCLUSION
With graphics or music, the game can not impress. For this offers 'Stellar Impact' quite a game depth, interesting tactical opportunities, and is really exciting battles, because they come about, then do not break.
If Tindalos can improve the game stability, only a single player or AI mode would actually missing to practice. It could be used to train the controller and bridge the waiting time wisely and interesting. The active community will so hopefully gradually enlarge.
In the present form you can put the game each warmly, who is willing to take a bite into a game and its mechanics for distress and brings a lot of time and frustration tolerance.