The Cartel had to show powerful plug beatings, and at least I wonder why. That's a more than solid shooter modern, metropolitan scenario convincing course atmosphere and an atmospheric staging in which you can literally feel the road dirt itself. The wheel has to not necessarily reinvented, but the game provides enough exceptional approaches to stand out positively against the now largely ironed competition: the story takes place in the horrific neighborhoods of LA and performs a sometimes over the Mexican border. And while others alleged gangster title move into the now socially acceptable waters of bank robbery and alcohol smuggling, and indicate worse at most, The Cartel puts his finger directly into the wounds of the 21st century: it is about weapons smuggling, human trafficking, forced prostitution. And even if you are there at least by name here "the Good" plays the three playable protagonists fit seamlessly into the grim big-city atmosphere: Three broken lives with police badge, three bitter, corrupt sociopaths who all run away from a black past, but which they gradually catch up in the course of the story. Here you play people who do not wear a sympathetic fiber in itself, and the one just yet fascinate because of their lack of scruples: in the cutscenes the player has to watch again and again, as his figure for the SG. "Good thing" more and more outside of law and morality is, and sometimes takes measures that would bring him immediately to jail. The whole then opens reliably in a Endszenario whose bitterness you can literally taste on the tongue.
The only noticeable flaws this game, are technical teething problems: If two dialogs overlap, they neutralize each other at times mutually if you anticipate running too fast, it may be (or at least it's happened with me) that the parties fail to meet and disappear completely so that you have to reload, and the partner AI is indeed in open battle acceptable in the drive sequences stir the journeyman but a finger to one to keep the pursuers from the neck, which makes car rides to a game of chance in which one only the thumb can push that one comes through healing. The most serious criticism, on which I do not want to ignore here, however, the phone calls that you get sometimes; these very often occur at inappropriate times, and can not be canceled, so that you have to wait even a hail of bullets until the call ends.
These are defects that are sometimes annoying, but at the big picture, they change nothing in place to make well-trodden paths even wider, infuse half silken Modern Warfare / Second World War scenario in place for the thousandth time, here development team has not shied away for a change, new and implement risky ideas: The Cartel is not perfect, it could have been with a little more effort can still be better - but it does have an effect, have so far only Condemned and the first Max Payne triggered in me: As the credits rolled, wanted I wash my hands.