The player and optionally a player struggling with Wii Remote and Nunchuck through the futuristic Star Wars universe. Here you take on the different roles. From hitherto unknown Clone Troopers as 'Private Switch', about the known clone commander ('Captain Rex', 'Commander Cody'), to the well-known Jedi generals ('Plo Koon', 'Anakin Skywalker' and 'Obi Wan Kenobi'), you can play just about anything. Of course, even cheeky Padawanin Skywalker Ahsoka Tano, which plays a central role in 'The Clone Wars' series, playable.
The main mission is to identify over and finally the destruction of a new, unknown weapon. The action takes place initially at the same time in three different places and then tapers finally on the planet Behpour to. The main antagonist is the newly introduced in the universe 'Kul Teska' which 'as it should be different' was commissioned by Count Dooku.
The gameplay is at the beginning to get used to. However, you will be notified by the first level with the control of the various classes (Jedi / Clones).
Due to the many respawn points, the game is largely Frustfrei, but also offers some real challenges. Shaping the boss battles thereby more than simple and can by constantly repeating the same routine seem boring. The only difficulty that sometimes arises is to find out the correct routine.
The gameplay is somewhat seasoned by the interaction with the droid. Often the 'droid takeover' not only the easiest way is to demolish other droids, but also an important element to the progress of the gameplay.
Something Mau are the various fighting techniques. Although you can equip the Clones some new weapons, so the lightsaber technique the Jedi is limited to a few attacks. Finally, just caught you look increasingly doing just to push around or shoot buttons. This is particularly the acrobatic and dynamic lightsaber battle very short. Not to mention the power of forces' which in games like The Force Unleashed an emphasis was placed on Force powers, so there is in Republic Heroes only the power-boost or some interactions (mostly this is also 'only' the power-grip). Compared to play as Jedi Academy where you could play even the thought-trick Republic Heroes cuts in this segment from very weak.
An interesting feature is a so-called 'Load', a kind of shop upgrades. Besides dancing droids and funny helmets (both has no particular effect on gameplay) you can also buy new skills and cheats there. Currency are the won in game points.
While the gameplay shines with a good graphics, but the film sequences clearly lacks the spine-tingling material from other Star Wars games. The camera work is rather simple and can be a little amazed.
Star Wars: The Clone Wars' Republic Heroes is ultimately a very short-lived, but entertaining game, which is simple to play. For the target group of ex-12-year-olds, the game is well suited. The right gamers are complex, enthralling storyline and compelling images are missing. For fans of the Star Wars saga, the game is not a 'must-have' but not a bad buy.
Note: I have repeatedly noticed minor bugs through which one was trapped in one level. By reloading the levels you can but try these bugs to get around.