The other, action-oriented levels of difficulty act but for me a little balance. Although you can adjust the level of difficulty in many individual points, but what bothers me is the following. I play the game with a gamepad and therefore use driving aids, such as traction control. If you use this, but should not lead to the same, that the game is too simple that. Even if the AI of opponents is adjusted to the highest level, it falls somewhat difficult not to win a race. Although the ride is wonderful and it is fun to pop his rounds in the asphalt and to jolt over curbs, it would be nice to be doing a bit more from the opponents, ie by the AI, demanded. This is in my eyes the great shortcoming of this game.
Graphically looks all very nice. Once again, the wet surface looks really really good. In the background, that is the match itself could do more. The animations of Boxenchrew also act a bit wooden. The hardware requirements fall accordingly also relatively moderate.
From next F1 game I expect a greater leap, more innovations, fewer bugs (because of the game, at least in the release version still quite a few, albeit fewer than its predecessor.