The great days of Baldur's Gate and Co. I have indeed witnessed not live because I was rather than facing the Teen shooter, but the retro RPG's of the last years I've absorbed and celebrated in me. Whether Grimrock, Might & Magic, Divinity or other retro games, which have revived the spirit of days gone by ... all this has made me a lot of fun.
Due to this and the consistently positive and almost hype-like reviews for Pillars I let myself be guided then to the game and buy blindly, to get in the expectation here at least an equivalent game, what fascinates me similar.
Unfortunately, I was a little disappointed because I found nothing really captivating here.
I am all too much text, the character and the story opens up to me at the beginning and not at the worst ... It interests me somehow not. For example, I have to learn Divinity had right at the beginning bock fully what is going on with the murder and the source and have to this day some anecdotes like drunken sentinels at the beginning of good memories. These are events that have identified these Games for me and fascinates me.
After the first 2 hours Pillars I, however, exactly nothing in memory.
I have read a lot, I've played a lot and I have solved mystery, but at the end I did not care and went past me.
The acclaimed soul, depth and story of the game is just completely past me and therefore the rest of the game itself. Too bad!
Even graphics and battle system can not convince me until now and is doing its part to ensure that the game so goes past me.
For me personally, the game is thus actually only 2 to 1 star value, because it just makes me personally no fun.
But since I can all evaluate a little more objective, I can already imagine that the game to me - as long as it packs a - what and why I rate it with 3 stars, because the style, quality and Co. vote yes definitely.
Unfortunately, not just for me. :-(