The new features of Beyond Earth are superficial and even vewirren more than to use (science screen as net-like structure). Some has become even schlchter, about that one so often must click the rounds continue without that you can do what. One waits and waits. It now has more the impression that you can define in one direction, for example, to improve the health value. When the but does it occurs elsewhere in the body. It then runs practically behind only the health. If the other factors would then not fall out of balance, the implementation would have succeeded. At the end you can keep the balance, and the Mämgel not fall into weight - but that one is either much stronger than the opponents, or opponents too strong. If his affinities to more evenly on two factors, it rarely does an opponent just. One then has no chance against the arms of others, through the Affinitäsbonus the opponent. It would be a strategic opportunity that arises logically, affinity moderate to come up with some enemies on a wavelength around in peace "settlers moderate" hinzubauen before him without war.
Diplomacy is like a wall. Will you negotiate something that works too seldom, because it is too strongly bound to the affinity.
These are typical examples of the immaturity of the balancing.
And the kicker: You then eventually lost the game, and you'll get a clue: Game over. But not an explanation of why. Or who won.
There are some things that are good and useful (filter option, stations instead of city-states). The linear arrangement of the scientific field I found better. For now it looks as through barely.
The one with the miasma I like that. But could have been done even more out of it. At the end of these fields play hardly any role.
The entire engine, the absurd behavior of the AI, the same as before remains. This has bothered me in the previous versions. Who still has no Civi, and a good looking Civi chooses my opinion the best Civ 4 or. 5
Time and again these with little attention to detail unwound mini-videos, actually only images - if another nation wants something from me. Always the same gestures.
It can be seen also no particular learning patterns, depending on how you deal with a nation. At most, very rough. As with CIV 5 can not influence much one. Other nations simply do what they want, no matter how they behave towards. It is highly bound to affinity.
These developers give since determined 10 years - no matter what the games - no more effort to generate a good Balanz and good AI, and sit down again and times basically only updates the previous version before. You buy this game - and after a few weeks one is saturated, and we expect the next CIV and we buy it again and so it goes on and on. This version BE and other games are designed only for short-term momentum, and should not make long pleasure guaranteed. This is the only strategy that I can now recognize in these strategy games. Sad.
30 Euro? For a game that is no more than an update or Mod? Rip off.
Just do not get me wrong: Risk or Monopoly will always be one, just as you always have to expect the typical for Civilization among Civilization. But this is about the engine, to the core of the game. To the strategic element. That's just very weak to bring every time a new game with the old patterns for a lot of money out. There was still a lot to improve in 5 CIV! And they did the same thing in green.
You may have screwed something here and there, but essentially I expect new concepts with the engine if there is a new edition. A real improvement. Otherwise you should sell it as Mod Civ 5.