One of the most magnificent and most difficult games out there!

One of the most magnificent and most difficult games out there!

Dark Souls - Limited Edition (Video Game)

Customer Review

I own Dark Souls quite a while, I bought it immediately after release.
At that time I started the game was immediately frustrated by the many deaths, have it put away and not touched nine months.
- How stupid I was

One must be clear to each new player from the very beginning:
1. The game is bucking hard if you never played it and it has been at pains to play right.
2. You will die. Often. Painful.
3. At the deaths are only their own fault, not the game and no one else. You're just not done properly.
4. If you have no patience, the game itself does not even buy, not even out of curiosity. Let your fingers off! Your wasting your money.
5. This is not a game that you play fast, but you have to leave plenty of time to analyze situations and areas and then proceed only who ends up not thought carefully about this step 2.

So, now that all should be clear what to expect, now my review of the game.

Dark Souls is a grandiose mix of genius RPG and action game that seeks my opinion of their peers.
Long there was no game that has called for the players and him so that freedom in the design of its own way of playing, especially the character design, leaves.
In Dark Souls can be pretty much anything you want:

- Axtschwingender warriors with armor Mortz
- Magic spin magician Santander
- Shoots a healing priest of lightning
- A nimble agile Bandit
- (Insert here any style of play)

Or just combined everything and is Axtschwingender to healing, with spells by throwing himself, nimble warrior.
It is really all completely the players with whom the countless weapons he wants to equip and what spells he learn or may not want to learn.
Here, the game is based on the classic attribute point distribution in which the player gets to choose a value with each advancement, he wants to increase.
These changes will affect a positive impact on various aspects of the character.
If one increases the stamina you can carry heavier armor without equal slowly like a rock to be and can also often attack / block.
Is raised, however, the will to heal / hurt the wonders of a cleric and more to use more powerful miracle.
It should also be said that you do not like in other games, the experience points reserves obtained by killing enemies, but even these are listed in the game "souls" are impermanent.
You die, can you all his soul back there, where one was killed, but you manage to go back there, you can pick them up again. Another death on the way to this point, will inevitably mean the loss of all the souls that they had, their own level but always remains.
Unlike in other games, there is no talent tree here.
The melee abilities has from the outset of each character, which is composed of rollers, block, parry, Flip, severe shock and a combination of all.
The only thing all start classes differ from each other is the starting equipment and various spells, but which can also learn all in the later stages, which means that you still might be magicians, even if you have chosen a soldier at the beginning.

The struggles against every opponent in this game are hard, even at normal NPCs you can at certain points already out bite the teeth, so as mentioned above analysis and wait for the key to success.
However, the boss battles in this game are particularly difficult when one has this not yet defeated and an appropriate strategy has concocted.
It may happen that you desperately for several hours at a boss, but has only managed it once, the joy is all the greater!
The bosses are all completely different and it is designed with every new strategies to Evolving to subdue them.

The game world is also very large, although not comparable to a Skyrim, but it is also not to Dark Souls is a complete Open World game, but it is also by no means linear.
The game world consists of individual interconnected areas that can happen in more or less any order, but of course some areas for new players are initially too difficult, so you will find a quick death, if you are not careful.
With increasing game play you will always find doors or abbreviations, the former areas with new combine and so adds the world together and makes them accessible so that you can still easily go anywhere in the later game.

There are many different weapons and armor that can sometimes easily and sometimes insanely difficult can get hold of in Dark Souls.
Many find hidden spread with a white glow in the game world in the form of corpses.
Some objects can be bought and for others it is again necessary to destroy a boss in a very particular way.
The game, however, does not say a how, what I would like to again later.
Man can then distributed in the world forging, using different materials to improve his weapons in various directions and converting.
A normal spear is too boring? Then why not make a Lightning Spear of it?
Lightning is not your thing? No problem, we will stop fire drauß!
In total, there are a number of improvements, with which one can adjust his weapons the own style of play.
However, this is not easy. (This should you have since discovered it myself ^^)
One must first find the particular glow that allows the blacksmith only convert a weapon.
And then even with increasing level the materials increasingly rare and expensive, so it takes a long time, once all upgrade your weapon.

We come now, however, the most important part of the game, the story.
That's what I would say if I would, for example, a Final Fantasy reviewen 13.
But hey folks, it's Dark Souls!
You look for profound story?
Then you're out of place, or not?
This game has no story in the original sense, the player is thrown into a completely foreign world to him, in which he has no haze, why he is doing something or what it's actually a good thing that he has now Boss XY split times properly.
One really knows absolutely nothing and a profound story in this sense, it never will be.
But the details that count.
On my first run, I had no haze of nothing.
But when I played my second run, but I noticed that I have missed everything.
You are namely not "quite" alone in this world.
Indeed, there are still a handful, and by that I mean a handful, NPCs with whom you talk or act partly can.
This you meet at different places and have to later find that they are suddenly gone, only to then see them again, surprisingly in a completely different part of the world.
So learn the attentive players step by step about the history of different people and some acts have even affect the course.
If you talk, for example not with a NPC at a certain point, this will never do what he could actually do.
How do you know so you have to do?
Well not at all;).
This is precisely the factor that makes the game so interesting. You have to experiment yourself and so will various Easter Eggs and progressions in the game that would have never found it otherwise!

Last but not least I would like to get rid of something about the multiplayer, from which you presumably at the beginning of first mitkriegt anything as an inexperienced player, but this is thought through very complex and beautiful.
The multiplayer will to find her in this game differs pretty much from everything you know so far. It is refreshing and something completely own for themselves.
Basically, each player plays his own game and if he does not want it, he will never act "actively" with other players.
"Passive" However, the player gets to always feel other colleagues or even to see, or hear.
But first the two states, which are worth knowing for the online mode.
As a "shell" is the player, if he is not issued, have never had anything to do directly with other players, but he will see the following from you:
- The ghostly apparitions of other players that move in real time in their world and see the spirit of the player
- News on the ground, which can leave other players there to help or to harm a
- The rare replenish own healing potions, if another player kindled his fire (I will not dwell on it, you will see it for yourself;))

These are just a few things that happen passively, but you will sure the other sooner or later noticed himself.
The active part usually requires a player to the human condition.
This he achieved by presents humanity that you find in the game, can win online or gets for killing certain monsters.
For a human being is active now involved in the online world.
From now on, the following things can happen:
- You can call other players (also cases) who have previously placed an exclamation mark on the floor to be in the world, so that they help in the fight against one instance a Boss
- Enemy players can enter the world own and the player calling his PvP battle, the winner will receive a bonus

However, it is said that if you put an exclamation mark itself in order to be summoned, mostly incurred considerable waiting times and you have to wait schonmal quite 20 minutes to be summoned. So it's not a very fast multiplayer.

In addition, there are various clans, which you can join and in which one can ascend even levels.
This firstly has the advantage that you get certain equipment and they are changing the online game for a fundamentally.
There are good and evil clans, some designed for PvP, and some on interaction, you can choose what you prefer it and then join the appropriate communities so - as long as you find it.
For these are partially scattered for the layman unfindbar in the world.

I hope I could provide with this extensive article an overview of Dark Souls, a game that is incredibly good, for those who are involved in it.

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