1. Story
The game has an interesting history to offer, which I will not reveal and which I also can not report much after a few hours. But the way how the player gets told this story, I find to be very successful. After a slightly longer introduction Aiden Pearce appear the decisive scenes again and again in his dreams or in brief flashbacks while the main story. The whole works by sometimes authentic.
This also helps to ensure that the inhabitants of the city form an impression about Aiden Pearce and the players this gets communicated regularly over a newsflash. Solving many crimes, the picture quality improves. Contrary happens when you kill yourself too many civilians or stealing cars under observation.
2. Gameplay
The gameplay can only be described as a success. Control goes slightly out of hand, whether on foot, or in one of the numerous vehicles. The main question is probably how the hacking was integrated. Hacking takes place as intuitive as any other movements that can be run Aiden the player. It is, as promised in the run, the central element and can always and everywhere be used in the game. Nett is that the trigger Rumble function in the various arms noticeable is used.
3. Game World
She is tall, lives and is freely accessible from the outset. It's really great how alive affects the game world in watchdogs. This is the great merit of the hacking. Once you have unlocked the CTOs of a district, you can get started. In CIA style itself calls can listen from unsuspecting passersby who educate the player about a crime. Power boxes can be blow, crack cars, stealing boats and manipulate chases the lights of a complete intersection area, so those pesky pursuers come after (timing is everything). In addition, the district differ widely and repeatedly offer new variety.
4. Graphics and Technology
This game should not buy because pixels and frame rates you. It looks good but of course not breathtaking.
What matters rather arrives and it shows:
The atmosphere created in this game is great. Many passers-by, a lot of car traffic, good light and shadow effects. In addition, the dynamic changes in the weather. Storm, cloudy, fog, sun, day and night alternate. There is admittedly little particle effects. Very successful, however, are the explosions and the resulting smoke and throughout all water effects.
Criticism: Aiden Pearce head goes to hide in a balloon just as easy to make as a hedge in the middle of the vehicle up. Unfortunately, this is not magic. For this part, little detailed characters through the game. This also applies to major and minor characters of the actual action.
5. Scope
The main story is, according to the developers provide 35 to 40 hours of play time. For this, the integrated in-game side missions come you can do at any time.
Conclusion:
- Successful Gameplay
- Very extensive, detailed, atmospheric world
- Good graphics with slight weaknesses
- High game fun and great scope