[First of all: The graph is sufficient thickness and is definitely suited for 2012. (However, it should not be bought because of the graphics, as of 2005/6)]
You have the opportunity to play this game in different game modes: Career mode, sandbox mode, original story. All game modes are based of course on the same game idea to build a beautiful and successful (roller coaster) Park. To this end, on the one hand is asked a little economic thinking, but above all a lot of imagination. After all, a great park features in addition to numerous (more than 40 loosely) even first elle ends rollercoasters and a magnificent Beuscherzahl (= more money) by many other construction options from.
1) create numerous roller coasters and even go ONRIDE
2) progress made attractions built - huge Auwahl (eg Ferris wheel, swing boat, etc.).
3) stalls built (Burger Stand, Stand Lemon, Balloon booth, toilets, first aid stand, etc.)
Create 4) landscape objects (eg. Banks, trees, shrubs, fountains, statues, signs, lights, trash cans, etc.)
Set 5) personnel and organize (cleaners, security guards, mechanics, Entertainer)
Change 6) landscape, planing, create lakes create waterfalls
The selection of construction options really incredibly huge and the imagination to create his park seem limitless. I play the game in the "own scenario" since now more than 10 hours and had by far from half of all construction options. The game is an absolute recommendation for all park designer and guarantees a lot of fun - especially when you have created one, two really great roller coasters and the park visitors is watching how they climb in droves the rollercoasters and fill the coffers!
NOTE:
1) The game is played in 4: 3 mode. A modern 16: 9 monitor looks left and right a black bar (bothers me at 27 "not)
2) In the sandbox mode you very quickly overloaded its processor or his graphics card if you overdo it with the building. The result in a less powerful CPU: The game starts to falter slightly (it lags)