IL2 1946 course excellent. But the addition of aircraft that have not exceeded the drawing board, to the detriment of real devices we would like to control is of limited value. Especially as the real aircraft relative performance sometimes puzzling - Tempest barely catch a ME109G6 a P51 slips stalled in flipping to 350 km / h ... The creation of mission is a little unwieldy in my opinion. Finally, in the "Mission Generator" menu, systematic arrival in face to face is ennyeuse, first because it is repetitive. When this is coupled with the fact that, between the blue level, Veteran or Ace, the difference is in the accuracy of the shot of the opposing air on you, even before to involve better driving skills in dogfight, the choice is: blue level, clay pigeon shooting on artificial intelligence, against Ace level in a face to face sytématiquement happening is deadly for the player. So a game simulator like "Battle Of Brittain II - Wings of Victory" remains for these more attractive and realistic reasons.