Resident Evil - The Descent

Resident Evil - The Descent

Resident Evil - Revelations 2 - [PlayStation 4] (Video Game)

Customer Review

Once upon a time ... a horror survival game series, the always could rely. She had her own style, the characters were interesting, the gameplay tip and the story in the game so exciting that not stop you wanted to move forward.
Eventually, the developers had to move with the times and be separated from the third-person perspective. With Resident Evil 4 and 5, the horror elements were also minimized and it significantly raised the action elements. Nevertheless, you could still tell that it is a true unusual but somehow memorable style of RE.

With Resident Evil 6, Operation Racoon City and Revelations (1), the developers have made a big mistake: to adapt to mainstream games like Call of Duty or Battlefield. It then made Resident Evil parts of questionable control, strange UI and especially reduced gameplay. All Resident Evil had turned off, except for the monsters and weapons known characters was as wiped out ...

What can be positive to Resident Evil for now - report Revelations 2? It's very gratifying, Claire Redfield and Barry Burton again. Ok, that's it.
The atmosphere in the game is how the characters and the story also, very flat. Moira Burton, Barry's daughter, quängelt around constantly and is afraid of guns. Even the little girl Natalia that accompanies Barry, it has more. The little girl can not only perceive auras of opponents if they are controls, you can grab a brick and hew vigorously! Barry and Claire have apparently undergone major personality changes. Both are much more distant and emotionally blunted - but what to expect in a row already, in one of the greatest heroes (Chris Redfield) is made the drunkard. The story is dull and unexciting. Wesker has a female Pendent named Alex, who transferred her spirit in the little girl. Frankenstein for the poor. Not even no final video after the successful end of a chapter.
Very near the end, in the final chapter, the atmosphere and the Mobdesign (the final boss) then strong again went towards ORIGINAL Resident Evil. Had I ever been written about what the mobs up here? You do not only have useless death mechanisms, they see partly the same as freshly puked from the gumball machine. And one more thing I have to complain about. In Resident Evil has always set great store on a good player leadership. I'm with Barry on an important key walked past (blind spot), (eg, by a strong lighting) which was not even in color highlighted. The crane (k) was the worst puzzles! Can let you down while back a kind elevator car and forth, a character can it show up to ground also taken. Such things just are not particularly highlighted and you will be half mad because the solution seems so impossible - that allowed in a game do not just happen. Not so with an old franchise that has almost reached the 20-year mark. Because I want professionalism and not blunder in game design. If the Japanese keep this up, they will be a lot of effort and work in the recovery of its good reputation must be inserted as the best game developer and have mainly completely away from Compete with Western trends. Domo Arigato Mr. Roboto, I'm rauso.

For the mainstream gamer who plays a game because others play or it (for whatever reason) is touted by the games magazines as well partially certainly a good buy recommendation. For already disappointed Resident Evil fans I can only say: hands off! Watch the game better at YouTube. This saves money and nerves.

Great Earphones Rank: 5/5
February 4
Heidi L. Rank: 4/5
May 4
a serious seller Rank: 5/5
September 30
Avoid 242 Rank: 1/5
February 27
Saugeile musical combinations Rank: 5/5
September 14

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