"Why I bought this game?" Is the question I asked myself while I am once again crouching. Hidden behind a desk, in the dark. The automatic door just opened and I understood that approaches. Ash's words come back to me: "I admire its purity A survivor who is not soiled by conscience, remorse or delusions of morality." He stands before me the "back" turned and said to myself " if he returns I'm dead ".It is not returned this time there, and I was able to live another 5 minutes. I applaud the work of developers who have made this perfectly oppressive atmosphere. A true "fan service". Necessarily the life is good, because it's not a game that the power is made with a half dozen weapons in poches.Non this is a game where one has little, fearful and humble in the dark. Outside is space. What strikes with the game it is this latent threat sensation that assails us when we arrived on the Sevastopol station. We guess fast as the creature can hit us at any time. This terrible atmosphere and the sounds that resonate deep in the resort, which us makes us instinctively crouch. I took quickly realized my vulnerability in this environment ,, so helpless in the face the creature, but also hostile humans and droids disorderly. I nervously passes under the vents, looks askance at the shadowy corners, jumps at the detector beep which although expected to help me add to this constant tension. My sweaty hands manipulate the pad. I breathe in and out. Every step, every gesture can be dernier.Quand and how will I die? The cat and mouse. I am the mouse. I must stay alive until the next backup.