Graphics: 10/10
The graphics are stunning, scenery and effects see great.
More you do not say
Control: 9/10 (PC)
The controls are intuitive (W, A, S, D + mouse + Spacebar to move) only the standard attack with the left-mouse button does not have to be.
Attack to target similar to first person shooter Rech links (because one has become used fast).
The skills are to the action bar, they can be used with a mouse click or hotkey (1-0).
Gameplay: 6/10
Movements and animations are from liquid and realistic.
The interaction of the NPC during the inserts are typical Bioware (talks, patronizing, discussions, and more) love shown fully.
The biggest minus is that too little action bar can be up to 8 Fahrigkeiten store but you get a lot more.
Alleging you have certain Ignore, but this is not as easy as all useful effect.
Or you have to activate this computer where you have that sets in "Taktikmenu".
I've decided for the former.
The inventory is not particularly, but sensed his purpose. Similar to DA: O
The Talentbau is a little confusing and thus used to.
Unfortunately, it proved impossible atribute (strength / intelligence / mobility ...) itself distribute ... Too bad it is but also not particularly bother me.
Battles: 9/10
The fighting see great, effects, animation, abilities everything seems conclusive .... and the dynamics .... just great.
Most battles can be denied without more in real time.
Fight against strong opponents, like dragons, usually require a certain tactic. (Positioning of people, use of skills and potions)
Degree by the absence of healing spells and the regeneration of the HP out of combat, created a different tactical perspective.
That you can carry at the beginning of grade 8 time potions makes the whole even more difficult, and the use of potions Receives a whole other value. So is most of the visit to a camp, before or after a heavy battle, duty.
In spite of all the fights feel good.
World: 9/10
The Huge world is alive and details verleibt implemented. About all the animals are on the players react but also to other factors such as predators or demons.
At every corner there is emulate what or look on, so that one can lose themselves in the world and forget why you're actually there.
But what is not negative per se by the story moves fast times in the background.
On the other hand, the expected Quite an "open" world the lively and exciting to be represented, must have a negative impact on the story progress.
I was 10 hours in the first region before the first time I went back, although the story mission after 1-2 hours was finished ... I wanted to explore, discover and collect've lost me ultimately in the world ... and if that is not positive, then I do not know.
Story: 9/10
Just great.
I come only slowly because I am staying much in the fields, highest learn a lot and still surprises me the story history repeatedly.
A counterparty which I did not expect, with a goal that I did not expect, and yet you do not lose the thread.
I have hardly anything to the story suspend only that is the story depth is not reached, but this is due to the open world.
It is clear that the basic principle is the same as in others. Simple person of specific circumstances to be Held .Hört first after 0815 on the other hand ... how the hell also be great otherwise!
Characters: 8/10
The characters are mostly well written and excellently implemented. I would now like to respond in greater detail it, but the spoiler danger is too great. In addition, you have to experience these moments yourself.
The character development of NPC is Bioware regulated Typically about relationship with the game character, story and history companions missions. Thus, for me, the character development is rather slow, because for me, the story is slow, due to the fact that I to learn much out of the world.
Only Solus Includes a puzzle, these companions looks really pale and unkind, I'm curious pointed him continues.
About the hero himself to her I know very little, let's see whether changes sichs.
Rating: 60/70 points (about 86%)
Conclusion:
DA: I is a great game whose biggest gripe own "Relatives" is.
The game is not a DA: O, what it also did not can nor wants.
Those who one way or another Macke can forgive a gigantic game world, breathtaking landscapes and a tied with story will be torn down and the game is here have several dozen hours of gameplay.
All but a DA: O "2" Do want and expect the same, will probably be disappointed.