Thus my play list consisted of the release:
1x Nintendogs & Friends (review coming soon)
1x Ridge Racer 3D
1x Asphalt 3D
I want to explain to you here why you should resort to Asphalt 3D - and why the currently available competitive car races against abstinken significantly ;-)
-------
>>> The Start
Already at the beginning of the game I was struck by the attention to detail 3D from Ubisoft that really made me smile. Whether Rayman even so was able to welcome a great designer?
The menu is completely displayed in three dimensions in perfect graphics. The choice of cars is impressive - even as a woman, it happens all the time that I in some cars only once a few laps around the model turn around to look at me the level of detail to me. Color matching the paint and the details of various data to the handling of the car round the selection screen from wonderful.
What shocked me was something that in every menu item Felt 100,000 points were closed, which can be unlocked by completing numerous missions (and this I immediately wanted to get in my Audi!) - That's a sign for long-lasting fun, what can be seen.
>>> The race
I hate this stupid way traffic!
The start emissions are kept relatively simple. Win a race with 2 seconds advantage absolve causing 3 laps without an accident and make it at least in the top 3, Complete the race in 2 minutes or less - and so on, that's already known from all major car games. The cars are so fast thanks to the boost many a time that it is almost inevitable to cause a head-on collision with oncoming traffic. If you do not know a track, it is usually better to do without the boost in the first round to use the suitable places to remember for the further rounds. One must always keep your eyes open - all are more or less visible shortcuts that bring in addition to a shorter route often also some good items with them. Items? - Exactly Items. On the route there are 3 types of items. Dollar sign ($) that automatically migrate to the purse, flames which charge the boost bar and wrenches, which establish the durability of the car again.
Other features include the receipt of money (pushing off the road, go straight and with boost, ..) while eliminating a rival car and the loss of money and durability in driving errors and crashes. That makes it just more realistic. In Asphalt 3D is not easy to make mistakes, but is directly pointed what happened. Scratched paint? Frontal Crash? Dented door? - It seems almost real and hurts right when one makes his rounds with the Lamborghini and imagines a Lackschaden: D
>>> Variety
Asphalt 3D gives us the opportunity to 42 different types of vehicles to drive, which holds each has its own steering and his own driving style. At the completion of various missions we can unlock repair parts, such as better shock absorbers, extended Boost or a reinforced body.
The journeys are beautifully designed, varied and out consuming (as already mentioned there's many hidden shortcuts).
The crashes are fearfully and wonderfully realistic and even the oncoming traffic travels with brains! It really does not happen that a car antanzt on the wrong track, but they appear abruptly, which the driver will force to keep their eyes open and to make ever-ready for this danger. You have to go with the brain: D Is not that great?
>>> VS. Ridge Racer 3D
Asphalt scores better or worse in every respect more than Ridge Racer 3D. Although, may bring its fun also the second game, but you can tell directly from the menu that was not nearly there tinkered with as much diligence and vigor, as the game reviewed here. The graphics, the details and the 3D effect was better implemented in asphalt worlds than RR.
Where in the world affects liquid asphalt, the car beautifully genuine and the overall offer is really tempting to challenges RR must rumplagen with partly strongly pixelated carts and partly bad ticket. If you should choose between these two games - access must be asphalt.
>>> Conclusion
Conclusion after 2 days Nintendo 3DS
4h Asphalt 3D 2 1/2 hours Nintendogs (the graphics are just awesome)
1h Ridge Racer 3D
Finally, I still want to say that I have not really been in a virtual car since Need for Speed 2 (1997).
Thank you Ubisoft, that you gave me to enjoy it again!