Tests EA the game actually, before it hits the market?

Tests EA the game actually, before it hits the market?

FIFA 14 - [Xbox 360] (Video Game)

Customer Review

I can associate myself with completely:

Caveat: This is my very first review. So far I have always kept my opinion to myself or gossiped among friends, but now I can not help just, I have to actually warn the public. I am passionate FIFA player, my first game was Fifa 98 (Road to World Cup). Since then I have gambled the 2002s, 2005 and all since 2008 (incl. European and World Championship offshoot). FIFA 12 and 13 I played the most intense, online there were alone in FIFA 13, so the direct predecessor, over 1000 games. The following is therefore not created out of pure frustration or from the emotion out, but well thought out and simply true.

Positive:

Let's start with the positives.
- Licensing: FIFA traditionally provides an incredible pool of licensed clubs, associations and players. Opposite FIFA 13 the already existing selection of already lush other leagues (Australia, Chile, Colombia ...) has been added. Shakhtar Donetsk also is now in the process. Unfortunately, the national team of Croatia is missing. Many beautiful stadiums were faithfully copied.
- Stadium experience: FIFA knows how to bring the stadium atmosphere into the living room. Who has decent speakers, is carried away by the atmosphere. For many teams (z. B. 1. Bundesliga) have their own fan chants and also the trappings (z. B. choreography, posters) has been lovingly designed. Announcer and audience reactions (eg. B. outcry during a foul, cheering, goalscoring opportunity, ...) complete the stadium experience. Since PES is not afterwards.
- Menu and adaptation options: FIFA offers around the football game itself incredibly many possibilities to customize the game at will. From club transfers, national nominations, create your own player, own menu music, own Tormusik for each team and many more. On this point, FIFA has always been unbeatable. The menu has been redesigned and now looks fresh and modern, the ease of use but suffered, you have already partly Search for a long time to find a desired point. The predecessor offered a bar that was placed unspectacular at the bottom. Now the menu fills the entire screen surface. Even the soundtrack is traditionally excellent at EA Games.
- Game Modes: FIFA has a lot of different variety of game modes. Career Mode, various online encounters, Friendly Match, create your own tournaments and leagues, FIFA Ultimate Team, scenarios, training and skill games ... just about everything your heart desires, I probably even forgot some. New vs.. FIFA 13 is to create a DFB Cup tournament and co-seasons (several players are playing online season). The mere presence of these modes is here a reason to include it for the better. In order to implement however, I come later ...
- Graphics: The graphics are still great, the players, the flight behavior of the ball, the stadium, yes, the whole game itself actually looks super realistic. Unfortunately, I can only see no progress to its predecessor. Is no longer possible with the PS3?
- In the game itself: top Many tactical conversion options, many standard versions, injury, court wear, weather, time, everything. The game itself was I think more slowly, the players rotate no longer so wieselflink as in the predecessor, it is more difficult to work out chances. In retrospect, I have to say that this innovation makes the football game more realistic. Furthermore, there are still many tricks and feints are allowed to pull jersey is possible and from FIFA shield 14 even the ball, which I like very well. It would be nice even if you could let a ball deliberately wide, the players continue to anticipate more frantically to the ball and score as for the enemy still ne corner out. Players complain and complain to the referees on the basis of various decisions, which also corresponds to the reality.
- Variety in the game: There are now many ways to build incredible and complete a move. Of course, that does not come close to the reality, but I remember FIFA 98, where there were only a few standard events. Now really is any attack unique!
- Interact with the "real" football: FIFA responds to real events and fits for example player shapes and thicknesses of at the last weekend.. Of course you can turn off the well. The commentators tell z. B. that Lewandowski leads the scoring charts. Incredibly, something good program, but in this part EA has done a really good job.
- Items: Cool, I find that you can with increasing playing time objects like balls, tradition jerseys, cheering opportunities and much more unlock.
- After the final whistle: There are many statistics to let the just experienced again to reminisce. For each player there are detailed facts, for. Example where he has stayed most of the time during the game. For tactics foxes a paradise.

Negatives:
So now I have to watch out that I'm not going to irrelevant. Thanks to FIFA, I will probably get a few years earlier my first gray hairs.
- Behaviour of players: Let's start with the most important. In general, the behavior of the players is very smart, but unfortunately too often I'm about to throw the controller out of the window. As I said, I'm much gamblers and therefore the frequency of events is clearly too high to me. I do not know where to start ... Player race at own attack often in the way and so block out the own passing and shooting, players often run frantically to the sidelines, as if there were something for nothing, idler striker break their run (for ads) as soon as the ball is played, own players popping like two crash dummies together and flying through the air unrealistic, there are at least 5-6 games per game hand ... I could list a dozen errors. Alone, that there is no online manual penalty, proves that EA simply does not have the handle, otherwise many innocent Play Stations would have to believe it. Apparently, it is not possible to use a loose ball directly. In 90% of cases the own player must play the ball only accept obsessively before it can push him over the line. I have stopped counting how many goals have been thus still made me destroy the defenders. Furthermore, the shots from the rotation are a joke. When I turn, I take momentum and u. U. also start but in FIFA are turning shots the least dangerous at all, since only Kullerbälle be fabricated and the players 95% loses his balance and landed on the seat of your pants. Most annoying it is that one of the ball after a pass or set piece of the opponent can not sort out in most cases. It just does not. Neither the addition bolt, nor the flat out play of the device is then possible. As already described, pop then another with the ball from, adapt to each other's feet, five players running simultaneously to the ball and chase themselves overboard ... While that is pleasant to the sight, but due to the frequency, it is just to despair and not even in the approach realistic. The natural result is then that the ball the opponent jumps in front, which then simply needs only to slide into the goal. I do not want to exaggerate, but I have in my determined than 1,000 online games collected hundreds of such goals, as often happens. If that were to happen at a Bundesliga weekend only once, that would be admired in every Year in, FIFA is done several times in the game. What upsets me most with, is that if a player gets the ball fitted to the foot, the one who makes a huge lunge and comes out of balance. This phenomenon is per game to observe about a dozen times. If not, even more frequently. I have seen in real yet not once. Also, things like skipping Großchancen such. B. not hit the empty net, happens all too often. There were quite already real scenes in which someone has not hit the empty net. In FIFA but it happens more often to some.
- Goalkeeper: What bothers me massively goalkeeper, you can not let out to take a long ball crashed. Instead, he sticks on the line, and looks at how the ball tumbles off, rather than running out and take him to keep the ball in play. Chill is for FIFA 1759 way. But infuriating me brings the fact that EA seemingly always does the opposite in a situation of sense: If you rausholt the goalkeeper and he is actually in front of the striker on the ball. When you are in distress, you get to select the TW, of course, surprised and do not get off the ball. Result: the ball bounces the opponent's feet or to the breast, making it a goal inevitable. Or Option 2: The goalkeeper is far ahead of the opponent the ball but it is curiously almost always the case that you do not get driven him, but the CPU controlling the TWs takes over and he thrashes the ball unchallenged into touch.. Facepalm deluxe.
- If we are on the player changes: I have indeed nothing against it if the CPU remembers an action because of the players in the heat of the moment and the rush pushes many buttons simultaneously, thereby inadvertently the wrong action or previous button is executed. But it happened sooo often that the own player lifts the ball over the bar, because the game thought that they wanted to change the players (one and the same key). If they do happens very quick succession, it can now run times silly, but it's happened to me so many times that one to two seconds between the actions were. Haarsträubend.
- The commentators: Again eimal "enrich" Manni Breuckmann and Frank Buschmann the game, as in previous years. Have felt both in the meantime 4.62 new spells added, since the two years give the same grits by themselves. Some sayings are such ausgelutscht and just bad that I can no longer hear. Many comments are suitable for the game and are also intelligent, but unfortunately the number of those who are just outrageous and inappropriate, is much too high. Admittedly, it is of course difficult to program a perfect comment - when the referee whistles advantage he was even very good converts - but the variety of annoying sayings that do not fit the situation, deprives such a the game that I have often the English or Italian commentator've let blather. For example, they constantly claim to be in a cup final, when playing online season, with a consolation goal for 1: 7 They build tension by asking yourself, because if anything else could go in an uneventful first half speak they. of a penalty, which it did not exist, and so on, and the repetition of meaningless and not even funny sayings is the worst Weak I also think that the commentators can distinguish between a tight and clear offside in offside decisions not, although the different ways eingesprochen and reproduced. It happens very often that the reporter thinks the Stümer befände be offside, although it is hard to determine with slow motion and in the next scene again he hummed and hawed "Puuhhh ... that one can hardly decide", although the Forward yards offside is.
- "Leaver": I played, as already indicated on several occasions, especially online, where it can happen that some stupid kids who can not have true that someone plays better than you, just leave the game as soon as it is in arrears advised. Unfortunately for me the result achieved to date will not count in 50% of cases, so that I can get frustrated from the beginning. How many wins and climbs were messed me by you can imagine.
- Keyword "online": EA Server: FIFA 14 I can not gamble intensively online due to the time since it was releast, but in FIFA 13 it was so, that continually failed the server or were not reachable. I would certainly 1/3 games more because the servers were constantly unavailable. I do not mind if the EA server fails times that can happen, but only last year they fell several weeks long. As they apply the product with the great online mode would really interest me, if that is not a defect in the product itself, as the possibility of online play for technical reasons often not been available.
- The skill-games: play A great idea, forms of training and exercises. Unfortunately, these are unschaffbar from a certain level. I think also here EA has his fingers in the game and have it deliberately programmed that it can not create. In an exercise you have to z. B. as goalkeeper balls, fired from a ball machine ward. The balls come with increasing duration faster and harder. You need a certain amount of points (held ball) to master this exercise. Eventually, however, the balls in such a short distance coming in succession, so that one no longer has the opportunity as a player to parry it. It's physically impossible. It has just gehechtet, here comes the next ball flew into the far corner. How can we break the so-to-reach score? Another example is the goal shooting. You should hit the ball in different far-removed tons as fielders. From an average of 10 attempts, 8 jump to the edge of the barrel. I can tell no one that is realititäsnah. Of course, there can sometimes run stupid, and it actually jump from 10 attempts 8 to the edge and then out. But I have tried this challenge to the 20 times and was never able to transform more than 3, otherwise it will always jump to the edge. Strangely coincidence EA ....
- Momentum: We come to the worst, the MOMENTUM. The killer any game fun, the reason why no one should buy FIFA. The absolute pinnacle of impudence. Momentum means that a team that in the game has the upper hand are automatically scripted better (z. B. by achieving the leadership hit), than the opponent. That is, players race a lot faster, win 90% of the duels, each pass arrives ... or from the perspective of the enemy: No Pass comes to the players, they run repeatedly over the pile, every shot is a goal, the opponent is suddenly a lot faster, it just all comes together and NOTHING suddenly goes more. Do not get me wrong: In the real game of football, there is momentum, for example, if a team is on the trigger and seemingly "everything" works, for example, manages a Glückstor... But FIFA is still tens of times worse. In short: The COMPUTER decides who wins, not the player himself As a result, the example, in a game between two real players only in the rarest cases of wins, the better to play FIFA... The winner is the one who was chosen by the CPU to have the momentum. Because then you can do anything, it get the job done. And the unfortunate of two would prefer to rip the CD. It simply has nothing to do with reality, if one to 75 minutes 0: 0 plays, 12: has 0 Shots and the opponents from the 75th minute suddenly has 5 Shots at a time and suddenly end up with a hit rate of 100 % 5: 0 win. Unbelievable but true, that's FIFA. It can not tell me that I have mastered an opponent, but EA nailed me the door and he suddenly turned up on so minute from the 75th and one ball after another effort into the top corner, every duel wins and as if by magic comes not a single pass more from me! Of course it may be that the person who has brought his big brother to the console, or was it just random times. No, I have so many online games gambled, that's no coincidence. In each game decides the momentum, I have to admit, in many cases, also for me. Even Offline enters this phenomenon. I play almost every day with my buddy FIFA, it is in the online statistics as I League 1, ie in the highest. And it happens nevertheless that I have a game with 6: 0 win in order with the same teams with 5 in the next game against him: losing 0. Each comes suddenly the "losers" do not pass on, players seem to wear lead vests and you could park a truck in the area, so free the striker. Through Momentum each game is lost. It can not be that the force-beams depending on the momentum behaves differently in a shootout or Lupfer or in a free kick. Normally, I have a real good Lupfer timen in order to score a goal. If I have the momentum against me, I invite to "normal" and the player bolzt the ball over the stadium roof. Then in the next situation, I think to myself that I have to charge a little less bad, and then it adjusts the goalkeeper the ball almost into the arms. Similarly, it is the kick: If I am pushed by the momentum, EA helps an average free kick and shoots him almost self-cleaning for me. If EA but wants me to have no chance of scoring, I can still place or charge the ball as perfect as possible, but the shot goes over several meters. Sorry, this can not be. It must not be simply that, pulling the whim of Publishers two identical actions so two different results according to. Messi lifts the ball but not suddenly into the city center. I often read on the internet that many players push their own incompetence on the momentum. EA and some players even deny that there is momentum. I have gambled so many games and in every turns the tide of one minute (mostly after the lead) to the next suddenly such a way that you might think you would have swapped Real Madrid against Eintracht Schlungenhof. It is striking how often after a 1: 0 or 2: 0 lead loses. On the last day on which I had played the previous FIFA 13, it was especially severe: from 8 online matches has won 8 times the one who had conceded the first goal (I have 5 times won and lost 3 times) , It basically is as follows: He who receives an early opening goal achieved thanks to momentum tailwind and plays the opponent to the wall. Not infrequently, it is then the break 2: 0th After the re-start or midway through the second half then gets the other to a second hitherto balanced halftime momentum and suddenly plays you against the wall, as you would for the first time in your life seen a football. Consequence: Zack, Zack, Zack, 2: 3. Every shot a hit, one more beautiful than the next. And I have not seen, pull the trigger 60 euros if the CPU at the end anyway decides who wins, and not the best man. Of course, it also happens in real football that a team totally undeserved with just one shot on goal 1: 0 win somehow. Of course it may be that the opponent's goal is jinxed, and want to go in no ball and outgrows the goalkeeper about. I also have no problem with that, sometimes (unhappy) to lose, but momentum occurs in every single match. I will make no one knows that this is realistic in any manner, if in every single game suddenly the team to the next by 180 ° from one second behaves differently and it is up to the player himself when he suddenly not a single ball for more own man brings, because the other players suddenly (to playing) is wrong, although he has dominated in the 1st Half the opponent in such a way that it can be glad that it is not in double digits. The resulting number of gates dream is also not justified. In the latest every 2nd game can you achieve with a bad player a bad team a Jahrhunderttor from 30 meters into the top corner or the crossbar and into the goal. Conversely, it will happen naturally as often, if you just have the momentum against him that Lionel Messi misses the empty net. Thank you for the realism.
- The menu and the replays laggen that the rind cracks. No scene you can look at again in peace, it simply does not. Even the menu hooked that it is no longer solemnly.
- Highlights: The selection of the so-called highlights is pretty questionable. EA simply does not get out, see the really beautiful and dangerous chances as highlights. Instead, is declared as a highlight, as the goalkeeper stops a Kullerball or player thrashes a cross out of play.
- Referee: Do not just fake name (license?) But are quantitatively simply far too few and are constantly around in the way. Funnily enough, just when the momentum occurs, it's happened to me already desöfteren that my opponent accidentally the ball plays the referee, rebounds and quasi prepared me the gate. I do not know how many times this has happened before in the history of football, but I bet in my FIFA career this has already happened more often. Personally, I find it a pity that there are no wrong decisions of the referee, but it understands that was deliberately refrained. In reality, there are also abound refereeing mistakes. If the ball (not) about the lateral or outer goal is scarce or (!) Would be offside m. M. n. Invigorating elements. Although I must say at this point that there is a lot of hand-offline situations out there that have not been caught. Whether EA but so "clever" was and that was intentional, I leave time to be seen.
- Player rating after the game: Each player is dealt after the game a note that I sometimes can not understand. A striker who has the whole game completely torn anything and verballert a chance after the next, but happy and with random purely pokes a goal, suddenly the score was given to 9.7 (10). Since EA leaves just at the statistics gates, Assists and parades. Or a defender, the debt 5 goals by misplaced passes and no duel wins, can also have a very good rating if it achieves such. As a lucky goal by zeroing. Is already felt for 20 years and so will never change.
- Offline play against the CPU: I do not play often, but if so, I find it again immediately, why I do not often play these modes. Depending on the difficulty it is impossible to remove the CPU of the ball. Of course, this is the meaning of a high degree of difficulty, but as the CPU asserts the ball, I've never seen. It shields one player more than half of the half-time and the ball dribbles from his own penalty along without play stations or let alone offensive to do something. And you even simply can not get the ball. Sometimes he thrashes as if by magic from the head, although three players he would be free and still flies while on the mouth. How many times have I seen that in reality?
- Spectators view: Granted, 60,000 stadium visitors can not animate individually or dress differently, but pixelation or blurring contours of males need not be. That every second a red shirt and a white one in three and there is no other variety, is also somehow stupid. In the real spectators to different kits, waving scarves and so a bit more variety would have been nice here.
- Possession indicator: Do you know that when you watch a TV broadcast of a football match and then overlays exactly show up when the game takes place in this particular area of ​​the screen? In FIFA appear at some point always the possession display and often covers this the area of ​​the screen where just the action. Corollary - you see nothing more and can only guess where the ball could be found.
- Presentation of trainer: Previously was no coach on the sidelines, in the meantime at least one is shown. Unfortunately, this is always in the same place and looks beyond at every team the same. In a World Cup or European offshoot bodily Jogi Löw was on the sidelines and gave tactical advice and fired at his boys. That was cool!
- Team name in the menu: With the team selection has struck me how absurd they are named. Bayer Leverkusen for example, can be found at "Bayer 04 'Eintracht Braunschweig now only in" Braunschweig "and Tottenham Hotspur are the" Spurs ". After what logic the teams were named for? User friendliness and fast location is something else. Why not 1.FC Nuremberg "Club" and the 1. FC Köln "Effzeh" call?
- Stages: As mentioned above, the stadiums that have been modeled, implemented all great. Unfortunately, the selection is on real stages for my taste still too low and it came in recent years, added no new stadiums. At least all the stages, also the "smaller" teams of 1. Bundesliga or other European leagues would have been nice.

- Career Mode, Ultimate Team, etc. I have not gambled enough to judge it objectively.

All in one imposes itself with me reinforced the impression that EA has given the time pressure just stopped to program and has a half-finished game thrown on the market. Rockstar has for example with GTA 5. So taken for a long time until the game was nearly flawless and then released. The EA can not afford in view of the football season.

What I also dislike is that all bugs and shortcomings of FIFA 13 have been adopted. The highlight selection is still a disaster, players throw still 90% to opponents the ball when ball and short passes by the keeper kick the land in 80% of cases at the opponent. The errors described fall on such a way that no one can tell me that the developers have taken no notice thereof. That I must see both Lionel Messi on the cover, as well as in the trailer still, annoys me, too, but if EA has agreements with the best footballers in the world, should that be so, and does not flow in the evaluation.

I had it (haha) differ even under the impression that the demonstrations "finished" from the games ultimately massively. The players in the demos to FIFA 13 and 14 were, in my opinion, for. Instance much larger or the camera was much closer. But both in FIFA 13 as well as in 14 that was wound up but not so.

FIFA 14 I think is just for beginners and casual players who want to see online against the really good sometimes country. For me as a frequent player FIFA 13 was already more than marginal, but since FIFA 14 is again bad lot, I would advise everyone who wants to experience a realistic football event in which in most (!) Cases the better team wins, much of the purchase from. Alone to reinzuwürgen EA as to which policy one. Before now return the wiseacres and pretend I could not lose either way: nonsense. I have already mentioned above, it does not bother me when I'm the worse of two or sometimes unhappy lose, that is in real life too. But when FIFA decides the CPU in each game several times, who has momentum and thus wins the game.

It's a mystery to me how EA manages anew the game to hype each year so and create cool trailer, which in my opinion does not really have much in common with the final product. And year after year, they count on the improvements. FIFA 14 is, plump told FIFA 13 slowed with even more errors.

I have been a loyal FIFA player and have it always defended against all Hatern, but this time the measure is finally completed. EA wants for a semi-finished product was 60 Euro - I would not pay 20 times for this insolence. I am this year fared well with my strategy: After me FIFA had 13 already so frustrated, I have extensively gambled it with a buddy to decide whether I grow it or not. For the 60 euros I would rather donate.

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