During the tutorial noticed as angular and inaccurate control is. The camera often takes an angle that opponents, platforms or items are not in sight. One way alla Zelda to lock the focus would be very helpful here.
When Platforming quickly notice that when jumping no shadow of the characters can be seen, the make an accurate jump to a gamble. It is also often happens that the one hanging in the air around it jumps to objects, because you do not have spatial clue where exactly the character and the item in the room are.
While down the possibility races is nice but implemented catastrophic. The steering is much too sensitive and it is usually busy on a wall in another down. The acceleration is also not nice, no acceleration of up to Sprunghaft is quick to everything. At various flying vehicles in the Guardiens campaign the entire flight behavior is very wrong. So it happened that when decelerating in mid-flight and then again wants to take ride on the vehicle behaves as if it is in the ground. It then only very slowly and jerky moves forward. On top of the ironies that backward acceleration is operating normally.
The graphics are nice and colorful but looks rather unfinished to me. Lacks details and the whole environment affects death, also disturbing is the permanent Respornen of boxes.
A card system Währe been nice so you can find the quest areas. Man may indeed be in the quest log to display a compass but this does not always work. I had 2 emissions where the compass had indicated nothing and even though I had only one mission active.
The missions are basically always the same, destroy X, go to Y, Z. Defeat Nothing really new and exciting but to switch off ok.
The figures are compared to Skylanders very cheap and without much attention to detail designed, so they fit into the game world, which comes as boring.
The game difficulty ranges from Unfair (usually by the camera and control up to much too simple (normal campaign) because opponents do not harm real.
The campaign was far too short and does not have to very, very, very shallow storyline. so watch the whole game. Turn off the brain and cut it. Is everything eh flat. Probably there is therefore no credits, but only a small end sequence of just one minute.
Downloading worlds on the Disney network is not bad and promises a lot of variety, unfortunately I was disappointed here. Therefore, the miserable camera is managed and controlled as described above. Online multiplayer with up to 4 players I have not yet tested but I am now very disillusioned.
Annoying is also offline multiplayer that split screen permanently the finds are displayed in both parties what can screw up when it comes grade stupid because you can not see the fighting from sheer einfliegenden rewards.
Conclusion:
It's not all bad in the game but it makes the impression that Disney has thought itself, we get into the boat and cut MAVEL a cheap toy building out and try on the figure business as much money out to pick up.
What I find very sad. It could have been much more.
And the fact that there is no shade and the camera can be controlled so reduces the gameplay dramatically.
Otherwise, it's a classic hack and slash.
So my recommendation is to wait until the game for 30, - are at Ebay.