The Edge of Reason!  Between enthusiasm, frustration, atmosphere, anger and despair!

The Edge of Reason! Between enthusiasm, frustration, atmosphere, anger and despair!

Alien: Isolation - Ripley Edition (incl. Artbook) - [PlayStation 4] (Video Game)

Customer Review

"Alien: Isolation" was a title for me personally one of the major candidates in this year, so I looked forward to the insane. Decisive for my anticipation was the game concept. "Isolation" should in fact be no vile 08/15 Shooter Alien universe where you Aliens as abballert on an assembly line, but an exciting trip through a dangerous game world, and all this from a first person perspective of a more or less helpless Amanda Ripley. And by one to take straight away, that's "Alien: Isolation" has also become. It thrilled is sophisticated, atmospheric and very frustrating! But what exactly I so hold the game by now more than 10 hours of play time (Chapter 12), which you can find out. As always in the following lines

Oh, how still the obligatory reference. This is not a four-line review. In the case of alien I suggest even once again about the strands. Because the game has quite a lot to offer, both positive as well as negative. And since I'm always careful all significant for me to summarize impressions, custom datt nunmal a bissle more space was nich.

\\\ /// GRAPHIC

"Alien: Isolation" is visually quite pretty. For great enthusiasm what is offered as a complete package, not enough, but it offers quite one or the other highlight. One must mention praiseworthy definitely the fantastic play of light which is a repeatedly offered during the season. In a hallway lights flicker repeatedly, the next throwing a fan shadows in the room and in another passage it is literally blinded by bright spotlights or unsure of warning lights. Added to this are joined also really chic particulates and dust effects. The graphic basic structure itself, ie in moving the environment itself, looks nice and is allowed to belong to the higher end Nextgen Games. But no matter how chic it is in some places, so mediocre, it looks elsewhere again. Some objects can be something to be desired and the facial animations are okay. While it noted that the makers have given here trouble, but it does not ultimately succeed really convincing. It is particularly annoying that the game character Amanda itself casts no shadow despite all the light and Schattenspielchen. And that's already badly weak for a Nextgen game which so much focuses on atmosphere, the own shadow could (I just expect in a modern Nextgen title in 2014) certainly made for one or the other shock moment. On the whole, however, can say that as everything is very harmonious and of a piece.

\\\ /// GAMEPLAY

"Alien: Isolation" is a mix of gameplay Technically Outlast and a leisurely FPS where you absolutely should not overstate the word Shooter here. Who does not know Outlast: The gameplay structure looks like that one takes the environment to use to hide themselves (under beds or in cupboards) and always on guard against his opponents must be because you do not fight back as a character can. The concept of hiding the makers in "Alien" integrated into the victim does not fall Amanda Ripley. Not always, anyway. But from the beginning: At the core is in "isolation" about to hide, to be always on guard to keep the environment in mind, to corners and hiding places to remember in case of emergency, and sometimes to compete in an emergency the way back if this should succeed. All this takes place as already mentioned from the first-person view, which of course contributes to the immensely fabulously good Mittendrin feeling. Lovely, too, which have made virtually in any room for hiding the makers. How So? The whole works by never obvious. Just because a cupboard somewhere is it so far is, which is also an enemy and must use her this. This is the developers really well, because much has been incorporated into the design environment. I thought anyway on many occasions I had a game situation seen through until the game finally one taught me better. Toll!

The other side of the gameplay medal goes towards Shooter. Amanda can crouch using the right stick, crawl under tables, hiding in closets or crawl through manholes. By holding the L1 button you can peek around corners or over. But while you are in other games when using the Spähfunktion mostly invisible, you still have to be here still on guard. One reconnaissance namely too long or too far over a railing can be here just as quickly be discovered as if one looks normal to a corner. In addition, Amanda dominates a melee attack which by the wrench of her constant companion is executed via R2 button and is sometimes more and sometimes less effective. Also you get during the season, for example on a turret. However, the whole degenerates never made in a shooter-known battle, except towards the end, because it is something more. Most of the time used the few weapons that you find in the game longer the good feeling to be able to defend himself in trouble a little bit and maybe bring an enemy around the corner, at best, human. Other enemies itches so a shot from the weapon namely little or not. A cool and extremely important gadget in "isolation" is the ambient scanner that registers the movements of enemies nearby. This has to be always fitted in hand in order to be used can. A cool idea is that you can focus the view, therefore, on the scanner or into the distance. And hacking is not an unknown word for Amanda. There are different barriers throughout the game such as doors or computers with security mechanisms that need to crack it. Here there are some nice mini-games take sometimes more and sometimes less time. It's also great that, for example, number codes that must be found in documents really remember, because they arrived at the number block are not displayed, or the like. In addition to all the stuff that I have just enumerated, there are also some other Gimmiks such as stun grenades or noise makers. All these aids which usually only have to serve the distraction always only be built together, before they can be used. The parts for this are found throughout the game world, so in crates, on benches and so on. And for all nostalgics: There is no automatic healing function. In "Isolation" will be taken even on good old Medipacks and also they must be crafted only from parts together.

\\\ /// KI

Opponents in "isolation" are very crisp and already in the middle of three levels of difficulty sometimes quite demanding. The enemies in this game, see oneself in a crouched position already from a few meters away and human enemies, for example, to shoot very accurately. Usually one feels after an alarm always equal more than an adversary, which often result in the immediate Bildschirmtod as few hits enough to bless the temporal. The Alien is here without question as you would expect was the greatest threat and gives you nothing! NOTHING AT ALL!

\\\ Atmosphere and game world ///

A humungous advantage of "Alien: Isolation" is the grandiose atmosphere that is here added to each second. The mood is always to cut tight. For my taste anyway is nothing better than the space to a threatening setting to create and "Alien" proves once again that the right also. Enge dimly lit metallic gears, even closer deep black vents through which you can crawl, blood and messages on the walls, dreary cold interior, the enemies rumlungern anywhere, this emptiness that we always feel. And at the latest when you meet fellow alien and to its presence know it's almost all ducked and in slow motion through the game world. The game world of "Alien: Isolation" is the way ne huge space station offers several stations, which are connected by means of a train system and accessible. Many of the different character areas are really big, provide ample corridors and rooms and always convey a credible and not necessarily linear feel, which I like. With the help of a map you also never lose track and has all the important data at a glance.

\\\ STORY / PLAYING TIME & SURVIVAL MODE ///

A few words about the story without spoilers of course. In "Alien: Isolation" to take on the role of Amanda Ripley, her character Ellen Ripley daughter. This gets at the start of the game, the message that was found her lost mother and Amanda gets a ticket for the flight said the possible whereabouts. Said and done. A short time later you wake up from sleep, is on a ship towards emergency and mid-game. The story is very well told, can be at the beginning a lot of time and you will be well introduced to the setting, even if the atmosphere is clearly the star of the game. All documents and recordings is supported can be found everywhere. Also, the game keeps ready some minor highlights. The season is also neat. I have now about 10 hours on the clock and there is no end in sight. According to some opinions, the playing time will probably be around 15 hours. I think, however, that this can vary greatly, each player will play but very very different to the pacing and come out ahead. In addition to the campaign there also a so-called survival mode. In this mode, it is a specific area in the shortest possible time to complete and to do tasks. Then you end up in a ranking.

\\\ /// SOUND

The soundscape is great and very supportive atmosphere. Whether headphones or surround, you are right in the middle alien nightmare, because the background noise is enthralling. It rattles, squeaks and cracks every now and then somewhere, step noise is heard (the Alien from the Hammer! Are), human enemies talk, you find voice messages and also the German voice output can be more than excellent hearing. However, the localization of the lips is not always successful, as the voice often does not match the lip movements. Well I like definitely talking of their own character and sometimes commented on situations in the game.

\\\ DIFFICULTY, frustration & The challenge CREATING ///

The difficulty I list really rare ore separately in my reviews and mention him at all if only once in a while. In the event of Alien: Isolation, however I have a few words extra-write on this subject, because of the difficulty in this game is, well, to put it mildly, very demanding. Alien: Isolation is in fact, especially in the first few hours to Chapter 9/10 about, quite heavy and since long time a game that me anyway, right calls and partly drove to the edge of despair, and I'm playing video games not only since yesterday. First, the positives: It has, for example, no permanent radar which reveals the locations of the enemy, but only the hand-held scanner. So this must always be taken if one wants to make use of it in his hand. Otherwise you have to rely on his eye and ear. Mark things like enemies or other nonsense is not here! Amanda did not put a lot of hits. 2-3 aimed shots rich to go to the ground, for example, from. Also, there are, as already mentioned, no automatic self-healing. In Alien you are always dependent on medikits. Also you get a single warning when opponents look in our direction. Only when one has already been discovered sound exciting sounds that animate to flee. Yes, even the use of the radar (which emits a faint beeping of registering of foreign movements) in a cabinet for example can be deadly when an enemy is nearby, he hears the unit. As far as demanding so, in a positive sense.

Eventually the namesake, so alien colleague comes into play. Well, and then it gets really funny! This brings me then to the negative part: For tidy frustration worry besides the storage capabilities sparse set on which I still get the same, especially the encounter with extraterrestrial beings, which ended at the said event with me to 99.99999% with the Bildschirmtod. And that takes your last nerve! Here helps no longer any hiding place, for example. One squats for example, under a table, it can happen like that Alien Just looks at the plate and then snaps with relish. Then it says "from the Mouse" and restart from the last save point! Or hiding times under a sun which stands for Alien in an unfavorable angle, then you will also be seen immediately and it is again: start from the mouse and from the last save point! Hiding place is so not the same hiding place. Nor is there any QuickTime events or other ways to ward off a direct Alien attack, at least in the first few hours. If the cattle so immediately before it says: THE MOUSE AND FROM LAST SAVE POINT START! One must not run well because you will otherwise hear immediately from extraterrestrial beings. The revolver? Useless! The wrench or e-Shocker? Useless! Only but the flamethrower which are found only in the last third of the game, you can keep the cattle briefly from his body, but as you have to get there first! The Alien is for my taste just overpowered and even local vending. You can not kill, they can not help his direct attack, an escape not succeed rare until it finds you in hiding, it can hear you when you're too loud and it moves both on your level and in the ventilation shafts around you. It can also make you directly from a hole in the ceiling flat. Once was not paying attention and a ventilation shaft in which the alien is along hiked, already makes ZACK, and it says you can do it safely you think. Basically, everything boils down to always hide and to sneak. Will you is seen mostly after work. A really juicy opponents so.

I have managed to run away, for example, times, once, was a great feeling, until I turned around. Since the cattle were then suddenly in front of me! All this is as it is, this is not soooo bad times. It happens to be an alien and the chances of escape since diminished by, so far so good and also somewhere traceable. What annoys is the incredible arbitrariness with which one is killed by the Alien. As the Alien, as already mentioned moves through the vents, it can virtually everywhere and one never really knows which corner it comes suddenly. An example: You come from area A to area B, sees the alien in this area, settled there a task and want to move on to the area in front of the C back to A again quickly to save. Here the alien can in A then suddenly come directly to a, even though it has just been in B. It may also happen that the alien the player simply kills times from behind, without which one has heard it at all. I stood in front of a computer, for example times, wanted this just operate and suddenly grabbed me from behind and the Alien Feierabend! And that was despite the Beast far and wide to hear neither before nor seen! So it is not always on your own or fail if the cattle is successful in its manhunt! Also it is annoying that always the player's primary goal is the Alien. I "met" in a corridor on three times hostile human opponents (who me in the shade (!) Under a couch (!) Of 10 meters (!) Discovered) and have, of course, promptly opened fire. Now it is so, the noise should attract the Alien. DO WITHOUT! Anyway, not of NPCs. The Shooting comfortably around in the area and not an alien in sight. It was only when I returned fire came the alien than 5 seconds later from a hole in the ceiling, killte the NPCs and then finally me in my hiding place! Even androids are invisible to the alien life form.

The whole then paired with the rare-placed save points (in the form of Emergency automata) that must always activate itself (there is while playing NO automatic memory function or a Quick Save option) and the "I throw my controller against the wall frustration moment "is perfect. One in the same area up to 10 times play through? Here's totally normal! Even the revolver example is totally useless! The Alien itch shots from said weapon not, androids eat a whole magazine into the bulb, the reloading takes ne Felt hour and human enemies I'd rather have worked with the wrench or gun. In addition, shots entice only other enemies. The joke is: Even if you slay an enemy from behind the Alien comes just seconds later IMMEDIATELY around the corner, because yes has lynx ears and stuff. No matter how you go about it so it's basically wrong except crouch to sneak almost all through the game world and to push to have the luck on his side the thumb. If you have this procedure because it is at times really, survived and came to the moment (about the last third) where do you get the flamethrower, reaps the laurels for persevere. This is namely the only weapon in the game with one of the alien can effectively hold the neck itself, at least for a brief moment. This moment is enough, however, to collect new and re-address the situation without having to immediately faded away and all the quark has just seen must play again. Here makes Alien: Isolation really fun because you can arbitrariness counteract a little. Unfortunately, this strong kick comes very late in the game.

\\\ Alien: Isolation CONCLUSION ///

I was really torn before that conclusion here. I was thinking also incredibly long whether I forgive but 3 or 4 stars. Because on the one hand is this insane frustration and terrible balancing and on the other side of this truly atmospheric gaming experience. And as you can see, I have finally decided on very narrow 4 stars. Because from the moment where you will find the flamethrower, the frustration curve changes abruptly. Sure you shall also pass it still. But you finally feel like you could be in need to defend at all at the mercy of what succeeds often unless you react fast enough in an attack. Then you can that damn alien namely fighting back for a moment to regroup and tackle the situation further, without having to play it all over again and again. So what's my final conclusion about Alien: Isolation? So this game is definitely an ever in my eyes: with which you can feed his Nextgen console one of the hardest and most frustrating games to date. Yes, for me, the game is a real challenge (not only playful but also mental) and with me came again and again this "I WANT TO DO IT" -thought. Often this fight spirit departed but also the frustration and despair when the XTE point again and again and again play must because the alien has again and again and again caught and damn memory point as far as lay back. Especially in the first few hours Especially if you the Bildschirmtod simply could not stop because the alien otherwise came whence again. Who can not be beaten them, will be rewarded on the other side with a really good game and happy feelings of a special kind. The atmosphere for example is just a dream. The graphics are added now no hills and things like the lack of shadow of the player character are annoying, but still excited by great lighting and particle effects that were previously rarely beautiful. The gameplay mix of slow action and survival shooter was implemented perfectly, because here mostly really survived only one, the enemy and environment keeps track and its equipment used useful. For many alien fans that alone is due to the atmospheric implementation so certainly the big game dream here. Clean Playful but you should expect to be impressed next to a strong gameplay. This game challenges you and this game will make you're done! For me, that someone of the movies but great place not a fan of the universe, is "Alien: Isolation" an incredibly gripping, challenging and equally frustrating trip through a dark world that raises a lot of light and shadow. And as I said, these are now just my impressions about the game. Another is bound to find things that I like stupid or vice versa. From me there scarce 4 stars! Well, now enough of words and a lot of fun with the game, or even just nich ...

Century

Good, soft dough Rank: 3/5
May 9
I really recommend! Rank: 5/5
December 20
Satisfaction 12 Rank: 5/5
January 13
1 Sanding Rank: 4/5
March 5
Recommend! 23 Rank: 5/5
May 15
Best book ever JavaScript Rank: 5/5
September 14

Related Reviews


Coming from the D700: Ingenious compromise between size and performance with small defectsNikon D750 SLR Digital Camera (24.3 megapixels, 8.1 cm (3.2 inch) display, HDMI, USB 2.0) Kit incl. 24-85mm Lens (Electronics) Coming from the D700: Ingenious compromise between size and performance with small defects 1Nikon D750 SLR Digital Camera (24.3 megapixels, 8.1 cm (3.2 inch) display, HDMI, USB 2.0) body only (Electronics) cross between blue note his 60s and folklore of the Middle East ....New Song (CD) The machine for the single cup in between ...Philips Senseo HD7825 / 46 Viva Café coffee pad machine, 1450 W, Kalkindikator, brombeerblau (household goods) Somewhere beyond the sea .. optically first-class first-person shooter and atmospheres HammerBioShock - Steelbook Edition (Video Game) Foil okay, but I would no longer buy. Surface very "smearing vulnerable". Good: does not go as far as the edge of the housingSamsung Galaxy S5 Mini Screen Protector - 4 pieces - Premium Films crystal clear with instructions for Samsung S5 Mini (Electronics) Good idea but unfortunately the edge took off too fast!Samsung EFC-1E1C Flip Cover for Samsung Galaxy Note N7000 dark brown (Wireless Phone Accessory) Misleading wrong product images much wider / distance from the edgeBenQ EW2440L 61 cm (24 inch) LED monitor (2 x HDMI and 1 x incl MHL, 4ms GTG., 16: 9 Full HD) Black (Personal Computers) One of the few halfway reasonable SystemsEDIFIER S530D 2.1 speaker system (145 Watt) with infrared remote controller and wired controller, black (Personal Computers) Film is not up to the edge4x dipos Samsung Galaxy S6 protector - each 2 clear films for the front and back (electronic) poor quality of the edge cover and disappointing customer serviceSixBros. SixJump 2.45m garden trampoline Blue Intertek / GS certified trampoline | Head | safety net | Weather Plane - CST245 / L1612 (Misc.) The most incredible SIMBYOSE between price and SOUND - 6 stars if possibleDevil Aureol Real open Over-Ear Headphones Black (Electronics) By envelope arise immediately bubbles on the edge[2 Pack] Anker® Clear Screen Protector for iPad 2 iPad Air Air iPad 5 Screen Protector Screen Protector - Clear - High Definition (HD) - Dirt-resistant - Lifetime warranty (electronics) Affixed not at the edge of approximately 1 cm wide. No purchase recommendation2x mumbi screen protector BlackBerry Q10 protector Crystal Clear invisible (Electronics) Image in the center well, at the edge unusableFujifilm FinePix F660EXR Digital Camera (16 Megapixel, 15x opt. Zoom, 7.6 cm (3 inch) display, image stabilized) (Electronics) Apple iPhone 5 Review - worth the change? A comparison between iPhone 5, iPhone 4S and iPhone 4Apple iPhone 5 Smartphone (10.2 cm (4 inch) display, 16GB memory, iOS 6) Black (Wireless Phone Accessory) travel of an animal in the halls of reasonThe skin of the bear (Paperback) Disappointing. Not very stable on the edge of the ...Leifheit 81540 Dryer Bathtub Pegasus V (Kitchen) not an accountant with the edge 500Garmin Quick mounting bracket "Edge" for bike (Electronics)