A brief summary of Assassin's Creed Revelation. Desmond seated in the Animus, and you have to try not to be deleted from the Animus, this is done by collecting Animus data fragments which allow a dive into the back story of Desmond. But scattered in Konstantin Opel, therefore Desmond goes back to the traces of his ancestor Ezio Auditore da Firenze. After Ezio Auditore has da Firenze ended his vendetta in Italy, and has supplied for the betrayal of his family the Borgias of their sentence, it takes Ezio to Constantinople Opel (Istanbul), where according to the secret library of Altaïr Ibn-La'Ahad he ( the main character of Part One) seeks to get at its secrets. In Istanbul arrived Ezio meets for the first time on Turkish assassin who desperately need his help, but more on that later. Ezio is there throughout the game another Templar conspiracy to track that threatens the freedom of the people of Constantinople. The whole game starts quite spectacular that gorgeous graphics, the epochal soundtrack, and stunning setting are an ever had a foretaste of what is to come. The atmosphere is already as in the other three titles very authentic, and lively which is of course very important for a free-roaming game. The most important thing for such a game is of course the city that has failed huge again, furthermore it is also beautifully decorated and authentic, the narrow streets, the crowds (which may be a curse and a blessing) and the widely networked roofs really give the appears as one in his Konstantin Opel of 16-17 century. The city plays, but another important role because, as in the two preceded parts it is again the player the task the city to renovate, to make it to a tolerable source of income of the player, while I buy stores (forging , Schneider and bookshops) and attractions. In the city but also live the assassins who as mentioned, Ezio's aid need has indeed like us who have played 'Brotherhood', experience with the construction of a self-organizing paramilitary organization dedicated to protecting people's freedom tries, though Konstantin Opel has been a Assassins department, but one would like to that Ezio support the Turks, this one goes as in 'Brotherhood' before, you freed neighborhoods (that later even what) saves city dwellers who follow one there, just is all here more creative than in the predecessor, they used in combat or send them on missions to gain experience points for helping you train them to become a master, to be then but also missions needed to be but the first time carried out with the players, the brings in my opinion a better game depth. These masters are important in that you can an Assassin fortress, in a liberated area, trust, then they can protect themselves, for the first time, it is so that the Templars, if you have a high level of awareness, attack the neighborhoods and can recapture that facilitates a work, because if such a Fortress is attacked, you have to attack the defeat, this is done by 'tower defense', which received a beautiful presentation. There is one more thing to say to Ezio's equipment, because in addition to the classic design, daggers, swords, crossbows, throwing knives, medicine and, of course, the hidden blade that includes a gun and as in the predecessor, even get the hook blade that a support in the fight, helping climbing and enables a faster moving over the rooftops by the mounted on the roofs of ropes, which Ezio allow yourself across town in a fraction of the usual travel time to move. Also new in Ezio's repertoire are deadly bombs had been in 'Brotherhood' just smoke bombs, you now have the opportunity to establish itself through the combination of different ingredients, such as nails, toxic, explosive and Adhesive Pockets .zB, the possibility of different bomb types such as bombs can kill, booms to deflect or even the classic smoke bombs, with which you, well can verbregen special promotions. The story is really exciting, it consists of three separate arcs, which is told from Ezio's view are woven at the end of an elegant. And a story arc which is told from the perspective of Desmond. Although the game is sprayed a powerful add-on scent the game is not boring, and remains up to fulminant finale exciting, also the secret is finally revealed how it went with Altaïr on and especially to end. While also explains how to proceed with Desmond, but I did so in the sense that we have not learned from it all For those who have played the first three parts of this game is an absolute must-have, but for all who have played the not all the parts, it is recommended only to play the other. The first part is the way included with on the Collector's Edition.