And that's not meant positively. For graphics, etc. has already been said a lot, because you need no more to write about this. It's the horror, sections having to over and play again and again, until you reach the unfair game mechanics overcomes randomly and "trial and error" This has nothing to do with "Can", it simply is frustrating just because it from Random depends. At some point it's a matter of what might be lurking behind the next door, through, and so far run as it comes up you die. Next time try that one progresses a bit. And so on. Many sections work so as to. Against the enemy if it is not 08 degrees / 15 "Zombies" are, eh can do nothing except run away and hope that you will not get caught And if you tried the section already 20x, one has anyway not feel more.
Which leads me to my next point: Motivation. Personally, I have no desire to play the game on. Actually, a game should have a motivating them to always want to continue playing. You always want to know how to proceed and where the story leads yet. Here's the complete opposite. Story is virtually non-existent. As it does not go on an interesting, because after a gefrusteten afternoon only comes more frustration. To continue playing you have to struggle through. One wonders whether one would rather not just watching a movie. Since there ne story and one is not annoyed by a very short time. Fun is something else. If a game more annoying than the boss at work, it does what the basics wrong.