The limits of the possible

The limits of the possible

Grand Theft Auto V - [Xbox 360] (Video Game)

Customer Review

A new (main) GTA. Each of the hobby to videogames has prescribed and not just living under a rock knows this, whether he likes the well in many respects controversial series or not, a multimedia event. Almost no other series manages the medium of video game in his very own form of interactive storytelling him so to tip his opportunities to perform as Rockstar with GTA series. From its beginnings as anarchic adventure playground, the series has become one of her own mix of gangster dramedy and morbid psychological study of American society, and has marked not only a genre in its history but also invented de facto. On and on, higher and higher it goes for Rockstar, and one can not help to wonder: Is the Zenit not reached sometime? Are not eventually all telling stories, doing all things?

Rockstar has been sent to answer this question with GTA V. And the answer is: Not by a long.

To put it in advance to say: Of course I have, how can think of each of the features halfway mind, GTA V not yet played out. So I can not answer all give also. Further concerns with this customer rating even to my own opinion (Yes, there are people out there that you have to keep reminding the no opinion and is absolutely committed)

But first things first

1: Story

So illogical it may sound well, given my prologue: The individual stories of the GTA are parts and have never been a highlight of the author craft. Sure, in themselves they are well written and interlocked on the individual parts out together. But who is profound, complex stories and colorful characters about everything has always been wrong with GTA.

Btw: From here is gespoilert something. Anyone who absolutely can not have may skip to the next part.

In the case of GTA V, the story begins with an action-packed prologue / tutorial in the form of a bank robbery, which in itself probably should run as a simple thing. But what's going on ever easy in the GTA world? The attack fails, there are deaths, injuries, and a fugitive.

10 years later:

Franklin, a young African Americans (or PoC, whom it is important, but the will according to experience with GTA eh have no joy) does the dirty work for a shady (more than half silken) car dealers. Young and hungry for success he dreams of soon no longer have to do the dirty work himself ourselves reap the large coal. About rather unfortunate circumstances learns of Michael know, in his former professional gangsters, borderline alcoholic and drawn by depression and midlife crisis. One who has come of it, but wonders why. Caught in the family hell he vegetate in front of him, to an extremely unfortunate (and sow strange) misunderstanding forcing him (or rather a template are) once again in the game to get in.

And then there's Trevor. But as the trailer says: Trevor can not describe. To have to experience.
The great strength of the GTA games have always been its quirky characters, which often like a dark distorting mirror of our world and always act on life bear more truth in it than many lovers, and GTA V makes no exception. From Michaels hopelessly messed up family over Franklin precarious conditions up to Trevor's province of terror GTA V runs on a great loopy and sick Ensamble to sometimes endearing, sometimes despicable characters. A Mixed Bag Psycho wrecks, if you will. As always world class and to be expected. Speaking of colorful ...

2. Graphics

The opinions about GTA IV go notoriously collapse or drift apart. Many expected a new San Andreas and were obviously disappointed afterwards. Personally, I liked the game very much, it just had a different approach than its predecessor. But what you have to say about the game, no matter how much you like it: It was ugly over long distances. Dark dirty colors and urban Tristesse dominated a large part of Liberty City. That may be authentic, beautiful to look at, it is not. This allegation must GTA V not to be liked. In multicultural Los Santos, the colors are bright and full, the car paint shine and the world radiates formally to himself. In the badlands outside of a big city overwhelmed the seemingly endless expanse of the American Canynons and mountains, while a sting economic and cultural in the direct vicinity of decay and decline almost as eye-the one part of my might, one would walk through the world of Fallout. The American nightmare, great designed. Even the water is quite nice to look at, though not a milestone. Which can be clearly seen, however, that undoubtedly comes the hardware of the old generation to their limits. Building materialize too late (not so that you would have reason to fear a crash), the lighted skyscrapers act at night as in Part IV pixelated and klobbig. This is still only Marginalitäten, the world is presented in absolutely consistent and atmospheric. More you can not get more out well.

3. Sound

Another key skill of the series is of course the soundtrack. No other series in the world, it creates the real celebrities the DJ give just to know itself immortalized in a video game. The soundtrack itself is a matter of taste, but with 17 stations is likely to be something for everyone. What is new is that the game in certain situations now increasingly happening even background music, which was very rarely the case in the previous parts. The few tracks that I have heard in this regard to date bear to the atmosphere wonderful. However, negative to notice the additional soundscape Tracking conversations in hectic situations sometimes again can greatly complicate.

4. Gameplay

Of course, the most beautiful world, the most interesting history and the coolest sound bring nothing if the gameplay is good for nothing. Here you have the criticism of the fans really took to heart, even if not as perfect as it would have been desirable in some places. As in San Andreas, the individual Chars again Stats which can be increased by applying a continuous activity, which everyone here has his specialty. Franklin is a natural talent with everything that moves on the ground (which is also reflected in its special ability shows, with which one can obtain the absolute control of the vehicle for a short time), Michael is an excellent shot and physically in good shape, Trevor can for expire a short time in a Rage Mode and is a flying ace. The characters control is no longer so wooden and clumsy as yet in GTA IV, smooth and fast but is still different. One can not expect a Batman or Ezio Auditore here is clear, but when Michael tries at the wrong angle to jump over a waist-high railing, but comes up incorrectly while flying on the snout which acts already plenty of stupid. Perhaps also the desire of the team is due to realism after a touch, I do not know.

A surprise (in a negative sense) was shooting with arms for me. Could one in Part IV nor the HP see his opponents and quickly from one objective to another switch, it is now only a tiny red dot on the can be seen at all if you have selected an opponent. From a marked enemy to the next jump is no longer, but maybe I can do this in the options yet. A larger target optics would be good especially during the simultaneous driving and shooting, the tiny white dot is often simply not be recognized in all the hustle and bustle. Here can be seen for me a clear throwback to its predecessor. Bolstered, however, was the almost embarrassing melee. Fast and heavy blows and kicks, evasive maneuvers and counter-going very well after a little practice of hand and no longer ends in schoolyard nudges land like Bellic times.

Now for the most important gameplay element of GTA: driving. For some apparently one reason already submitted petitions to the traveling to fundamentally new design, I could not detect any significant weaknesses. Braking behavior is different from car to car, much depends also on the skill of the figure. Driving on motorcycles thanks to the camera is much more active co-rotating immersion has more than before, and also goes flying loose from the hand. No reason to complain.

Commonly known is already the feature that you can change at any time day or night between the characters back and forth, unless it is from Story reasons currently locked. The change will take a few seconds, which is, however, given the age of the hardware imo more than bearable.

5. Content

The content has never been the problem of the GTA games. Plenty to do, there was always, but in GTA IV asked themselves: Why? You could paper each shelter with dollar bills from the middle of the game. There seem to be different. Clothes are plentiful and in every price range, weapons are expensive, upgrades for weapons as well, Tuning fortiori (And as each character has his special car that is almost imprinted on him at explosion ner not simply forever is that, it makes even sense ) and the sale of real estate with subsequent extra missions is also back. Again, each character to pursue specific business ventures. Highlight the robbery missions which could be the one addressed in different ways and require different planning for when putting together the team and the procedure. It is nice here that the mission does not automatically stop when a crew member dies or is arrested. Thats the Game, how says in The Wire. The team gathers for each successful application experience, so that you soon its specialists has on that you can rely on. Here's an idea and kudos to these bodies.

On the precise grading of emissions by the end you could have done without IMO, since this is just a means for me to stretch the game, which is absolutely unnecessary in this case.

A major criticism of the predecessor was the monotony of the missions, which were mostly consisted of contract killings and miss variety. Who is afraid to be here again at geödet I can calm down. Already in the first few hours GTA V has more variety in the jobs as IV throughout the game. Tracking down a rival gang member by Rottweiler Chop, Jetski escape through channels, paparazzi taking photos, car towing, etc ... the diversity kills a downright. Here you are well served for months.

For online mode of course I can not comment, but since I'm not a big fan Online I'll probably not write about this when he's only On. Sorry.

6. Defects

At the beginning you will be overwhelmed with the control of the very hectic Tutorial something and later the new features only as a patter on one. Since it takes a while to first durchzublicken. Biggest gripe for me bleaches diluted firearms system that hopefully is as yet improved.

7. Conclusion

I tell it like it is my opinion: Better wirds not in this generation. GTA V is below the skull fully packed package of fun styled, polished and no longer to the max. From the quirky genius characters over countless hours of content to about the sophisticated in every corner of the world that seems to breathe almost before one has Authenticity here the limits of what can be achieved to give the old consoles still capable. I do not know how the boys and girls at the Rockstar want someday surpass, but I'm sure they will find a way. And as well as now, the most likely result will teach me and cut down by a better one. Just buy it !!!

Heard and loved Rank: 5/5
May 8
Very useful 11 1 Rank: 4/5
June 14
Complies 240 Rank: 4/5
July 31
Good but poor explanations Rank: 3/5
July 18

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