What could be more positive to say:
+ The graphics look very good if you have the computer do so.
+ Campaign is varied
+ There Marketplace festivals (wives find) and the Church as
Satisfaction increase (reputation of the village).
+ A knight is responsible and, depending on village development
promoted and receives new building possibilities.
+ New Territories can be opened up by a turret on
builds the field
+ You can settle in peace without equal after 10 minutes by a strong
Opponents all get back ruined. The focus is
clearly when settling.
+ There are several tasks that must be done in order to benefits
win and draw closer to victory
+ The settlement can be protected with walls.
+ There are defenses.
+ Several Knights with different properties can be used for any
Mission be selected.
+ There are time zones from January to December, which affect the
Economy (no fishing in the winter, or beekeeping in winter
not möglilch etc) and visually beautiful to look at are that it
A change in the card matches (In winter snows).
+ There are espionage and theft in the form of the thieves in the castle
can be developed.
+ Buildings are updateable.
+ Man can greatly zoom in and see the processes very large.
What is not so well
- The Settle is easy to fall. It goes too fast and has hardly
Difficulties. You can click the climbs fairly quickly.
For an adult the difficulty and depth to games
easy and does not provide long-term motivation.
- The economic system is highly shrunk.
Resources are stone, iron, wood, food, etc. There is no
Refining these resources more in the form of sawing, etc.
Everything is processed directly to the end products.
Ex. Jägerhütte brings venison -> Direct processing to
Sausage, soap, clothes. No more intermediate steps.
Also wood from the woodcutter's hut is immediately implemented in buildings without
the way to go about a sawmill.
- The road system, although again available, but has not really
noticeable impact on the game. Acts as a visual addition to
old settlers versions.
- The navigation in the maps is quite fummeling, jerky and the map
can not be far enough out such as in Anno 1,701th
- The structure of the settlement looks quite monotonous, since only
Resourcenbeschaffende, processing companies and
Military buildings can be built. Where are the houses?
Where do the ever all the settlers? That's not really
seen. And when will the enterprises rich or poor. Not too
recognize.
The whole village seems somehow just as an industrial area.
- The performance of the game on full power is pathetic slow
and choppy. To improve this, if the resolution is set to 1024x768 and
You rausdrehen shadows Refelktionen and grasses density and completely
anything put on high. Then it runs reasonably
satisfactory, although I have a high-end computer and not a layman
am.
- Reservoir levels fall when reloaded you up (despite patch).
Allso prefer currently still play through the mission as man under
Have to start new circumstances. Is this happening to me 2x.
- The update of the buildings go too fast
- Settlers on strike because you do not have enough clothes, food etc.
This is good so far. But why do you go on strike? The central warehouse is up
upwards full of resources to process. The establishments are to
the warehouse around and still have only a small capacity
or produce nothing at all. I do not understand that.
Available around the corner but still the processes take forever or run
sometime slow. But the reason is not apparent otherwise would
ego change indeed.
Conclusion:
The new settlers is seen in a beautiful game, what a well
can captivate for a while. The new ideas are well implemented. The Chart
is beautiful.
However, if on Games depth emphasis and more at Settle
Surprises and a higher degree of difficulty would be in Anno
1701 better off. When Anno the economic system is more complex, it
are random events such as earthquakes, volcanic eruptions, etc. Everything you
need for long construction fun is availability.
Those who prefer a faster preferred game development and there like
simple, the access should at Settlers 6.