After my own personal discretion is "The Sims 3: Generations" the most important and most basic expansion pack for "The Sims 3" and therefore represents the perfect addition to the main game while "World Adventures" or "Ambitions" wanted at all costs therefore come novel and innovative. and that is what constitutes its major weakness is "joy of life" rather a return to what makes the Sims so exciting: everyday life simulation and family. Therefore, one should note that "joie de vivre" rather a "improvement" rather than a "novelty extension" is.
Children and adolescents are particularly interesting therefore now by the new facets and possibilities that they have received with "joie de vivre". Had they been rather boring, now makes it really fun to put his toddler in a stroller and the new to go with him in the park. New ways to play with beautiful animations make such an everyday thing an entertaining spectacle.
One could say that "The Sims 3: Generations" really brings only good things in the game. However, somehow it is not enough. Even if the small improvements of the game are numerous and useful, yet something special or amazing missing. Thus, use is made at the boarding school and the clubs once again only the rabbitholes (non-visible green pieces / levels) rather than creating an entertaining game content here. I would have also just got a new form of communal land, a carnival, for example, like "The Sims: Makin 'Magic" would be just under 10 other objects quite feasible, incredibly exciting and fit have been. Although it is fair to say that "joie de vivre" certainly comes up with some new objects, which are ideal for a playground or family garden, but these are basically nothing new here. It is well evident that the-Sims-3 series from Electronic Arts "is cooked on the back burner." So the accessories pack about 20 objects contain less than at the time of "The Sims 2", but still cost as much - and "joie de vivre" is not spared from this policy.
This is also reflected in the elimination of errors noticeable, which is done only in a small, superficial dimensions. Although "joie de vivre" as such quite stable, but some serious errors were game still not been resolved, which may cause great problems especially in long played neighborhoods. Obviously you're quite capable of every six months to publish an extension and a Stuff Pack and monthly new sets for the expensive online store, but it is unable to ensure sustainable quality control. This situation is very unfortunate.
Finally, one can "The Sims 3: Generations" assessed as a good and important game in the series, which, however, probably because of production circumstances for improvement, has untapped potential and exerts its greatest assets only while playing.