The previously zwiespältigste part of the series

The previously zwiespältigste part of the series

Assassin's Creed: Revelations (computer game)

Customer Review

First of all: In an evaluation system that would allow greater differentiation, I would have awarded the grade of "7/10". But given the countless little critical "reviews", the game sometimes a "too low" rating cope.

Of course, for fans of the AC series also 'Revelations' is a must-buy. Man wants to know what is after the dramatic Cliff-Hanger from the end of 'Brotherhood' of the state of affairs eventually. And what will happen next.
However, that's about a central problem of the recent continued: Although the situation clarifies well, up to a certain extent, but really new anyway not happened. What's promised in the game called "revelations" should exist, which has become for me personally not quite clear.

Of course, it has always been fun to be able to control Ezio through another adventure, this time in a really clear other urban environment. Still Ubisoft can it second to none, so to bring a huge venue sizzles to life, filled with many picturesque scenes and lovingly designed detail.
Again he stands an Assassin Brotherhood aside, and this time their members gain fortunately a little more contour than in the predecessor 'Brotherhood'. They are no longer only the "magic" overwhelming miracle weapon that can be used almost anywhere, anytime zuhilfe called, but it can be, for example, occasionally also launch joint missions.

New gameplay features provides 'Revelations' also: So recently bombs play an enormously important role. In every corner of the city, at almost every killed enemy you will find ingredients for their production. How to Listen to bombs can be produced in hundreds of variations.
Who holds the whole thing as I did for quite questionable, let him be comforted: you can also manage the entire game just fine without bomb use. And added: it is quite possible, indeed it is even encouraged bombs to deflect or "tactical" use, not only as a brute force means. I find it particularly highly inappropriate that the bomb theme is moved at a time at the center, such as the 'Revelations' now does once clearly.
In my view, one would have instead prefer to hone elsewhere in the game mechanics; more opportunities for "Stealth" or for a "subtle", targeted approach wish, for example, many fans have long. That impact many people would continuously desired explosions me, however, is not known ...

Another piece of news that I personally even for a more distinct blunder hold when the bombs: "tower defense". It is to defend a accommodated already under control district against an attack. Makes me personally no fun at all, includes a controller that totally falls out of the otherwise prevailing system. If so playful a foreign object is superfluous, for many players even nothing more than a nuisance. Who came up with such a stupid idea, Ubisoft?

Back to 'Revelations': There will be a reunion with the super-assassins of the very first AC-part in the form of "memories". I did not really succeeded in the staging of these sections on my part; but that's probably a very subjective matter. Quite nice in any case, as Ezio be linked with that of his legendary predecessor at the end of life.
About Desmond, the Assassins in the making of this present time, we learn also one or the other, to be started in optional, playful very individual sections (eg first-person view). Unfortunately, this did not mean that he now appeared meaningful to me. On the contrary, at the end of 'Brotherhood', where you lived through some extraordinary experiences with him, he was sympathetic to me and seemed more than suitable candidate to save the world in the coming AC-finals ...

In summary, I have the impression that you 'Revelations' on (to) many places (among other things: music) notes that it has been stamped in the shortest possible time from the ground to make again this year at Christmastime checkout. The playful innovations fortune me anyway largely unconvincing properly or are even disturbing. Content is treading water or even falling back behind achievements back, namely with regard to the tension over the entire game series.
The result is certainly still a game of the "upscale" Quality level - thanks of hundreds of developers, which are available at Ubisoft for that - but falls short of the high expectations that have generated the two predecessors, significantly.

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Supplement for prospects of stereoscopic 3D: the 3D effect is mostly very well As in the previous parts and affected only by easily ignorable error. In any case, the Visual wins by 3D enormously ... cut scenes in particular are less pleasant, there disturb regular "wrong" shade, the same is true for some interiors in playable sections.

Perfect January 2822 Rank: 5/5
October 5
21 adapter Rank: 1/5
September 6
a beautiful discovery 19 Rank: 5/5
May 16
Heater flat black Rank: 4/5
April 27

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