The Return!

The Return!

Alien: Isolation - Ripley Edition - [PlayStation 4] (Video Game)

Customer Review

Crushing, moaning noises somewhere above me. Come by the disintegrating space station or caused someone - or something - this noise? Nervously, I look at the motion that gives a muffled beeping of itself. Damn, even I can not locate who or what is hanging around there.

I duck, slowly crawl forward, only under an old hospital bed, which stands carelessly in this passage under a flickering lamp of ceiling lights, then continue to a door behind which the key is for medicine storage. Taylor is seriously injured, she needs this stuff absolutely, I think. Only 10 or 12 meters to the door. Beep. The motion detector. Re: beep, this time higher and faster. Beep. A quick look at the device: Somewhere behind me comes something.

I look around. In the twilight of the dark passageway is nothing to see. About me it rumbles, the motion detector beeps faster and faster. Damn, I think, right up to the bed back there are already 7 or 8 meters and in any case offers little protection. Through the door, I can not, not in any case without the code for the lock crack - that takes too long! BEEP. The incandescent point is right above me. Shit - it has to be this thing, people or Synthets not move in the ceiling.

If it hears me now ... I stay rooted to merely make a noise, even the faint beeping of motion could now betray me. About 20 feet away I discover a locker. I get up, it has to be fast now, just do not run simply, this is the death sentence. Maybe 10 steps 9 steps behind me rattling something inhuman hiss, where I just stood still.

I get panic, my heart rate goes up, more quickly now! I Sprint but only to the next door, somewhere a Notveriegelung must be! Three or four quick steps. I stand frozen. What ..? I look down at me ... a armlanger black thorn protruding from my chest. But how ...? That thing rips his limb out of me, I sink to Bode and still see with a last look the thing that means the end for me.

So back to the last save point.

Alien: Isolation is my game of the year. It is so untypical, so conformist and slightly softened. It captures the players, between fear, insecurity, stress, fear and sometimes sheer panic. It demands a lot. Patience, perseverance, cunning, reasoning and much more. And it provides an invincible, superhuman opponents, which is unpredictable at the. sometimes silently, always fatal quickly and virtually omnipresent pursuing the player. Does that sound tempting? It is tempting! Sneaking, hiding, die, start again, curse, get angry, condemning the Alien or the Synthets, all part of it and make this game what it is. Playful no light fare, their own failures just heard at the beginning of this often.

The game creates a stunning atmosphere that Sevastopolstation is a brilliant environment and gives an optimum way the mood again. The alien is taken mercilessly well. Often no one sees it, and yet you always fear that it might be lurking around the next corner. After many Spielstunde my pulse rockets still high when the Alien tears open the door of the cabinet, where I am hiding and kill me with no chance to escape.

It is not a casual game, it is simply impossible just anyway going to gamble. The (human / robotic) opponents just shoot? Forget it, shot and in 90% of cases would be the Xenomorph on a tasty snack.

Here, the game offers the player a great playful freedom. One can master passages aggressive opponents can be left or eliminated, you can decide: Am I taking the risky and fast way or the vermeindlich safe? Can I not afford a smoke grenade to use? I have enough resources for this or that strategy?

An Example? Three armed blocking the way. The experienced CoD players will now laugh out loud and blow away the thugs out of hand with the revolver. Maybe that's possible, but in many ways more of a bad idea:

Scenario 1: The grim natives Sevastopols discover you and fire back. No, you're not wearing a Exosuite or whatever, you're probably dead by 2 shots. Game Over. Satisfaction may perhaps be the fact probably pay the brave Native these noise also with life.

Scenario 2: you will complete with your marksmanship actually all three - which is unlikely, because presumably the alien will jump after the first shot from the ventilation shaft behind you, you his cock through the chest to ram you then demolish the head.

Scenario 3: You finish all three and mastering the passage. While that is about as likely as ... well as ... So it's extremely unlikely ...

So do what? Na crawl as the next utility shaft shortly before the three fools, two, three hammers times with the wrench before the steel wall, vanish into the bay and even watch the cheerful spectacle and the freezing efficiency of the aliens up close. After that also should be clear why it is better to shoot himself as the Alien in encounter with the Xenomorph.

Conclusion:
The game has everything I look for in a game. An exciting Stroy, a great and finally female protagonist who just looks real and never overstated. A real challenge and an atmosphere that is unparalleled. The Creative Assembly in this AAA title as much daring as some innovative indie developers, I expect them to high. You have one, albeit created polarizing masterpiece. My Game of the Year, the magnificent return of the alien universe!

Very beautiful bracelet 1 Rank: 5/5
March 12
Perfect responds to the request Rank: 5/5
November 11
Perfect 1 6210 Rank: 5/5
January 28
Excellent gamer mouse Rank: 5/5
October 18

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