On paper, nothing original. Closed levels, a number of bad guys to access zigouiller events breaking the routine, and finally to the end level bosses. Once this one defeated, we move to the next area and start again.
But in fact, the atmosphere, the technical performance (who would have thought the Wii capable of displaying such a wonder?) And the pace of the game makes you become addicted quickly.
Each level is themed with his appointed bestiary (Punk, Medieval, Chinatown ...) and our hero has an incredible number of ways to slay not beautiful.
That's the whole point of the title, which turns every object and every weapon plot. The aim will be to bully each enemy as possible met in order to climb the score and access the end of the level before the time runs out. Why everything is good, jalopy wheel, tip walls, stop sign, candlestick, piranha ...
The reproach defects include the "lock" capricious enemies, since active with the same button as the camera refocusing, which poses a big concern especially during boss.
Our blockhead has sometimes struggled to aggriper yet almost an enemy before him, when he does not simply disappear from the screen.
Finally, the visual bias may in some levels, be extremely annoying to navigate, and we lathing is done by an enemy that we have not seen for lack of color ...
But those few moments of frustration fail to mitigate the desire that we have to see what the next awful, or the next weapon available to us to bleed villains.
A strange sort of mix between Running Man, Sin City, bloody manga to Gunnm eg with a dose of Jet Set Radio! No end, not flawless, but unique and worship!