Content
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Story
Graphics, Sound & Music
Control, game
Conclusion
:: Story ::
Yes there is, but you would expect no NFS The Run or Underground. Short gerendete videos that show cars while driving and a spokesman told the he drives, the police shows how great he is and so on have to do. Each chapter consists of individual relatively incoherent subchapters in the form of lists that must be processed. Really a lot happening at the site then. The whole then still plays in a fictional west coast area with various settings of snowy mountains, rainy coasts, dark forests, sunny beaches to sprawling sandy canyon.
:: Graphics, sound & music ::
Graphically, the game is more than successful. It is one of the most beautiful next-gen 3rd party titles. The routes and the whole open world looks really good and you can see in many places that will try to take advantage of next-gen power in the early stage. Just weather and particle effects are beautiful, the car look good and it's fun to drive through the game world. Musically a round mix of (current) pop and dance incl. Remixes is offered. While persecution against plays a dramatic score. Both very successful. The sound effects are typical of Need for Speed. It is not Forza, but the cars sound good.
:: Control, fun ::
The control is very easy, because NFS is and will remain an arcade racer. All cars are clean on the road, can be easily and drift where Forza hyper realistic, makes Need for Speed fun to drive. Unfortunately, and this is precisely where my gripe 1. lacks a true story in which you have to drive them forward fun and 2nd is the open world have succeeded, but it seems to me sterile. On a positive note, however, that if someday successfully locates a server (which takes a long time, unfortunately), then you are playing in the world with other players simultaneously. Everyone is working on his own career, but you meet a player who can challenge him as a racer to a head-to-head races, or try a cop to arrest. This is a great concept, which only the long server load times (sometimes even until the second or third attempt at having players found) hooked something. If you play offline or have no other players available, the game fills the world with non-player characters. Unfortunately, this little rubber band drive as ever like, here falls quite clearly the difference on to Echtern players.
The process is carried out based on his own career from lists with tasks. Pro Round Three different (race, fight or drive) to choose from. The tasks vary according to list and can, for example, number of jumps, drift length, ramming vehicles or just winning races included. At any given time can be changed. If you have a list full of it goes back into hiding, you get new options and a new car for sale and selects the next task list. In every race and in most actions in the game there is an additional Speed Points, which can be secure in hiding (you will previously caught by a cop you lose any unsaved points). With the Speed Points can then be new cars, buy upgrades and visual changes. The concept has succeeded in only the cops are a bit too strong, so you want more than you might otherwise would, to a hiding place moves around the points to bag.
Also worth mentioning is the Kinect controller, which includes several voice commands. So you can at any time during the game Kinect various commands to call (for example, a route to the nearest workshop, the next song, etc.) that are actually running with me always to 100%. Unlike normal Pressing Buttons and dig through menus, many of the commands are a real relief. But you can also play well without.
:: Conclusion ::
Need for Speed is Need for Speed. Pure technically makes the Arcade Racer fun. The cars drive up easy, the graphics are great and if you can compete with and against real human driver, Rivals is really good. Unfortunately, the story is only average. Who but right next to the realistic Forza seeks an accessible racing game and Xbox Live uses, which is certainly a time to have fun.