Thief - CouchCastle.de

Thief - CouchCastle.de

Thief - [PlayStation 4] (Video Game)

Customer Review

Every year we witness a questionable spectacle, when a video game is really the victim of a witch hunt modern. Because it too much apart as a continuation of its predecessors, tried something new to international testers and old fans lean on against this blasphemy. Access to rating mace, make mood with partly queer criticisms, acting contrived not only the hair, but simply not true. And also one or the other unnamed title is pilloried, as an example in order to relativize the very high scores of various AAA titles. So I remember very well how a renowned German magazine the first adventure of the Witcher Gerald abstrafte to subsequently adapt to the S *** storm of enthusiastic players scoring. And after numerous Old fans were nothing good on reboot of Tomb Raider, is now another game from Square Enix at the stake: The Most thief Garrett. This time, perhaps even rightly or Thief's just another innocent lamb that has to burn out of spite?

The expensive way of personal opinions

I admit, even me the ratings have confused indeed. Am I so wrong about the trailers? Were only the voice locales picked to fool a great product? This happened to me at least yesteryear with the very first Unreal. And 60 euros to throw just too reluctant out for a bad buy out the window. Just listen to the reviews? No, because otherwise I would have titles like Alice: Madness Returns probably never touched and missed the odd tip. But I've read a number of reports at least for a certain overview and was skeptical inasmuch as, some pros and cons points again spoke clearly. My doubts were transformed into curiosity and then I flipped the price for these supposed slating out in order to convince myself of the objectivity of some writers can.

It's not all gold shines what

The backdrop of Thief is simply gorgeous. This Victorian England with its dark alleys and dirty houses, the harmonious interior. Always excellent environment is illuminated perfectly by the few light sources, namely only minimal. It is incredibly atmospheric, even to become a shadow and unseen to sneak under cover of darkness. Especially as the LED lamp of the PS4 controller glaring lights up when I am clearly visible in the light. You mean, it is unrealistic that the guards did not see me when I pass scurry about them? Then screw the screen brightness as desired by the game, according to down and You will be surprised how little you even still can see. And that almost all guards are on the roads, in view of the mysterious disease and imposed martial law probably not unusual, is it? But they say that the people are poor, why are so many valuables around? Turns out you can not shining the collection items, fast an ornate might appear. But I put the many hip flasks, candlesticks, spoons, gears, letter openers and other everyday items a, bring in cash even very little money, I did not feel that the people indulging in pure luxury. Good, occasionally very pretty ornaments are hidden tricky, which are undoubtedly valuable. However, I consider it both as a playful view of adequate prey, on the other hand can be jewelry even in bad times do not eat and the story showed time and again that people hid their valuables and they have not exchanged for a sack of potatoes. And that the many drawers, cabinets and cupboards can be opened, recalls pleasant to the action-adventure Shenmue.

Speaking of loot, the lockpicking's much too easy! Or not? Without visual aid particularly difficult locks are quite challenging when the gentle vibration of the controller is hardly noticeable. Do these locks also be opened when a guard patrolling, it is partly due to the nerve tickling music that your hands start to sweat. Since you do not need shattering Dittrich à la Oblivion, which one is hoarding by the dozen in the inventory, especially Garret a master thief and a certain dexterity is therefore absolutely believable anyway.

But any criticisms there must be yet ?!

Sure. Even if the level design looks very authentic and the environment rarely schlauchig feels despite many closed doors, so far as the environment map is disabled, so the short loading sequences between the districts and buildings are not a nuisance, but now no longer a standard. A little more freedom of movement Thief would not hurt, because the body is feeling extremely successful. Could you look at similar move sporty as Faith from Mirror's Edge, which would have brought more dynamic. Nevertheless, you can climb many boxes and tabs to find such alternative approaches.

Unfortunately, the professional German setting is not always lip-sync. An unnecessary blemishes. Schön is again that not so goofy acting KI, as she is often sold, depending on the situation gives very varied comments. While the textures can often overlook that faces seem slightly stale. There are also annoying stuttering in the cutscenes of the prologue, which give luckily quickly and hopefully at some point disappear by a subsequently filed Patch.

The control is generally very easy to handle, just the item selection with the touch pad of the PS4 has failed some getting used to. But if one has the knack, that the items are arranged quasi accordingly on the screen on the touch pad and a tiny movement is sufficient to select them, the item selection is relatively well out of hand.

And the many options are nice meant allowing even novice Schleichern a quick start - at a misstep they can hindurchmetzeln by the guards. However Thief deployed only on a high difficulty its full strength.

Conclusion

Thief is a prime example that you should not just rely blindly uncritical to the opinion of the foaming with rage trade press or the Old disappointed fans. Of course it is annoying if proven mechanics are thrown overboard. But go backwards. And who wants to get served always and repeatedly reheated once well-known? Sometimes it's just sensible to separate from unnecessary ballast and so to make the game catchy. And even if the continuation of a masterpiece is not the high expectations, so you should also for the sake of itself be open to give the final result at least real chance. Otherwise you miss only one or the other tip. Thief's bottom line a successful stealth game become that although potential unused left here and there, but is demonized for no reason.