This has the exciting TV series does not deserve

This has the exciting TV series does not deserve

The Walking Dead - Survival Instinct (video game)

Customer Review

Who would not have the patience or time to read the complete review, can also be right down, more under Overall Conclusion.

Who here expects a game that reaches as quality from the excellent The Walking Dead TV series, will be bitterly disappointed. What was here delivered by the publisher Activision and the small developers forge Terminal Reality, is a more than loveless implementation, which should indeed find plenty of followers due to their licensing, as you can play the character Deryl Dixon (Crossbow) from the TV series, this but changes to the following negative impressions that I was allowed to just make use of graphics, gameplay, storyboard, sound and so on, unfortunately, nothing.

The licensed games, not always a handle must be in the toilet, for example, shows the excellent Alien isolation. But even there it took several failed attempts, they brought up an adequate product on the market.

The beginning of the game lets hope a. With the original music of the TV series you will be introduced to the game, but also at the beginning, faced with unpleasant long load times. The available in the Settings menu, you may define the start of the Games, are extremely limited. For example, there is no selectable difficulty. What one then opens up as game graphics, reminiscent of Play Station 2, or if you want to see it positively, initial PS3-level. While the main protagonist, as well as the supporting actors were set in the cutscenes are some reasonably acceptable in scene, the gaming / graphics environment leaves a shudder. Here you do not need pixel, but can equally include entire blocks. That at such a graphic disaster, then also comes to dips in frame rate, can hardly put into words. Here the HD resolution is definitely a disadvantage, and the Griesel filters used in many horror games as a stylistic device, could have stayed at least graphically, but technically not voltage, can work wonders. Well, this paragraph started indeed in the first sentence with the word "hope", and hope dies last known. Ultimately makes even today, a fantastic graphic, not at the same time a good game.

The Game, which is divided into several stages / missions, where you must choose how to cope with the next stage, for example on a highway where you consume a lot of fuel, the yield of items but smaller than world due to lack of stops, or you escapes on side / main roads, where it is then side-missions, as well as to find more gadgets are more, should aufgund of items / weapons and fuel management, be motivating, but it is not. The persons who are allowed to choose at the beginning of a mission to accompany, where the number of available example is depends on whether you eg driving a two- or four-seater car, lets a games freedom in a few decisions, at least feel superficial. No one should think that you could drive a car. This is only a paltry image sequence which a visually represented with points, automatically on a map the route shows, which will serve only to conceal from long load times. This feigned freedom is one of the missions unfortunately by invisible borders, as well as random effect, erected barriers in the form of fences, car locks etc., specified routes Routes with repetitive delivery tasks (bringing A to B, and then do C) and its strict linear, scripted events, again trimmed the utmost. A map function also missing, but are a compass, the direction of the target, but not the current path to front, which sometimes irritates more than helps.

Unfortunately, it is a relatively unimportant who one takes as an accompaniment. Although each supporting cast has its pros and cons, by the hunter likes to use an example, a gun, the others are the knives preferred for melee, and you can draw up the fuel, Nahrungsmittelver- / errand then. This leaves at least superficially imagine what might have been at least moderately Storyboard, make this game, can. However, it will take place barely a character identification, as well as developing, with the character to be played Deryl, and the supporting cast are a correspondingly even unimportant. Whether one of them, in any mission, faded away because you have him perhaps equipped insufficient plays emotional, as well as with regard to the course of history, hardly matters.

The games controls are very simple, and can be applied on the Stealth / Survival gameplay to not reasonable, since the possibilities of movement, run and duck limit. Weapons / ammunition, it also does not lack, so that one is rarely in a position, completely defenseless to face the enemy. The weapon selection is decent, and are from the knife, on the revolver to the sniper rifle her a lot, but can be very fact also not pay a real survival Feeling. The Stealth Kills are, you have only one out, simple to implement with the shoulder buttons the arc. Ultimately it boils down to segregate individual undead of the group by example in their field of vision device, or it draws attention to itself in a different way. However, this works only very unreliable because there are some undead who want to take a no notice. The possibilities distract the enemy is present, by individually to find items such as bottles. Since then hears it but already on, especially since this diversion objects, as opposed to the ammunition, are few and far between. Also visually represented through the race sweat, lures the zombies because of the smell, of. But what's all this hoopla, when a bar counter is sufficient to maintain it at a distance, because they are too stupid to the counter to run around. Still demotivating it is only when you have an area supposedly cleared of the undead, and wants to do a little searching for Gadgeds, these appear immediately repeated (spawning), when you turn around and exceeds a certain invisible line. If it gets to the end of a mission out yet again hectic, you simply run the checkpoint displayed and is saved. Whether has now made a pack of undead behind one, or not.

The game world is lifeless, and interactions, such as hiding under a bed, or a closet, fall flat. But you can on ladders, for example, to homes, as well as vices are available, climb, and relatively quickly and simply withdraw so the pack, and then from the top, if any, separately with a firearm, or in groups, for example, a decimate grenade without offspring this one and therefore still could be dangerous. Worse are then only violent games errors that culminated with me in the shape I was looking for in a free corner coverage to about what is happening behind me to worry about me and to me thus can fully concentrate on the defense of the attacker in front of me , but then arms grabbed me from behind, and I tried to strangle death. Zombies are no ghosts, and can therefore not go through walls. Here I must then also say the same, these are also the kill sequences of the worst graphic quality. The presentation of the Zombies is more reminiscent of an ugly, angekokeltes Lego males (sorry to all Lego males, was not meant evil), than a cruel, lüsterndes on human flesh, and with physical decline, lined undead beings. Although the undead pay attention to sounds that caused the main protagonist, your companions are immune, however, and can be located in the middle of a zombie pile, of which are not perceived.

The background music is the only thing that could convince me. Some scares are if you then but done so illogical, as I have described before, I can do without it too well. The one in the underground poor graphics, with all sorts of graphics errors, such as frame rate drops, popups, tearing, fading, etc., also operates recycling level, and not only sporadically, is already an impertinence. The repetitive missions with the firm, and sometimes widely separated storage points, the long load times, the cumbersome item and weapon selection, and the lack of German speech give this concoction the rest. Somewhere but a point of negative facts is reached, the I, with me, would be called point of no return, and I allow myself in good Willem, and perhaps existing Fan Factor to the TV series, not mediocre, but not even an adequate judgment. As it is set 6 so beautiful !.

Overall Conclusion

Unfortunately, I can not even recommend the fans of the TV series of this game. The only thing that could convince me was the music. The I can buy without Game however. Sixteen play one of the main characters of the TV series, could be mentioned positively, the game does not make them better. This, as well as the music, has been to me the second star as a fan of the television series worth. Otherwise, without direct support and thus a lack of licensing of the TV series, this game I would have been just a star sure.

The second star is also the respect for the game developers Terminal Reality, which probably had together rooms under extreme time pressure, starting from Activision, this game because you did not know the job output with certainty how long to keep the series on TV would , Knowing that it may take at least 3 to 5 years to develop a good game, one could almost speak of a tidy result. I assume that is not proud of the developers are certainly on the result, and probably would like to have had more time. Ultimately count for paying customers, but only the hard facts. This can put the game on the file, also proves that no longer comes a patch which would at least have ironed out the worst mistake is to not yet been published, and certainly.

All terms what graphics, gameplay, Avatar identification, storyboard, etc., pretty much everything here has been messed up, what you can versemmeln. The graphics are absolutely antiquated, the gameplay unbalanced, how boring and repetitive. A story, if any, I have not noticed, and the identification with the main protagonists went past me on ass. All this is putting it kindly. I recommend here that in all cases better, as well as exciting The Walking Dead from Telltale Games, which indeed has a very different gameplay to the foundation, but playfully, story- / voltage technology, as well as graphically, although Cellshading graphics also not appeal to everyone, in can convince every respect.

Each of too much money, or like me, all there is to horror games on the market collected, to try his luck with this game. For me it is in the collection, and will later serve me as a good example of how a really bad horror survival game in 2014 looked like. This is The Last of Us for the poor, and even that would probably not want to have this gift, unless for resale. I have almost the full price paid for the game, even though I was forewarned somewhat due to the preliminary reports in the media gamers. However, as most gamers media are not completely independent, I wanted to make their own judgments I prefer, because I was already disappointed by this but sometimes more, because in many of these media, the focus is only on the graphics. This time I had the warnings, however, should take seriously.

This game can be recommended only to him who has taken all the criticisms of my heart, can live with this, as well as an absolute fan of the TV series. Just knit, simplistic gameplay could recommend this game even matches newcomers. Could. Since this game is both unbalanced gameplay, as well as any free storage permits also Videogame beginners, except a portion of frustration and demotivation, nothing to expect positive. Prima is suitable for this game those who have zero claim, and where the rose-colored glasses is standard.

PS

Looking forward to your feedback, and everyone who has taken the time to read this rather detailed review. So if I could achieve no gain in knowledge with you, I hope you still have at least entertained.

Otherwise GOOD GAMING !!!

Does not hold! Rank: 1/5
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