Time from the perspective of Endcontent player ...

Time from the perspective of Endcontent player ...

Tera - [PC] (computer game)

Customer Review

Hello There,

I noticed that many quasi reviews based only on the start of the game. I would therefore say how the game behaves at the end a little more. Because the real challenges and features come only from level 50, all previously heard almost to the beginning of the game.

Combat system and Difficulty

The seeming simplicity so refreshing - now I have quite a few hours behind me and boredom is still non-existent. Finally, you get more and more skills, with whom one has to deal and the opponents are very varied, from both the intelligence and the appearance, so that almost always a change is necessary. The difficulty is personally satisfying for me because it is becoming ever more demanding and important to analyze the opponents well. Already the last boss in the instance 45er "Seal of Adstringo" is a foretaste of what will be coming soon. Above all instances, normal mobs and BAMS (large Elitemobs) pull the level range 50 to visibly, then where experienced players are likely to be demanded. The first really hard nuts is the instance Akasha hiding in Hard Mode - many Wipes are guaranteed when you have not been significantly überequipped. Who in a game a high value on challenging and beautiful places instances like me, who is here very, have a lot of fun - 'beyond months, since this version contains Tera in this respect quite a lot of content! Especially the 60 instances have it done to me, because there is in the boss battles frequently events that you have to solve - that I have fun! You simply noted the progress after each wipe. In addition, the boss battles are very action-packed anyway. I have not previously experienced such action in instances of other games.

Equipment: Equipment in this game is traditionally quite important, but it's more important than ever to have enough skill. There were among the players that I got to experience, already significant differences in the performance and the ability to solve challenges.

Conclusion: I would currently no longer play games that do not have this combat system, although I have done for many years. It all feels so free to, because you have not first a mob antabben to operate his gun. This all flows from the feeling are much more realistic. How many times have you met with a huge ax with a Rumdumschlag only angetabbten opponents? If here are monsters within, so that will also hit! For this you need no AOE skill.
The balance seems to be good overall, as all classes are needed and useful. Oh yes, in Tera, it is important to play with others. So it's much more fun, the quests to tackle cracks and BAMS, especially since it is sometimes not possible otherwise. As a single player you will not be happy at Tera, I think.

Graphic

The graphics are not only colorful, as one might suspect after the launch area, but surprised with a variety of areas, the graphical little by little rise and be alive! You can tell right that Blue Hole has probably learned more and more to deal with the Engine. There are all sorts of terrain, which also differ from their atmosphere - whether joyful, futuristic, snowy and cold, hot, hilly, mysterious, rainy or gloomy - it's all at it. The characters and animations look no less valuable from, because here Tera scores in my opinion quite strong (possibly you have here but to get used to the slightly different style). The areas are not only Asian in my opinion, what is often said here generalizing. There are also areas for example, which look pretty or west could also originate from a science fiction movie like Avatar or aliens. The landscapes around storm level and frost widths have found in the game Skyrim a place. Another example is also an area that has been constructed based on the Mayan cult. I could really call here a few things, but each of really dealing with the game and alludes not only the beginning is, realize that.
The Mobdesign is largely unique and quite impressive, especially in the later stages. The big monsters are definitely what eyes, in a positive sense. Small point of criticism is that some monster with a different name and with different colors provided from and repeat. One can forgive but reasonably, considering how huge the world is actually Tera. In addition, in every department always a lot of new monsters are added.
The skins begin to weak, but will be more beautiful and different, with more attention to detail. Each race here has its own style, where you can then again apply to your armor type. There are, moreover, the possibility of replacing skins. There are also effects when pimps his weapon or generally Skins, bring the visual effects.

Useful Functions

The game itself is really very intuitive - whether the menu navigation, control or other features; one learns quickly and it is much easy convenient. Useful functions can be found in many features. The auction house is very easy to use and you can even come into contact with other players from the Auction House. For example, you can go next to the item on "Contact", create a message and offer a new price. This message will then receive from the seller. Is the acceptance of this offer, he must simply confirm this offer and the deal is complete. There is also a smart looking, the items instance from specific instances or already rausfiltert pimped equipment.
One more thing: you can ingame apply to a guild! Simply select the guild of a well filtered overview (there, among other things still the opportunity to see how many times a guild was suggested, who are the contact persons, how many members it has and is ruled over that province). Here arrived, you just have to "Apply" go, then can then write off and ultimately the application send. In the guild accordingly see which entitled persons the applications and can accept or reject. Even if the person is online, it can be assumed in the guild!
The loot system also offers many opportunities, so you can adjust that to items, only the class may roll, to which they belong as well - or that only can be looted when the fight is over. Also worth mentioning is the so-called "F" key: some interactions with this key so linked in the game. Even the looting goes so fast from equip - has a little something of the former Diablo parts. Well, there are more such features that definitely do it very well, but I hope that this brief overview is enough to get a vague idea of.

Pimp and skills

The Pimp is sometimes similar to Aion, but was somewhat refined. It is relatively easy to understand, offers a lot of individual freedom and is not designed so frustrating.

It is possible to pluses items, it is worth noting that each above certain levels once again added bonuses. In addition, it is possible to itself nor to fill the items with certain crystals and random stats that back repeatedly lead to improvements. The combo system is also similar to Aion, but again, we can say that changes in a practical manner. One need no skill bar where about 30 Skills need space, but can prove certain rotations individually and trigger a spacebar in sequence; the same applies to the situational skills, for example when one was thrown to the ground and would quickly counter with a specially designed attack, so here goes the spacebar. But now thinks not that it's so easy. This does not apply to all skills and often you have to spontaneously may respond differently. Especially when more and more skills are added, you go over increasingly to manually enter. With special glyphs can moreover be specific fighting styles individualize what starts from Level 20.

One more point to Crafting: There are a few reviews that say that there is no point. That's total nonsense, because the best t13 Items (to +12 plusbar) are craftbare Items. However, one needs a lot of effort to poke here.

Endcontent and Quests

Here is a little already offered, because the game in Korea is now running for a year and we sogesehen us may enjoy the latest version.
There are all 5 Hard Mode instances for the Final Fixing Level 60. Group Hardcover Daily Quests equally part of the repertoire of the final content; - in these so-called daily quests you collect reputation points and can these for exclusive items exchanged (Skin, mounts, jewelry, crystals, improving the attributes etc. ). However, still lacking clear variety, because the number of features in Endcontent stand at present, is still a bit boring. Here needs to be improved.

For variety, could actually provide the dynamic events where you will be automatically assigned to a raid and a task and has in common with many other players to solve more tasks! This is to the Nexus system where cracks where Mobwellen storming out in several phases. Once these have been mastered, there are also points that can be redeemed for rewards. Here we see parallels to Oblivion or Rift. This feature has been temporarily disabled but due to technical problems and to function properly again with an early patch. But you can watch videos to since there were already scattered test runs. General revealed the game between level 58 and 60 so some strengths - because you can you're in for a few surprises. One level up is not for nothing so quickly at Tera, because it is placed on precisely this area a lot of value, which does not mean that you previously did not have fun. How to but can see, there really is more kinds of quests as is often mentioned here. GW2 or SWTOR may have more creative quests, but Tera can determine the end when it comes to diversity quest. One must at Tera incidentally not take any quest from the region, because there are several ways to level up. The somewhat more boring quests I like to be omitted and range dares me instead for a change with groups of BAMS. As has been often mentioned: The Kill-quests do here sometimes even a lot of fun with Tera :-)

There is also a policy system that is to be expanded more and more with future updates. So it is possible to rule through elections or the future through PvP Fights over provinces and then to manage (taxes, etc.).

What's missing is the temple of temerity - a level 60 instance, where you have to protect relics from strong monsters. The longer you do that, the more rewards there. Among other things, you can get hold of this improved Glyphs, whereby the character can be strengthened even more.

For PvP: I have so far only Deathmatches and 1 vs 1 has been tested, which made a lot of fun. Tactics, skill and the right strategy are important components in PvP - I like that so far. Painfully I do miss, however, the Battlegrounds and Guild Wars for PvE server. This content will follow with an update in the summer. In addition, it will later this year give Wars Server (similar to GW2). More than hope so can not yet - but I am in good spirits.

Tera is a success?

Unfortunately, I can not say yet, because you can weigh only 2-3 months after the release, as inspire many players Tera long term and whether good content will be submitted by Blue Hole. But I would say that the attempt to give Tera a serious chance, definitely worthwhile. If you like a setting in a big way, and others in the quests, which should dabble rather for other games. The story goes admittedly under a little, even if it promises to give here in the future more gas. When Tera is currently the dynamic battles in the foreground.

In summary, players who put increased emphasis on instances, combat system, and graphics Items spirals, may experience a lot of fun with Tera.

unfortunately goes Rank: 2/5
March 16
Body Count Rank: 4/5
December 19
Yellowed fast Rank: 2/5
July 6
Thoughtfully round Rank: 5/5
July 2

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