From volcanoes and cannibals
Before the 1 to 4 castaways can fight for their lives together, the players between 6 different scenarios have to decide. Among these are classic stories from film and literature, such as archaeological explorations of a volcanic island, or the fight against cannibals. In addition, each player receives one of four different characters. These up game Mechanical differ significantly. During the cooking easier comes to food the carpenter can effectively provide a shelter. The quartet is completed by a soldier and researchers. When only 1 or 2 players on Friday and / or a dog goes in addition to helping hand / paw. If you have taken all the (extensive) preparations begins the adventure.
Cable + knife + Wood = arc
Early in the game you rarely more than his mere life and with a little luck a little floating debris. The beach where we were washed ashore offers little food, one or two trees that can be felled and no protection from the weather. So there is some work to do. Unfortunately, we have only two actions per round and player. This we can both for the same business use is then guaranteed to be successful. As we in this way, however, will not get far must be regularly risked something. Accordingly, we try to do two frequently work simultaneously. In such a case dice decide the success and, where appropriate, the occurrence of special events on. The fact that these are positive only in exceptional cases is hardly surprising.
From exploration and lack of morals
Maximum 2 actions per turn does not sound like much. As these are really scarce, however, only becomes clear when considering the abundance of options is remembered. When the game starts stands primarily exploring the island on the program. A total of 10 hexagons form the total Atoll, one of which is revealed from the outset. A new field provides in addition to (hopefully) food and wood and huntable game or special discoveries. However, intended to use the resources they need to be brought to the camp by means of appropriate action, which may be established and developed craft with the help of the action. Should this not be enough, it is necessary to create a number of developments, which in turn have conditions and bring benefits. So can only be built around a dam if an island field was discovered with a river, but then brings at least some food. This in turn we need to broadcast, in order to avoid damage to the group. At night, however, a roof over your head is too useful to protect us from the effects of the weather dice. At the same time, it is important to guard against wild animals to maintain the morale of the group upright and pay attention to their own health. And these are not even the special additional conditions and tasks that each scenario holds.
The Escape
Robinson Crusoe is a constant struggle for survival. The game does not forgive many mistakes from the very beginning you should think carefully about how to proceed. Especially the later scenarios are really hard. And that's how I like cooperative games. There is almost nothing more boring than a cooperative game that you hit right away. In Robinson Crusoe, although the first of 6 scenarios is entirely managed after a few attempts, the difficulty increases, however, very steeply. Constantly mulling over the best course of action, decide what action still needs to wait and consider whether to take the risk to use only one action. While this gives the game an incredible density, produced right here also the typical problem of many cooperative players. Individual, experienced players are quickly tempted to tear the command itself. If you, however, spared such players, Robinson has a feel like I have not often experienced. Man fears with his hero, hoping for good shots of fellow and pray downright good at cards. Ignacy Trezwiczek has long no longer unknown in the gaming scene, with Robinson Crusoe him but his masterpiece is managed.
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