There are quite a few improvements over AC:
- In contrast to AC can be the construction crews thoroughly automate, but you must stop, if there is nothing to build more meaningful
- The whole world is not full of obsolete units
- There are a lot more resources, have generally great potential
- The value system is quite sexy
- Many new terrain improvements
Much has remained the same compared to AC:
- The game is especially in the first 200 laps fun
- Then there are after a few laps getting new buildings and units, in too rapid succession
- You can take the opponents simply can not live in harmony. Even if one which meets all the requirements, they hate a sometime
- A proper starting position is crucial game. With 2 opponents on a small island -> Restart
What really against AC is missing:
- The good videos after you've completed with considerable effort miracle (not forgetting the famous spokesman!). After a good intro my anticipation was infinite, I indeed did not know that all this was.
- Really valuable miracle. Had they made at AC the weather paradigm, one was in the game. After hunting algorithm one was on the road to victory
- A Story
- Some miracles require only 10 moves, the effects appear generally much lower than in AC
- The world is no longer so terraformbar as with AC. With AC you could prepare tens of laps on the melting of the polar ice caps and thus provide strategic direction. It could be raised inlets to connect islands to each other, disturbing mountains could flatten or vice versa
- Almost every unit can move virtually as after a short time on the land and sea now. Since you have but halves the depth of play unnecessarily.
- If you leave the enemy alone, ranging 3-4 military units total (actually you need any), previously you needed 2-3 per city!
- With the assignment of technicians, thinkers, transcendent had formerly much more influence on what is happening in a city. Today you have at some point a spy hinschicken and is good,
- 5 possible victory criteria sound good in theory, I have won now 2 wins and different feel ridiculed. The game is named after a pop-up just like that to the end, no replay, no statistics, no Hall of Fame. Hello ???
- For one of the possible final victory all surplus energy be easy for 25 rounds cut, could not care less if you had to power or +1 +200
- There is a lack of stimulus, necessarily to play again and to make it even better. I was hoping that you could not approach due to the abundance of technologies and buildings within a game can explore and build everything. In the last 50 rounds but it will be filled with all units and buildings. But you no longer need because you have all the resources in abundance.
Unfortunately I have no idea how to do that with an update yet will turn in the right direction.
At the very least, in my view is a decent end with ordinary statistics and comparisons, for example, largest ever built city, the fastest military victory, the biggest ever governing territory, most cities, etc.
The game is recommended for absolute beginners in turn-based strategy. For this target group the game is relatively extensive and not too difficult. So right impasses and potential mistakes do not exist.
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Postscript
I have once again given the game a chance, had me up to it very happy.
I stick with it. It is a successor to Alpha Centaury, but not the hoped.
Positives:
- Since "only still-a-round-feeling" arises at some point a
- If one's invests in war you need of course military units. Their strength and their struggles are more transparent than with AC. Very good, I find that you limit despite thousands Energy can not build the good units because one needs additionally more or less rare resources such Schwebstein
- The system of values is a real good novelty, also transparent and well understood
- I've been through play At the 4th time last discovered the window where you can assign the city specialists (Similarly at AC technicians, thinkers, transcendent). Here so you can pull people out of work in the fields and let eg research exclusively. The window is accessible via the bottom left mini button in city overview. Why so hidden that window and not providing the only in the entire game with a tutorial, is beyond me
Negatives:
- Take times the overview window to technology, values, espionage, quests or city overview. Each of the game elements looks completely different and works completely differently. It is as if developed completely independent development team here who do not even have colluded with each other to release. Here each element has good and bad sides.
- The technology tree though powerful, but confusing. When zooming information is lost
- The spy window is too small. Only you scroll laboriously to a city, then you scroll laboriously to an activity. The information could have been easy to present on a page without scrolling
- The values window acts like a foreign body
- You can not specify Baufolge, eg hospital, recyclers, construction crew (went with AC)
- The main point of criticism remains: After having his troops out about 400-500 rounds (usually until late at night :), the decisive victory only a pop-up menu is worth. Since she is in me every time a frustrating "all vain feeling" a. Entwickler, Look nevertheless please again with AC on how to put an end to the right place!