Game preparation:
The building cards are sorted by company and designed in open stacks in the middle of the table. The coins come as the bank set aside.
The players get the hole cards (1 wheat field (Bauwert 0) 1 Bakery (Bauwert 0)), each with 4 major projects (value 1) (railway station, shopping center, amusement park, radio tower) and three coins.
Your cards put the players in front of him, thus forming the Bauauslage - The major projects in a number and the other building / corporate cards in their own series (including) are placed.
Aim of the game:
Having first built all four major projects!
How to play:
The active player rolls in his train with 1 cube (later, when the large-scale project "station" was built, he has the choice of whether 1 or 2 cubes (here always the total eyes figure applies)) and determined with the result that income related buildings.
The building cards show all centered above the dice number that needs to be thrown, so that the building becomes active, including on the image of the company's name and industry icon (interesting if other buildings refer to certain types) and at the bottom of the card construction costs, the player icon (determines whether the card is valid only when the owner threw the cube or if it always counts) and the income effect (usually is here, gets how much money the player, but there are also effects that affect the other players ).
All players now control their display whether an existing building with the number rolled matches and according Player icon now brings them income or an effect triggers. If doing a building / companies exist multiple times, it also often brings the corresponding income or the effect with it.
Any payment claims by building effects (eg restaurants) are paid clockwise turn order after!
Finally, the active player may build a building, to buying one from the display or one of its four major projects (and is now using its effects).
Company types:
Basic industries (blue); can be purchased on several occasions and are also active when a player throws the dice the necessary number.
Shops / factories / market halls (green); can be purchased on several occasions and are active only when the player rolls the required number itself.
Cafes / Restaurants (red); can be purchased on several occasions and are active only when a player throws the dice if the necessary number.
Special companies (purple); can be bought only once and are active only when the player rolls the required number itself.
If the player has chosen a building, paid for it and designed with you, the next player follows clockwise.
Full time:
Once a player has built the fourth and last of its major projects, the game ends with him as the winner.
Variants:
"Come what may"; Here all business cards are shuffled and laid ready as a draw pile. From this card then while uncovered to 10 different corporate buildings are connected in series - should be repeated cards, these are placed on the already building instructions booklet.
If a Building depleted in the game, the gap is refilled from the deck, the deck is exhausted, no more coming to!
Conclusion:
An ingenious gameplay, because it is so simple and yet varied and challenging and the pretty cards carry the theme to fit.
The rules are easy to understand, the game quickly prepared and the processes simple and pleasant round quickly - even with Grüblern ^^.
It worked in the round with frequent and occasional players well and the variant is particularly suitable for 2-player games.
The variety of building boards and their effects requires the player common perspectives and especially nachhaltendes observing the players, here comes often correct voltage. This keeps the game but always fair and manageable and even enjoyable in the season.
Related Games there are many and all have their place, but who can be had for a nimble little house-building, can not ignore "Machi Koro"!
Further information:
- Publisher: Kosmos
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: German
- Photos: ...