very atmospheric, creepy game, creepy spongy rules

very atmospheric, creepy game, creepy spongy rules

Flight Games HE105 - Arkham Horror German (Toys)

Customer Review

First of all I must say that I find the game really well and already had a few hours of fun with it. But I also have some major criticisms.

- Huge pitch and felt 300 deck
Alone to build the game you need a huge table, because all markers have to be prepared in addition to the big game board and the 9 (NINE!) Large deck and about 8 small deck of cards. In order for our dining table is pretty busy and you want yes auhc space still have his character sheet, the number of cards that you collect and distribute the labels on. If you still adds a glass of water or a cup Keffee everything is so dense that you are constantly having to worry about moving or knocking down a bit.
With extensions, the supposedly worse O_o

-not good Storage
In the box of the game no ways of sorting the cardboard pieces aka zip pouch or sachet are included. In many other board games which is the standard nowadays. After all, in the plastic insert Place the cards you must then but times each new sort.

-Long acclimatization
Our first game took no kidding about 6 hours. This was among others on the following point of bad instructions, but more on that later more. Nevertheless, it has made us a lot of fun. Since our last meetings as 2-3 hours, which I find very pleasant

-grausiges Rulebook
By far the greatest weakness of the game is the manual. The book seems quite thin and therefore invites to a fast read one that is deceptive, however. The rules are inhuman complicated (which I personally do not see as negative point) and to pay attention to many things at any time. With a little practice, however, it all goes quickly out of hand. What remains is the feeling that one has tried to keep the rules as short as possible and therefore countless gaps have emerged that raise questions during the game. The whole thing is so degenerated that there is an online FAQ which is 43 pages long. However, this is only available in English and totally disorganized, so who in his English is not safe enough to understand Brettspiel- and horror literature vocabulary is thus not get far. Even using the FAQ we have already happened that some things simply remain a matter of interpretation.

But as I mentioned at the beginning, I am very satisfied with the game and gave him 4/5 stars, why?

-The Feeling
Monsters, worlds and descriptions are great integrated into the game play and does not act out of place. Is a short text that captures the feeling of Lovecraft & Co well on each card. This ensures that you actually feel has with his characters to experience a story that is unique in its kind. When combined with the right music, you can get lost in it

-Teamspiel
As already mentioned, the rules are very vague, but the whole is becoming less important wnen you sihc considering that you can not act against each other. Should anything be unclear agreement is reached and no one is discriminated against. If the rules sometimes seem a bit unfair that is annoying but does the horror theme quite well.
Meetings in the team are very important and can be so intense that we get the course of the game all messed up. Every time you feel just so narrowly on sinking to maneuver over, what exactly is the right feeling for such a game.

-Wiederspielbarkeit
With this large number of characters that are available, and several players 1-6 Endgegenern that affect the overall gameplay arise countless Kombinationsmögichkeiten. If you then additionally considers that any alternative event card has effects depending on where the characters just being or with which they are equipped, which characters were chosen or what you have done to increase the tremendously.
If that is not enough, can also draw multiple extensions that also complement the playing field among others.

Arkham Horror is a very atmospheric cooperative board game that is driven by a very flexible when unfortunately auhc quite Spongy but it quick and interesting control system. What makes the game interesting but in fact is the high replay value and consistently authentic atmospheric carrying the player group is demand from some brain cells otherwise lies they look forward to their fictional but certain doom.
A game for Tatkikliebhaber and Lovecraft (and freinds) fans who are willing to invest time over 2 hours in an intense, atmospheric game night.

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