The Nemesis system is really great. There are a number Orkhäuptlinge all with their own strengths, weaknesses and rank.
The chiefs compete in duel, make power samples and festivals. You always have the option to side quest so to strengthen these to observe or to influence the orc his choice to kill or weaknesses.
Later in the game you can then "enchant" the Häutlingen that they are fighting for and so undermine the army of the Dark Lord. In a final battle, they then fight for a.
And here comes the problem! Once you have completed the main quest, you can still get involved in the power games of the Orcs, but why?
Here simply lack the long-term motivation. When the guys from Monilith the thing would make sense Given how. By battles between the 2 areas or something, Could you probably deal ever with the game
Another point of criticism is the level of difficulty for me. At the beginning of the game this is still quite Kackig. Man dies to un and gets the one or other nemesis. So the game is really fun. Gradually, you will be stronger and stronger and the Gegern just a bit, so you do not die again as good as ever. I had after the first 5 hours. Already more problems with the wildlife as the strongest Orkhauptmann. And if you go towards the end of the game also can control orcs Ridiculous wirds easy. Thus, the system loses Nenesis unfortunately strongly appeal because the chiefs are not sworn enemies, with whom you have had one or the other argument, but simply nameplates that can kill if they are just one way.
Those looking for ne nice job for 30-40Std here is the place for much longer, it is not suited well.
Who wants to be called correctly, may well skillen no health. : D
Despite the criticisms of a great game! I hope that is as yet nachgeholfen by one or the other update or DLC.