Procedure:
In turn, the players roll the dice. For each color range, there is a colored cube. In addition, two neutral whites. The sum of the two white dice can all players in any row tick on their list (including by the players who are not just on train). The active player can also be combined with a white colored cubes and check the result in the corresponding row.
The color range, the numerical values must always from left to right (either ascending or descending) are set.
The game ends when two rows (at least six figures and additionally marked the last field painted) were closed.
Conclusion:
Qwixx is a simple and fast dice game. From the end it is somewhat reminiscent of Bingo: There are called numbers that can check off on your playslip players. But the feeling is more reminiscent of Lost Cities and Keltis because of the dilemma with the ascending or descending series. You have to decide whether to ticking a certain number, although thus skips some numbers to all the time. Or if you'd rather wait for the missing results. It lurks, however, too long for matching numbers, you have set the end of the game to little crosses and thus too little points. Ultimately, it depend on the luck of the dice.
Nevertheless, it is always exciting, the awaited values contrary to fevers. Closes someone the series before I could put my cross?
Very good, I like that each player can use the throws of his teammates. This results in no latency.
Overall, a very nice warmers or nightcap.