History does not shine in Dragon's dogma that mainly reveals his interest in the discovery environments and the dynamism of his fights (it is possible to change into a playground class, which renews the gameplay much at the heart of the Adventure). On the occasion, the game will even offer some serious challenges (and this is a player who has the decks of Demon Souls and Dark says), but overall the game difficulty is slightly raised.
Technically, we feel that the engine capcom (MT Framework) is not suited to this type of game will not be uncommon to see slowdowns, pop-up graphic elements + or -. Near the player, short The least we can say is that Dragon's Dogma sacrifices his fluency in favor stunning animations, environments -and monstres- of gigantic, and a truly convincing lighting. The plastic of the game is therefore compelling, but is clearly not devoid of compromise.
Last, the replayability of the title is excellent, (NewGame +) to make different choices, to find still more powerful equipment, play classes that were not able to try, and size online without proposing real coop so to speak, adds strong friendly features under.
Dragon's Dogma is a "first draft" strong persuasive but lacks finishing touches and ideas to truly achieve forge a strong identity. However, given the undeniable effectiveness of the security (mainly its really enjoyable gameplay), there is no doubt that this new license will appear of the better suites again.
Capcom takes the right end. I would highly recommend this title. (167 hours of game time I write)