The aim is therefore a sensible strategy for breaking draw and then skillfully implement. A story or backstory does not exist. Man jumps easily from prison to prison and must break there. For this purpose a plurality of items can be produced (The Escapist Wiki helps). In order to achieve this goal is to train (intelligence, strength, speed), money through jobs and purchase items. Maybe you also need the jail key a guard and must blow this. This maybe tinker a spiked mace from a board, nails and duct tape. The possibilities of escape are varied and you spend a lot of time exploring and trying out the possibilities. The principle works and is fun. Retro pixel graphics and soundtrack are great and fit perfectly with the game. However, the replay value is rather low.