Worker placement game for 2-4 players, ages 13+ by Bruno Cathala.

Worker placement game for 2-4 players, ages 13+ by Bruno Cathala.

Days of Wonder 878461 - Five Tribes, Board Game (Toy)

Customer Review

Players optimize and collect in the Sultanate Naqala compete for the post of the new sultan. Who will succeed to an all clans by successfully maneuvering?

Game preparation:
Depending on the number of players each receives 8-11 camels in his favorite color and an overview and 50 gold.
The 30 plates with the market places, havens, buildings and holy places are well mixed and randomly designed in a 5x6 grid - this represents Naqala.
All 90 game pieces are placed in the cloth bag and vigorously durchmengt to finally on each, just laid out, platelets to provide three random characters.
Raw materials and Dschinnkarten are mixed and laid ready as hidden deck. From the raw materials are still 9 and even placed face of the jinns 3 cards.
Palm trees, palaces and gold coins come as stocks aside, the Zugreihenfolge- and Bietleiste be kept.

Aim of the game:
To get the most points!

How to play:
Each round of the game has 3 stages, the need to go through the player - Phase 2 is successively.

1) Provide to the turn order; before the beginning of each round, players still need to figure out who starts and thus determines the order of play. To this end, the Bietreihenfolge bar is used, the player whose figure is here at No. 1, must decide first on which field the turn order bar he wants to make his character - when the game starts, the figures are randomly placed on the Bietleiste.

The turn order bar shows 9 plots of 0-18, this is the price that a player has to pay if it arises in the appropriate field.
As a rule, is just in the early rounds, try the cheapest possible places to be filled, but later and in particular 4-rounds, it may well be necessary to dig deeper into their bag gold, to secure the first place! When a player puts on the field to 5 gold, should a subsequent player who wants to get their turn before that already pay 8 Gold, etc.
When the first "0" field is occupied, we replaced the standing figure here of a subsequent to the next upper "0" Square, a total of three players can put on "0".

2) actions of the players; the core of the game are the various possibilities for action, with which the players take effect on the characters and the location tiles.

- Move Zuganzeiger
Here the character of the player is reset to the Bietreihenfolge bar namely in the sequence of the players, that is, the first player makes his character even at # 1 and would thus be in the next round the first in a turn order field decides.

- Move Meeples (pawns)
With this action, the player move the pawns around on the plate to take as platelets possess or can influence the number of posted figures.

The active player chooses a tile from this and takes from this all pawns in the hands. He then sets of the chosen plate on an adjacent tile one of the characters, then of this tile from the next character (if any) to an adjacent tile here, and so on until all the characters have been placed again.
It is important that on each plate only a figure is placed and is still wanted by just occupied tile from a newly Neighbouring! In addition, we must not return to a previously visited platelets and never go diagonally.

Be sure to note, however, that the figure, which will last parked, corresponding to a color of standing on this (last) platelet figures!

Players are therefore kept to their train here well to think and to plan ahead.
If skillfully plays here can take possession and place figures so that in the next round again is a good starting position so thoroughly 2 platelets. In addition, the collection of pawns brings certain advantages and also some platelets have extra actions.

- Take possession of platelets (?)
If the player is finished with the previous train, so the distribution of the game characters, he now accepts all characters of color to him, which he had placed on the last plate at the end. This should be at least 2, otherwise has not played quite generally compliant - einne good control so ^^.
The figures bring the same even certain advantages, but first needs to examine whether the said plate is now empty, so there are no more pieces on him. For then the active player has taken possession of this and is here one of his camels. No one can take away from this slide more, but it may continue figures here are distributed.

- Actions of the clans
Each color of a character is a clan in the Sultanate and these in turn have special abilities that can use the player when he takes her to him at the end of the motion train.

- Yellow: these figures (viziers) places the player in front of him and receive at the end of the game for SP

- White: these figures (Oldest) places the player in front of him and receive at the end of the game for SP or he puts them in the game to obtain jinn cards.

- Green: the player rolls all green figures (merchants) back into the bag and may differ from the face-up resource cards (goods) take a corresponding number - but always start from the extreme card (farthest away from the deck).

- Blue: the player rolls all blue figures (builder) back into the bag and receives gold. From which platelets from which the blue figures used are obtained (also diagonally) platelets that have printed a blue victory point value, counted and multiplied the sum by the number of characters all surrounding. This amount the player gets paid by the stock. As a bonus slave cards can be thrown, which then increase the number of characters to 1!

- Red: The player rolls all of the red figures (assassin) back into the bag and bring a figure of your choice to - throw them also with the bag.
It can be selected whether it shall be a figure of a wafer (eg to make it for later In-occupation prepare) or by a teammate - here then a yellow or white piece to take away the player points, which he in the end would get.
With the help of slave cards, the range can be increased, which is removed from a target figure output plates (of the red figures date) (not diagonally) - normally there are at least 2 plates, as at least 2 red figures were removed.
When the last character has been removed from a plate by an assassination, the wafer is immediately taken into possession and the active player places one of his camels here!

- Actions of platelets
After the action was carried out for the clans, the player still uses now the special ability of the plate on which it ended the motion train.
There are three symbols that can be displayed there, the "small market", "the big market" and the "holy place" - their use is optional.

- Small market; here can be taken for 3 gold a commodity card the front three.

- Large market; here can be taken for 6 gold two resource cards of the first six.

- Holy place; here can be taken for the delivery of 2 elders (white character) or for 1 elders and 1 slave card, one of the three face-up cards jinn.
The submitted figures come as always in the cloth bag, the card on the discard pile.

Djinn Cards:
They bring an end of the game and victory points are throughout the game (often for a fee) use for certain promotions. It is a great overview of all jinn cards for each player.

Example: "Ba'al", every time a player takes a genie, you receive 2 gold and 1 gold when you take a new genie himself.

Example: "Boaz", your elders and wise men are protected from assassins.

Example: "Shamhaj" at end of the game you'll get for each of your elders 4 SP (instead of 2 SP).

- Sale of goods (optional)
If the player wants, he can now sell commodity cards by giving off a set and receives according to Gold. A set consists of various goods (from each only 1) and the larger the set, the more valuable (eg 1 = 1 gold, 4 = 13 gold, 9 = 60 gold).
This is a good source of income, if between pervasive gold is needed, otherwise there at the end of this points.

3) preparation of the next round; when all players have completed all actions that costs be replenished ((all raw materials back to the front, then the new refuel) and Dschinnkarten), if necessary.

Now the new round begins again with the mattering turn order, etc.

Full time:
Once a player places his last camel on a tile or not permissible movement of a game character is no longer possible, the game ends. In both cases, everyone is again with any possible actions to the series.
It follows the final scoring using the block vote and the player with the most points wins.

Victory Points:
- 1 SP per 1 gold owned
- 1 SP for each yellow figure owned (+10 SP per player who has less of these figures)
- 2 SP for each white figure holding
- The SP of all own genie cards totaled
- The SP of all collected platelets added together
- The SP of all different sets of collected goods (1 good = 1 SP 2 SP 3 = goods, 3 = 7, 4 = 13, 5 = 21, 6 = 30, 7 = 40, 8 = 50, 9 = 60)
- 3 SP for each palm on a self-occupied platelets
- 3 SP for each palace on a self-occupied platelets

Conclusion:
The author presents here again a decent Klopser from :). It is Vielspieler- and family play at the same time, since it is readily available, but an enormous depth provides, if you want to explore them. It may be superficial hingepunktet to go, but just tactical foresight and player-to-white heat-bringing are planned ^^.

In addition, the typical good (Dow) is quality of materials and the thematically wonderful preparation and design of the same. Only the signature of the jinn cards is very nice to watch, but sometimes a little hard to decipher.

The gameplay is at the latest after the first round understood by everyone and then goes on easily by hand. The simple mechanics itself offers a lot of possibilities of generating points and so will every player type his particular preferences and can always try something else this.

Players will be required throughout, but without any of verbosity as well as the Broad opponent will be observed.
So it is also often re-adjust its intended approach and to use eg the diversity of jinn cards sent.

The test rounds took place in 3 rounds quite relaxed and lasted approximately 70min.
Turning the idea of ​​the classic worker placement in some ways, that here already standing figures for specific rules to implement, was very well received.

In any case, one or more multiple, view, value E, with urgent purchase option for the local shelf :)!

Further information:
- Publisher: Days of Wonder (Asmodee)
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: down to the overviews, language-neutral
- Photos: ...
- Online version: -

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