Worker placement game for 2-6 players, ages 13+ by Jamey Stegmaier and Alan Stone.

Worker placement game for 2-6 players, ages 13+ by Jamey Stegmaier and Alan Stone.

Euphoria ADCDE201401 - Strategy Game (Toy)

Customer Review

Players must keep their workers stupid but happy, so they diligently do their work. By resource mobilization and utilization, they allow then to be the player successfully and to underpin its authority.

Game preparation:
The board comes in the middle of the table (at the Kick Starter Edition you can still opt for one of the two pages: s / w for the simpler / clearer entry, or colorful) locked and will work with all Pappteilen ("Avoid Area", "Action Field "" Markets ") and wood tokens (miners and progress stones, div. resources, player markers f. Knowledge and mood bar) provided on the corresponding squares. Additional material (loyalty marker artifact cards, each with 2 dice the player) is ready as a supply.

The players get in your favorite color 2 (workers) cube, 10 authority stones (star-shaped) and a multiplication table (for use if one is not enough play materials in stock).
In addition, each player receives another random "dilemma" card that is stored with the overview back to the top and four recruits cards, of which he only 2 reserves and 2 sheds. Of the 2 select, he discards one open, the other hidden (for later use).
Your use two dice, players still to define the start-intelligence of their workers.

Aim of the game:
Be the first to employ 10 authority stones!

How to play:
Players will be in rounds always working (dice) used on the board or remove. With these two actions you can control all projects.

The cubes represent the workers and the overhead eyes number whose intellect. The sillier the better, as they finally not to notice, for what kind of "state" they work.

Initially, the players have already let their rolling 2 dice and achieve an appropriate result. These are the two start-workers, which can be used by the player on the train. If a player has no more workers in front of him, he has to take them off the board.

If a worker taken from the plan, it is immediately rolled again - this way the new experience is presented that could go to make the workers (either it was only with other happy, but stupid cows go (kl eye number) or he has once thought. made on or ^^ was in conspiratorial meetings and has thus become smarter (gr. Eye number)).

As "head" will be natural that the working traces and do their job and successful as possible.
There are many possibilities that depend a bit on your own preferences (procedures, etc.) and the recruits initially obtained. These yield advantages in the game, but also belong to certain groups:

- Euphoria, the golden city with high walls in order to foreclose before the rest of the world, producing electricity and in the tunnels that they build secret underground to find gold

- Has Subterra, the densely populated underground dominion over the waters and in the tunnels, which are dug gene wastelands, there are many stones

- Wasteland, a cluster of (corrugated iron) cabins, farms and ruinous houses, specialized in food production, bring to light with erdreichen blade pursuits that clay

- Icarus, a cloud city full of elitist and aloof nerds who want to really have to do with nobody's business, but have nevertheless made their salvation to a commodity.

In order to gain access to certain resources, the workers must be employed at the respective places, the large generator in order to obtain, for example, in Euphoria current (marker). Current widerum it needs from the tunnel excavations of Euphoria, which can be found gold.

Note: the player may trade with each other as and exchange, but must adhere to the agreements and maps are kept generally hidden.

A worker is used to the big gray fields, in addition to the resource centers. Here any number of dice can be accommodated by all players.
Now "Farm" of the players, according to the opposite overview, X resources obtained, depending on the intelligence of the worker (eg, during an eye number of 1-4 he receives a food resource and a retinue point in the Badlands;. During an eye number of 9+ he would get two food resources, but also an intelligence point). There are all placed here cube adds, that if ever there was a working cube with eyes number 4 there and it will not add a cube with 5, would be to look in the index after 9+!

Does the player have some resources and would like to participate in a tunnel, he sets a working cube on the corresponding small, light gray box at the tunnel starting place and pays the resource that is displayed next to standing in a small gray box, in the general supply. Then he must pull the miners figure 1 space forward and receives the prescribed in this tunnel resource (eg. Euphoria, pay 1 current, 1 gold or 1 artifact card received).

Note:
The satisfaction bar (mood of the workers) indicates the number of artifact cards he may hold a maximum of obvious.

Reached the miner the vesting date target field in the tunnel, the barrier marker is removed and there is now an additional parking space for workers available, who brings the merit depicted there (Ex. Euphoria, 3 water), if the player about a recruit from this fraction has.

Another possible use would be a worker in the activation basin which new workers for the player provides (up to 4 workers die a player can possess).
These "paid" He the correspondingly necessary resources will be - if they still exist - a cube of your color from the supply and check immediately the intellect (even roll, leave result).

Note: the intellect of every worker is always controlled (ie new erwürfelt) when it comes to player (removed from the board or from the new pool) and the result of this cube must always be added to the current state of knowledge on the bar! That is, if the local level to date "+3" is and the new erwürfelte Arbeiterschläue yields 16, the knowledge marker is set to "+6" and the player must give a worker cube (back into the supply), because the current level of knowledge on "19 "stands and the workers now are too smart to let themselves be exploited further. It is therefore advisable always to keep a close eye on this bar and further to consider carefully whether the benefit is by more workers to obtain not only a very short time more resources.

Furthermore, there is the building sites and artifact-markets.
The building sites are the players working dice, against appropriate payment resources, starting to participate in the construction of the market located there. Each player, who was not involved in completing it, undergoes a playful disadvantage (eg. Ban artifact pairs of cards to use). Depending on the number of players 2-4 workers are needed to build the market ready.
The artifact-markets players can artifact card exchange (3 different, or 1 pair of similar artifacts) to obtain the merits depicted there (1 authority stone on a fraction Sternfeld or a built market (on which he was not involved and so now the currently To disable active drawback) to place and a point on the associated Gefolgsschaftsleiste advance).

Then there's the map "ethical dilemma" that turned requires a decision by the player. Accordingly, he may then leave a stone Authority on the map or draw 2 new recruits cards and keep one of them - should the corresponding group have already been achieved in the Gefolgsschaftsleiste the 4th stage, a stone Authority be placed on any suitable recruits card.

The Gefolgsschaftsleiste:
The further the markers are there pulled to the right, the better (and more), there are bonuses for players with associated recruits. Here, subsequent improvements with the previous supplement.
At level 3 has the concealed recruits map the associated fraction are turned over and its function can now be used.

Legend:
1) large, empty, light gray floor space = space for as many workers

2) small, empty, light gray floor space, with continuous border = space for a worker

3) small, empty, light gray footprint, with dotted outline and wegführendem arrow = space for a worker who may be displaced but - that can in this temporary parking space a subsequent player put his workers cube and returns the previous dice the owner back (good for this, he has yet again a worker available without consuming a Aktionszug)

4) small, light gray floor space, with continuous rim and mapped resource = space for a worker, against payment of the resource (Marktbau)

5) small, dark gray floor space, with continuous rim and mapped resource = payment notice for parking space next to it (see Fig. 4)

6) small white circle with resource mapping = reward / merit

So there is much to do and so few opportunities during the game his authority to get rid of stones, if a little tactical procedure and will not lose track ^^.

Full time:
The game ends with the player as the winner, the first manages to accommodate all own authority stones in the game.

Conclusion:
Euphoria is a very complex, tactical game that can be play but amazingly fast.
If the access is even found the rounds take place relatively straightforward - you have to stop, "only" on the many ways the eighth - and so the workers can soon place very quickly and safely. Very exciting is also always observe how interlinked all processes interact, are you doing here what happens, because what.

So take a first (and probably. Second) game determined 2 hours but then only a maximum of 1 hour because the gameplay is so logical and you can tackle his features wonderfully automatically on the planned procedure. It is yet not boring, because depending on how the other players act, the current situation must always be re-evaluated.
In addition, the recruits worry with its many special features for more variety.

. Very unfortunate, however, that the dt has instructions some translation errors or inaccuracies, so that it is not always clear what to do (actions, orders, placing markers, etc. -. Some could have been avoided by additional or clearer pictures ). This can be then by comparisons with the English rules (which, however, not the last word is), browse through the internert and solve pure tasting. For this it already but needs a lot of player interest, everyone else should therefore hope for a good explanatory bears.

Is the game but once understood, opens up abundant game, fun and excitement, and you do not want to miss. So the game was already several times, even after the test laps on the table ^^.

The material and presentations are thematically succeeded very nice and extremely wertig - no plastic (apart from the steampunkigen cubes), beautifully milled wood stones and stable board.

Moments of happiness, there are only successful actions, otherwise there is the tactic before, because the intellect erwürfelte the workers must be regarded as a yes realism simulation ^^ - and so also the unusual theme is well captured.

It must be closed when the game is explained clearly, here is a little gem before - interesting that the authors themselves have sensed trouble, because there is some evidence of them and even videos: "How do I explain the game".

Further information:
- Publisher: Morning Players
- BGG entry: ...
- HP: ...
- Instructions: German
- Material: German
- Photos: ...
- Online version: ...

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