Some criticize his technique behind, that does not exploit the capabilities of current media. Certainly, Dishonored is not in the technological prowess but largely offset by a strong artistic direction. The city of Dunwall and its marine borders are many small tables on the border between comics and painting in oil. It exudes an irresistible charm and personally I find it really very pretty.
But it is especially by its gameplay and its freedom of action, the game stands out. Super intuitive handling, inspired level design that allows several possible routes, and the constant choice of approaches that fit your style or not lethal, stealth murderer or pacifist.
The life is not very high but Dishonored leaves so many possibilities it offers exceptional replay value. The levels are however not as vast and tortuous than those of its predecessor, it even manages a bit too fast to its objectives without getting lost along the way.
In terms of regrets, we would have also liked a scenario that is as original as its setting, but the state it serves its purpose properly.
But these are just nit-picking given the high quality of the title.
We thus find all the spice of a Thief, exploring the background levels from top to dig for the best loot, make detour to reach a small room in which hang some parts or an object of value, or to steal the purse on the belt of a sentinel who do not suspect your presence.
In addition we have magical powers to help us in our task, you choose also according to your playing style, front murderer stealth assassin or so non-violent that seeks above all to get the status of "ghost" on each mission, that is to say, never spotted. These powers will be able to customize using runes to hunt within the levels.
Namely that, depending on how you play will depend the future of Dunwall. Two different purposes venues indeed Yours end of term following your actions.
Dishonored not revolutionize anything, is perhaps not an absolute masterpiece (although it remains to be seen, my heart got the urge to classify it as such), it merely repeats what his illustrious ancestors have up but he does it with a huge talent, it is a pure delight that chaining missions! ..
Thus, with its stake atmosphere, marginal world, his charming realization, its concept and its captivating ton of opportunities (courses, combination hardware / power or power / power, different approaches, etc ...), Dishonored is in For me the most captivating game in 2012.