Let's start:
About the story:
Agandar, servants of Sauron and villain of the title attracts the north a large army together to his master in the coming war to the side stand. To meet him face a dwarf, an elf and a human being in order to prevent this from happening and provide Sauron view from a certain ring bearer distracting, as the game to the book plays chronologically / books.
Gameplay:
At the beginning we choose us one of the three corners are made (tank / dwarf, mage / Elf or DD / Ranger), can the inn of Bree something tinkering with the look of the character (only the currently selected and no great changes to make, but to him individualize something it is sufficient) and then you start off going on with the story.
From the first contact with the enemy is clear, here is a Hack'n Slay with slight RPG shares. One schnetzelt through hordes of enemies and when the leveling is distributed to three points in attributes such as strength or willpower and you can then sinking an extra point in one of three talent trees. Here also is already a problem: you can only develop the currently selected character. Change in the game directly is possible only at certain checkpoints and thus the two combatants are taken over by the AI. This can dictate via Digikreuz give eg a magical shield of the elf to erect what is executed promptly, unless rumknüppeln 20 Goblins on our pointed ear.
The controller itself is quite simple, square is attack, triangle a stronger attack, to be rolled out circle of character and X is for example to actuate levers. In conjunction with the shoulder buttons our stretching then run Charaktespezifische actions which one however must first unlock the talent trees (eg battle cry from the dwarf).
About the technology:
The level design looks very beautiful, where there have been significantly more Graphically there would (upscale mediocrity). They are also tubular, plenty of space to explore remains as not so. The German speakers are okay even though I would have liked, for example, in the case of Aragorn the original speaker (you should put the console in English, find these speakers in person a little better). In battle, however, the comments of the individual figures may nervous before. The soundtrack is not particularly epic, but it fits the event. (All in all, it is all right, just missing mMndie '' Wow '' effects '')
Multiplayer:
LotR: Kin takes for me personally only in multiplayer to its best advantage. What worked very well with the KI colleagues will be even better with up to 2 players. Either in split screen (2 players) or split-screen / online (2 players on one console and 1 Player Online) pulling to exhibit through Middle-earth to Agandar in their place. Here, the skills of the individual figures become even more important if, for example the battle cry of the dwarf uses the attention of 20, einknüppelnden the elf Goblins to get.
Conclusion:
Lord of the Rings: War in the North is a rock-solid Hack'n Slay with a pinch of RPG. Character design and development could use some more depth. Also the story (total: 4 stars). Nevertheless, just captivates the multiplayer part to the pad (5 Stars Multiplayer / fun factor). Who food is good Hack'n Slay, with the Lord of the Rings franchise or Fantasy something may start and / or a couple of friends on hand has should times more than a glance risk. I look forward in any case forward to my next trip north.
In this sense: '' Let and Orcs hunt ''