Need for Speed is a classic arcade racer. That has not changed in the first offshoot for the PS4. By Frostbite 3 engine, the graphics are good to very good. There are great particle effects such as umherwehende leaves, great lighting effects. Can boast very big game with water effects, so shine water beads on the vehicles. Aside from the graphics, Need for Speed is playful mediocrity. Rivals focuses heavily on Hot Pursuit, making the whole a good figure without real progress achieved in terms of development. However, a new feature splits my opinion gameplay properly. It's great that you can at any time can compete against real and computer-controlled vehicles in open-world, however, you will automatically lose all his points earned when one is caught or destroyed by the cops. The only way is to seek a hiding place and "to bring in the safe haven" points. Sounds only once not so difficult, but the Fahnungslevel increases with each completed race and so you (wanted level 3-4) must seek a hiding gezwungermaßen after the first three races, otherwise it ends with quick frustration, because the cars at the beginning hardly damage can bear and also place the cops at the beginning the same Verfolungsstärken the day. Of course, in this way the degree of difficulty is increased, but often ends a chase with fast KO Therefore I advise, as soon as possible to improve the strength and durability of the cars, so you can drive around a little longer. Apart therefrom, the game features usual Need for Speed foods without really surprise. For me, it has the impression that you wanted to "play it safe" and sat on the proven virtues. Reprehensible this must not be, but in the long run and with a new generation of consoles, you must also playful progress expected and not only refer to the graphic. Ultimately, a viable Need for Speed came out of it, but that's not been quite outstanding with little improvements and a new feature (loss of points). I would give the game 80%.