A great and thrilling action title with fantastic gameplay but slightly stale optics.

A great and thrilling action title with fantastic gameplay but slightly stale optics.

Titanium case - Steelbook Edition (exclusive to Amazon.de) - [Xbox One] (Video Game)

Customer Review

Slightly stale graphics with futuristic setting

The titanium case was created for the most part of ex-CoD developers is known and many who know the Call of Duty franchise, already the gameplay think in advance to know. And rightly so, because respawns debut title I played for the most part as one of the last Call of Duty title and that is absolutely not meant negatively, because it is gripping, exciting and really blazingly fast! Although the proximity to CoD not be denied, titanium case is a unique title with unique selling point. Of course there were with Battlefield 2142 its time a first-person shooter, which, although also brought Mechs and soldiers together on a battlefield, but was not nearly as drastic of gameplay here. By the time you own a 6-foot Titan on the battlefield is over, you stop looking surprised or quickly run away. Those who opt for the latter, it may create the maps alone to check out the visual presentation throughout look at, go for specifically in this respect the opinions very far apart. Viewed objectively is titanium case especially in the low detail environments no feast for the eyes and it can be found here and there muddy textures and blurred vegetation (grass) again, but the shooter may leave a total actually see. Specifically, the Titans act Polyphonic and impressive and the good and Varied map design with matching content including textures met the rest of his. Nevertheless, it is best to approach with moderate expectations regarding the graphics on this item because respawns first work is based on the already getting on in years Source Engine from Valve, although this has been specially modified for strong titanium case. The reason for using this old technology was the bumpy start of the company and to provide the desired rapid result. Since the developers were very familiar with Valve Engine and was able to put this all planned goals, the decision fell on the Source Engine. If you consider what Respawn has extracted everything from the old engine, we can only say: Respect, Respawn! and also, in my view, the decision was logical and understandable, because at least I do not miss anything. Of course, post-processing effects such as moving grass ala ArmA or destructible level content and coverages like Battlefield 4 would have been nice, but what for? Only this easy to have it? The time at Titan case moving vegetation admire is simply not given and incorporate destructible level content, would have been a fatal balancing decision, since the Titans would make building and cover in a few minutes the ground.

Great multiplayer with einerähhhmmmMultiplayer campaign?

Who has not noticed in advance that Respawn titanium case has deliberately donated no single-player campaign will be surprised in the main menu at the latest, because here the pure multiplayer experience is omnipresent. I would very happy to receive a gripping and well-staged single-player campaign, where one of his Titans battling as shining hero against the militia, but you have the resources and the time required, which would have been necessary for a great campaign, rather in all areas the title invested. After all, you have not completely dispense with the history of the ICM and the militia in order to understand the background to the conflict, because in a multiplayer campaign (Co-op) can be fighting together with other players or friends on the part of both parties. This possibility Respawn seems at least the missing wanting mitigate a solo campaign, but a lot of work has the co-op replacement not tasted because the campaign is different from a few spoken voice samples while you're in the game lobby, and some scripted passages essentially not of the normal game modes in multiplayer. However, this is not really tragic contrario, because you probably the Campaign spare plays anyway just once on each side through to unlock and understand the two parties, the Titan class Ogre. Otherwise, you take conscious directly with the various multiplayer modes to be content. But before you can ever play during a match, the first step is the basic education to graduate successfully, which could certainly annoy the one or the other, but in my eyes is a good idea. Firstly, does the training less than 20 minutes and on the other hand you learn so all finesse know to make a soldier or pilot a good figure on the battlefield. Because the needs of each player through the training, all the players have regarding the operation the same level of knowledge, because a great feature in titanium case offers the Wallrun, which many initially would be forgotten or not even noticed. Using your jetpack as you can reach higher positions or quickly move you from one building to another without touching the ground. This brings you a tactical advantage in many situations.

From the training directly to the battlefield Keep calm, Your Titan is ready!

Titanium case currently offers you 5 different game modes that you at every game title finds the genre for the most part. Other game modes are the game for free later added, as Vince Zampella recently confirmed itself. The mechanized warfare (Engl. Attrition) will probably be the most most played mode and is best compared with a Team Deathmatch. Here both parties fight each other until one side has lost all tickets. Respawn has come up with for the beaten team something nice and allows the losers in some game modes safe evacuation at a designated point. If you have lost the game with his team, so you must be in a certain time window at the evacuation point in order to achieve the transport ship. Who rescuing succeed will be rewarded with a few extra points. The other team will of course prevent this rescue mission at any cost and of course the launch of the transport ship brings to that also a lot of points. The same applies to the mode Hardpoint where the primary task of each team is to take certain points of the enemy and keep. The more points a team to be taken simultaneously, the faster reduces the ticket counter of the opposing team. Also the classic Capture the Flag is not missing in titanium case and so are allowed and you here the flag of the enemy steal and hopefully bring you safely into your base. But be careful, because in addition to soldiers you are sure other Titans in the neck, making this mode already brings a certain tension with itself. The team that manages to infiltrate the most flags in their own base wins. A similar thrills can be found in Pilot Hunter (Engl. Pilot Hunter), where each team must eliminate the Titan pilots. Since the pilots are only in the Titans, you must either destroy them or draw out the pilot z. B. by Rodeo attacks. Because there is in this mode, only for pilot Kills points, these matches are very long and therefore quite exciting. With Last Titan Standing there is again the real thing, because in this mode, both teams start simultaneously directly in their Titans, so now go twelve of the big steel cars at the same each other, which each time promises a very heated battle. The fact that each player has only this one titanium and no way of respawns has, makes this mode also exciting. If you make it in time to escape from his Titans when it is destroyed, we must continue on foot on Titan hunting, unless one is the last remaining member of the defeated team, because the team that first destroys all enemy Titans goes when winner.

6 Vs. 6 and the thing with the adaptable Minions

In titanium case, the players per team is limited to 6, which at first seems a bit poor compared to other shooters. One wonders quickly why Respawn has resorted to this limitation and whether the size of the maps thus too small or maybe even too big fail. But once they have taken the first matches behind him, you will meet with security grunts or Spectres and after a short time forget that you actually competes only against 6 human opponents. The developers have in fact called on both sides. AI opponents introduced, designed to contribute to a positive gaming experience. Under experienced players the programmed cans rather enjoy a proscribed reputation, since these do pretty stupid generally and are often often taken as an intermediate Kill. I put the stupidity deliberately in quotes because I noticed that the AI ​​opponents adapt to the average level of all the players. While even I thought at the beginning that these targets you could have saved, this appeared later in always better to act specifically as an anti-titanium measure. For newcomers, this integration is in principle a good thing, because who is too often massacred by core gamers, can thus still at least one or the other at Kill Grunts or Spectres land, resulting in the end to a motivating game result. One must also not as greedy piranhas pounce on the Minions, since the Enigne always ensures there is sufficient supply. Either dip this very spontaneously before an on or transported by transport capsule on the battlefield. Who is tired to eliminate the Spectres, this can also reprogram ado so that they suddenly fight on your side and shoot almost against their own ranks. This ensures on the other hand certainly short for confusion. In my view, the limitation of 6 players per team is a good decision, because the game the one hand by the Minions full designed and provides enough kills. Secondly, one would take the same time, at best, with 12 Titans, which would be more than enough. If one were to introduce more human players, would have all maps across the board be made larger, so that one could there still move freely.

Long-term motivation through leveling, Prestige ranks, challenges and Burning Cards

The first step is notoriously difficult, and so you can also get in titanium case not directly at the beginning of the entire arsenal provided. Depending on how successful you hit on the field, the high or low drop experience points (XP) from the multiplayer games. XP obtained for almost all services such. B. Kills of soldiers Minions and of course Titans, take and hold of hardpoints, destroy of evacuation shuttles and completing challenges, just to name a few. When you reach a certain number of experience points, one attains the next level (level) and on so gradually new weapons, modifications, skills and equipment for soldiers and Titans free. While the armory is in titanium case quite manageable, but in my eyes really sufficient because for each an appropriate weapon should be found. All character have 3 different types of weapons (primary, secondary and anti-titanium gun) with unlimited ammunition. The selection of main weapons ranges from normal assault rifles and shotguns to sniper rifles and pistols with automatic target recognition. In addition, as previously mentioned briefly, provided with some modifications this. Thus, one obtains z. B. another visor with zoom function or extended magazines to have ready to run out of ammunition. The secondary weapon consists of a lightweight hand gun, the selection is limited to 3 models, which differ in terms of firepower and magazine size. The conclusion is one of 4 very effective anti-titanium arms, bring the opposing pilots perspire. Depending on personal taste, you can opt for a goal-seeking or manually controlled system that causes more or less damage, depending on the type and differs in the firing rates. In addition to firearms, other skills and equipment can be unlocked so that you can also select shock grenades besides normal fragmentation grenades, which is a far more effective radius with it and can also be used against Titans. Those who want to achieve greater harm to the big cars, can also opt for explosive devices with remote detonator that can be mounted next to Titans also on other surfaces. Attaching an explosive charge to moving Titans, initially requires some practice and you have to dare to approach very close. Fortunately, the stealth of the soldiers could prove useful here that makes you nearly invisible for some time and secures the attack or the possible escape. Who would like to be on the road faster, can also opt for an additional speed boost instead of camouflage. Those who wish in some situations, for example. Another weapon may be pleased with the Burning Cards (BC). As the game progresses you get up to 3 free slots that can be equipped with the upgrade card and use during a game. At each respawn you can select one of the pre-determined in the lobby Burning Card and activate directly. The card remains active, how to survive. Will they therefore killed during the match, you lose the power-up and increases with normal placement is the match or selects another card directly. Survives to the match, however, with an activated card without being killed, this will be used again in your inventory and can. There are many different BC, momentarily while affecting different weapons or characteristics of soldiers and Titans. How many cards you even have available, determines your success in the game, because BC is earned in various ways such. B. gain of matches or successful evacuations, destroy of Titans, they level up, or master of challenges. With the latter Respawn also has something in store for the ambition, because there is a huge range of challenges that can be met. Those looking for the ultimate challenge, the world can show a 3-stage ranking system, how good you are in titanium case. If you have at level 50, the highest level so far achieved and thus to enable all extensions, one is faced with the choice in a new rank rise. A change has the consequence that you lose all activated equipment, weapons and skills and quasi re-starts from the beginning. The Titans earned and Burning Cards remain. For this you will receive in the lobby and in the player list a rank symbol with the respective stage and thus shows how far you have already. The challenges reached will also be lost and must be re-earned, but since Kills and challenges will be rewarded with more XP, it also increases much faster again.

Around 700kg concentrated Steel Titan makes all the difference

The Titans This situation is similar and so turn backward steps different weapons and equipment, but which fit into the categories tactics, artillery and kill. The added bonus for all steel giant still called. Animal kits are available, which give each titanium with special properties or represent an asset to the loadout. Accordingly, it is such. As possible to shorten the charging time of artillery weapons or trigger a nuclear explosion after actuation of the ejection seat, which destroys all enemies incl. Titans in the immediate vicinity. The choice of primary weapons of the Giants fall to 6 in number also quite manageable but enough of. From fully automatic rifles and single-shot guns to quadruple rocket launchers and plasma rifles, everyone should be able to find here. At least as important as a good gun, the aforementioned category equipment. With tactical weapons such as the Vortex Shield incoming projectiles of enemy Titans stopped (not in the Arc-gun) be thrown back and. Whether thanks to the addressee blares the bullets back or committed against other targets, each self is left, however, the duration of the vortex shield is not infinite and it should reflect the projectiles in time before they otherwise penetrate and damage to one of the shield self serve. Another purpose is pursued with the Electronic smoke which envelops your Titan in a large cloud of smoke and very effective against enemy soldiers, who carry out a rodeo attack against you. Also in the fight against enemy Titans, is this to go perfectly as diversionary quickly in coverage and to build the defense shield back, because the smoke also harms the Titans and thus go straight through enemies rare. The last option is the particle wall that can be built in front of you. The highlight: Enemy projectiles can not penetrate at once, your other hand, are allowed to pass through to the other side of your wall. At least for a certain time until the wall finally succumbs to the enemy's bullets. Perfect for a surprise, especially in an emergency, to artillery attacks in the form of shoulder missiles, of which 4 different systems to choose from are. In addition to the initially unguided rockets salvos also zielerfassende- later in and cluster missiles unlocked. All versions are quite effective in their own way and according to situations very useful. Now that I have lost so many words about the placement of Titans, of course, still missing the various titanium classes. While you have to give at the beginning still satisfied with the Atlas, which offers a good mix of speed and armor, in principle, can be found later also the Strider and the Ogre. The latter for being selected as the chassis if you have played through the multiplayer campaign on both sides and the absolute king of the three armor. But he is of course a lot slower than the other Titans. With the Strider one is well advised of being fast and agility, because no one is as agile as the Titan. However, one should take care not to insert as many hits as the armor of the model is not very strong.

Boom, bang, Radautz atmosphere thanks to sound?

A good or sound setting is nothing without the appropriate acoustics, because the sound gives a title may very much buoyancy. Fortunately Respawn has introduced the existing experience with titanium case, because when it comes to sound, the title does not make any mistakes and completes the overall picture from solid. Especially in the tested Xbox One version makes the sound via 5.1 speaker system a lot of fun and stimulates quickly to on, the volume always up screws. The developers have even paid attention to some details and so the sounds of ordinary firearms are indeed meaty that the Titans but hearty lot, which is logical, of course, due to the size of weapons. The location, especially in exchanges of fire is very well done, so that you were always can say from where you will be fired. Needs improvement but the location opposing steps, because I have simply gone never heard that! Taking a Hard Point and crouches in a secure area, at least I could never hear an incoming enemy. In glass, gravel and other surfaces should be expected this but. Of course, the sounds of the guns do not come close to the simulation and so you miss in open terrain z. B. the echo or reverberation in shots. The same applies with respect. Of authenticity when impacts of projectiles behind cover options. The soundtrack of titanium case is also suitable, however, offers only a handful of different pieces.

Conclusion

A great and thrilling action title, with fantastic gameplay, nice appearance, good balancing and matching atmosphere. Only the lack of single-player campaign and some old-looking graphics spoil the gaming experience something else is "titanium case" through the use of People & Titan currently unique in this genre. A strong buy recommendation for multiplayer shooter fans, the Sci-Fi settings like!

(Complete Review on: GamesFinest.de)

with me it does not manage Rank: 3/5
March 14
Cover RX100 Rank: 4/5
February 24
Roots of GNR Rank: 4/5
January 19
Product conforms to Facom Rank: 5/5
September 12
Great! 1880 2587 Rank: 5/5
March 18

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