A great, but sadly underrated game

A great, but sadly underrated game

Bionic Commando (video game)

Customer Review

Although this game has long been on the market, I want to retrospectively create a review, because this game not attained the success which it deserves. I hope through this review to win some potential customers interested in this item, which absolutely deserves a sequel.

The story of the game takes place 10 years since the events of its predecessor held and Spencer sits now on death row and awaiting execution since bionic improved people were considered unnatural and hunted and he should help on behalf of the government here, but it turned against them ,
As an old enemy returns and the capital, was completely destroyed by a nuclear attack, the government has no choice but to rehabilitate Spencers.

The game begins with a graphically beautiful video sequence, as well as the rest of the game, in the shown the destruction of Ascension City and the location and the whereabouts of Spencer, the supervisor Joeseph Gibson (Super Joe) is explained. We can already see the intro that the cut scenes very well animated and the story are very well staged. Likewise, the speakers are great class. It is very reminiscent of games like "Metal Gear Solid", which are known for their cinematics and exciting story. Also in Bionic Commando, the story has many secrets and twists and keep track very interesting. Of course, one can not speak of a circumference of a MGS, still knows the game in ways to convince it. But It does not try to imitate other games, but remains true to himself. Cool and plated sayings of Nathan are commonplace, and it could one or the other might find cheesy.

Having been introduced to the story, you have to start looking for his bionic arm, Nathan and his arm have arrived in two separate containers. As this section but limited to a few minutes, do you enable, accept as an acceptable introduction, in the handling of the weapon.
The controls are simple and fulfills the purpose. With R2 (or R1 when a front key is better) you fire from the gun, which has a broad cross-hair to good to take "from the hip" or you zoomed with R3 pure, where you then have to aim even more accurate. Man no longer has infinite ammo as in the predecessor, but one does not need recharging and can easily verballern all ammunition without a break, when it is really necessary. This one has a pretty good selection of weapons, of which one should occur some known from the predecessor. This would be the normal pistol, a shotgun, a grenade launcher, a machine gun, a sheep and a rifle rocket launcher, which is regularly sent via air gets support. In addition, you have also the familiar grenades, which can be found in the game everywhere.

In this game, the use of firearms is of course only of secondary importance, because it is primarily, of course, to the bionic arm. Once you find these, you will automatically start a workout, where you may move as the young Spencer from the predecessor and gets explained by Super Joe the control of the arm.
After this introduction, you can finally get started and jump with arms outstretched, with the noise of the air in the ears, from the high-rise building in which one is to come up with a music Einspieler to grab at the last moment, for something and finally the city swing.
Control of the bionic arm is implemented terrific. It is the player possible to cling to any surface in the game by simply pressing L2 (or alternatively L1), as long as it is not radioactive, because the arm does not tolerate radiation. This is just out of hand, because constantly displays a crosshair if the surface on which you look is tangible or not. The oscillating mechanism is extremely realistic and gives the player the feeling really to swing himself through the air. Here one need not Sogen to make crashes, as long as you do not end up with the heavy arm in the water or on radioactive soil, because you will not be damaged by appropriate boots, if you fall deep.
You have complete freedom when it comes to control, and can move instinctively. Either you swing at high speed through the Map, climb steep walls or uses one of the skills of the arm, to which I will discuss later.
The price of such an intuitive and realistic control, however, that this will take some time to get the right feel for it. The gameplay here is solely dependent on the skills of the person who controls the character. This may take half an hour, or even a lot longer before swinging in a fluid motion through the air. Therefore, one can not compare the game with Spider-Man, as it is often made rashly. Here goes no simple push of a button and Nathan swings like a pro through the countryside, here the players really controls itself!

In addition to the oscillating mechanism, the arm has to also offer other advantages. One learns with time techniques that Spencer has forgotten all these years in captivity. In addition to a normal impact with the metal arm, can be objects such as stones, cars, billboards, cars and even opponents grab and throw them at the enemy. It's nice to see how realistic physics, where you unfortunately have to say with cars, allowing them to move slowly through the air a little, as if they were too easy. However, this does not detract from the matter because the movements and the interaction of various elements are represented very realistically.
Another skill is the "zip-kick", in which you hold with the arm on an opponent and pulls himself to the enemy, and then to give them full force, with both feet on one's chest. It is also possible to do this in a combo, because Spencer remains after a successful attack in the air and immediately can grab an opponent. Very useful if you have run out of ammunition and necessary if you have to fight an opponent in Powersuits which you can only attack from behind with a gun or this kick.
Another possibility is to use an uppercut to convey an enemy or object in the air and smash in volleyball best manner to other opponents or obstacles, which is much faster in affiliated opponents.
For the fight against multiple opponents, the "Death From Above" attack, in which Spencer rushes out of high highs and crashes with full force on the ground to knock all standing around him opponent off his feet with a shock wave is.
After some time you get an adrenaline ad that fills up by killing enemies and with which you can perform special moves. Either one makes a 360 ° rotation and skin to every opponent in the immediate vicinity, or one uses one of the enemies in their flying machines or Powersuits and makes it flat!

The game, like its predecessor, a lot of different enemies to offer. There are regular soldiers, snipers, soldiers in Powersuits with shield and shotgun or a laser beam, helicopters, small flying robots and and and ....
Various bosses are shown, where you again for every boss requires a certain tactic to defeat this. So never a long while and the game is not too one-sided.
Also make a lot of side quests for change, through which you unlock trophies. Therefore you have to either collect symbols in the 8-bit Look, that are hidden throughout the game, or you fulfilled tasks like enough headshots, multiple enemies with a grenade killing etc. the completed with each task are severe.

The game is in stores Relay stations, similar to radio stations of the original, but without the hacker game. Once you have killed all enemies in the area, you can access it, read reports from the enemy and turn off electric flight mines, in order to proceed. The game is in fact no free walk world like GTA, but rather linear. Except with mines, the game is limited to radioactive radiation. So it has not always visible walls, but rather a mist and a display which is stronger as venturing out into the radioactive area, which acts ultimately fatal.

The whole game is accompanied by grandiose music, at the date of each I've shown it has said that the soundtrack would be absolutely awesome. It goes from quiet sounds, over dramatic pieces to drying Mucke, one of which also music from the original should be known.

Besides the main game, it also has some extras and occupations. As would be once again a database, which can be viewed while playing, then a new difficulty and a multiplayer. There is also the option to select any portion of the game and play again.
There is also also extras you can unlock by certain successes in "Bionic Commando Rearmed" would there, the retro outfit of Spencer (which he even in the video sequences to have), his old standard weapon and a sort key, the secret one Space in the game opens. For those who so prefer to play Spencer as they know it from the original, was so worried and as any true fan eh brings the remake, which is actually a good decision. The fans play their old heroes and the newcomers play the new heroes.

In online multiplayer you play a soldier, in a random color. Here you have the choice between three different types Match (Deathmatch, Team Deathmatch and Capture the Flag) and many, created especially for the multiplayer, Maps with up to 8 players. One can thereby opt for a public match, in which before the game before the democratically elected Map by vote, or a private match with friends.
It is something completely new, struggling with this gameplay against other players and the term "skills" receives here a different meaning. Although the special moves are no longer present here, apart from the "Zip-kick" and "Death From Above" is the controller ideal for the multiplayer, which you would so not even expected.

As with any game, there are also negative aspects in Bionic Commando.

First, there is the point that the playthrough of the game, not collected symbols playing again, completed tasks or skills learned are stored. This means that the player that if he wants to get hold of the trophy for collecting all symbols or for completing all the tasks he has to do the job in one pass. Also you have no advantage in the new passage, because you have to learn everything again again. Even the training, but by that you can run to the happiness in 2-3 minutes, you have to attend again.
That's the game pretty much the biggest criticism. The some advantage of it is that if one collects the symbols, you do not have desperate search for the last missing because we no longer know what you have and what not.

In the game itself is to be criticized, that it is too linear. It has only a limited freedom of movement and must follow the path, because the radioactive radiation from a Explore mostly keeps. Often there are also times large areas where you can find his way himself, but this is too rarely given. Radioactive spaces as well as merciless, because if you run too far in, you die in a split second. In a few places that is somewhat impractical because you do not always have the fog and you want to climb with Spencer for example upwards to high swings and unexpected radioactive radiation one killed. However, this is rarely the case.

A point of criticism, albeit a little strange is that appearance of Haupcharakters. Approximately 80-90% of fans wanted to play the old heroes and did not like the new look as it is inappropriate not to recognize a for the character and out the other. When you saw him for the first time, had to ask who should be and they thought that Nathan would no longer be the hero all fans. It was probably plausibly explains that changed in 10 years in jail, but I can not understand how to change the time for brown hair of red and how to get a healthy tan in a prison. Here the makers have mostly focused on what she herself wanted, instead of listening to the fans.

Just about the gameplay is that some control can appear cluttered. One must say, however, that this is a matter of taste. Some see it as necessary because you just need the features that others would not hesitate to give up one or the other.
The key to Dodge, has been, for example, not necessary. If the opponent attacks you and you want to avoid the bullets, you automatically used to eh his arm, instead of rolling to the side. If you want to use this function, however, has always the possibility. Therefore, it is simply up to you if he simply concentrates on the essential moves or anything needed.

It would have been nice if we could save in this game itself, since this is done automatically Bionic Commado. So you could continue playing the game from certain favorite parts again. The given section selection is because that is kept rather impractical.
Logically it would have been that one the section from which you want to play again, selects and so then to find the missing symbols or simply because it is found the place well. Instead, the game is not saved and as soon as one leaves the section, the game ends automatically and you're back in the main menu. I can unfortunately it not make sense. So you could have the omit and give the player the ability to create multiple save games, because to play when not achieved it, not to fulfill duties retroactively and to pick up trophies, even entire sections at a time, or to improve the character, what one has it?

What the game lacks is a Coop mode. Apparently keeping the makers not much of it, if you play their game together with strangers from the Internet. Only the remake has no online function and then the mode entirely eliminated. It would certainly have been a problem to settle leaving a section as for example Resident Evil. 5

Unfortunately, the game has not so many extras, which could unlock. Basically, only the new difficulty because the new costume, the gun and the keys are actually yes from Rearmed. The consolation is that the gameplay alone already has such a great replay value that you want to play it over and over again pointless.

Even the multiplayer you have to expose some. Honestly, you have to expose the most because here definitely potential was wasted there even!
True to the motto "Multiplayer is not always necessary" which clearly gave the team the podcast on its own, they gave themselves not much bother with the multiplayer. There are, as mentioned, only 3 of which only game modes Deathmatch is not played properly and Capture the Flag. As a player you also have no freedom of choice, which game you join (apart from Spielmodie). Neither map, nor the time or something. It is automatically assigned to a game in which the settings are always the same. In public games you can adjust anything namely as host! The time required and kills are always the same. But the Map can select one, until a player joins as this then that must approve a map change. If you as a host so wants to play a certain map and the other just skip this, because they have outvoted you (which is the case almost always), you can either give you satisfied or open a new game.
If at least 4 players have joined, you can still vote 80 seconds for the map before getting started. Whether the game but is also playable then, is another matter. It has been strangely set on a peer to peer connection, what the gameplay more than compromised. If the host has a bad connection, the opponent only move jerkily (which they rarely do) and another problem is that ever a lag arises, can kill by random any player with one shot.
But if this is not the case, and both had a normal game, but not one has the possibility to play just one more round. There is always a short round, game over, again looking from the front. Actually very funny, because you select the "Ready" option must after the game and will have only "Leave group" is possible to find a new game. Either one has since expressed poorly or screwed up.
Unfortunately, one has multiplayer and no unlockable content, individual characters or other such motivations, as you know from Call of Duty or Killzone. There is neither badge nor trophies and certainly no independent figures. It's just play a game and start over. Only a statistic conveys low feel that the matches take something. There is probably no communities function, but at least one adjustable Clantag what basically is rather the basic necessities of necessities. You can not just write any 3 letter before the name and more. No clan functions or anything that looks like a clan or to communicate with or membership represents the communities, except halt the Clantag.
Overall, the multiplayer is a big disappointment, so much fun too the matches. Here the makers would have to overcome once and will balk at not only from our own lack of multiplayer games, before a clever implementation.

The game is very good, no question. There is so much at stake that you simply just have to love them and want to do again and again. The graphics, the music, the gameplay, the story, the Synchro, everything is really terrific, but too much fixed in some ways to the interests of creators, rather than the general public, which many did not want to buy the game. Actually, a great title that is worth buying at any rate, however, has gone through several unfortunate circumstances and decisions.
If you are looking for a new game and do not know what to buy, I would definitely recommend Bionic Commando, especially since the game hardly costs anything. Even with some few extras can play the game for several passages inspire and multiplayer makes, even if he is not as good as hoped, but quite enjoy.

Great baby monitor Rank: 3/5
May 8
Sweet but not practical Rank: 3/5
April 28
Leather bag 1 Rank: 5/5
September 5
MultiSlicer Rank: 5/5
February 17
Poduit good, good price Rank: 4/5
February 2

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