A new great strategy game with a clear buy recommendation!

A new great strategy game with a clear buy recommendation!

Kosmos 691 479 - Targi by Andreas Steiger (Toys)

Customer Review

After the game was announced some time ago and then the description sounded very promising, we have bought us now. And, I want to anticipate - we were immediately captivated.

We play very much and know and love the Settlers of Catan. The series we have all played variations up and down in (almost) and we can it still inspire.

So now 'Targi' of a new game developers. Again, it comes to the proliferation of their own prosperity, and this is about trade and commodities and there are powers (in the form of, in clockwise step by step to the pitch pulling robber) that want to lose weight one, the hard-earned resources again. Or the enemy, the one that soured own advancement. All this against the backdrop of a star-glittering Arabian desert, by pulling the trunks of Tuareg ....

But the ways and moves are much finer and more varied than in the Catan settlers. In this game, the mixture of strategy and luck balanced and Grips is required considerably more.
But first of all about the game and the gameplay:

After all parts removed from the pre-cut cardboard, mixed the cards and the manual has been studied (for one should calculate a little more time and be deterred by no means - and not be afraid that you have already understood the first time, everything logically - Be sure to read short, then you can start actually)!
Each player receives starting capital for basic services (gold, salt, dates, pepper). Then he has to decide for positions on the surrounding area, which is always interpreted at the beginning of each game in the same order. The printed numbers facilitate the laying tremendously. Actually, could also be a fixed box, but the cosmos has opted for the contact card (probably because of the cost). I liebäugele order to glue the cards on board, to save me the disengagement.

The actual variation in the game situation is made by the 9 internal cards in the beginning alternately from trade tribe (action) cards are placed. These cards, and that is the real highlight, during the game to 'use' by the other kind (goods by tribals and vice versa) replaced from adjacent decks 'warescards' and 'Tribals'.

Replacing just the actual large dynamics of the game. Through the location on the edge of fields, the players decide for certain maps of internal fields.
In each turn the two players set the (3) figures alternately on the surrounding areas and thus to re-create a new situation in terms of the internal fields. (At the intersections of 3 figures, one 2 'Stammes'figuren that collect either goods or actions). There is a guidance player who goes first.

This changes with every move, which in turn produces more justice. Then each player takes what was given to him for raw materials, purchased in accordance with its action cards a, increased its firm possession and collects thereby gain points one at a time, or gain points with action cards.

The action cards can multiply winning points as well. (Example: 'The player who has designed 10 cards at the end, a victory point receives') At each turn, the player having to readjust it, which could use raw materials and action cards in the inner field them and develop a strategy that also terrific can go in the pants, it would be the happiness missing, responsible.

By the way, one must of course keep an eye on his opponent, after all, do not begrudge you that he has just bought the third, it perfectly fits into the stuff tribal card with 3 victory points. Where's up something that must be prevented! But how? Finally, I also own interests.

For me it was very positive that the Gegner'Bashing clearly receded into the background. I had too much to do to pursue my own strategy, finished continue as my opponents and was in the end not so offended to have as usual, lost. I did not recognize me. Here I put clearly on the time it will take the necessary hardness. We promise!

The game is over when the first player has acquired and interpreted 12 tribals, or if the robber is once ran around the pitch (and has disturbed the beautiful strategy in every field he has entered). The robber must with every toy a field be set to the corner fields and it performs all the same depredations of 'unless you have the Action (Tribal) card that exempts One of them ....
At the end of the victory points are added together. Here you can individually VPs both as 'raw material' in the form of silver crosses, as well as with the action (Tribal) cards, on the victory point value is printed, acquire (and multiply).

It's not so easy to see at first glance, who won. This can be seen only when the last action card is considered.

The first game was significantly longer than the specified hour time, but since we still had to do with it, how to interpret the rules and situations correctly.
Once we had difficulties because the game manual offered no help, that was when by action (Tribal) per turn at each occupied commodity border card more resources should due to us cards. Here we argued whether these raw materials would be doubled even in occupied resource fields of border cards? We decided against it and are thus actually fared well with it.

So here again the rule was added and the we had a balanced game: 'commodity propagation through Action (Tribal) cards do not affect the boundary maps, commodity income of border cards by Action (tribal) are cards not increased'

Other rules that we have set up in other games for us, is that gold is not seen as a commodity and that the raw materials that are propagated by tribals, not twice increased. Is there so that you have more of a tribal card entitled to 1x goods (pepper, salt, dates), then there is only one commodity more, even if you get in this round 2 or more identical goods.

The game is addictive, precisely because it is so complex and not yet tired after an hour playing time.
It is through the constant change of the leader and the environment is a very fair game, in which the direct competition of the two opponent passes through the various points multiplication possibilities in the background.

Here cosmos a very big hit again succeeded, who has the makings of a game of the year and the game developers Andreas Steiger is we have probably remember (Did you know that he has worked in a kindergarten as an educator? Whether the children probably salt , dates and peppers must collect in order to buy actions of educators? Recovers the child who has eaten the most dates, or to change that with the best strategy, pepper in Gold ???). Presumably it goes but in this kindergarten nevertheless very fair to; o)

A very strong buy recommendation with Geheimtipgarantie.

Postscript: As had me my feeling but not actually deceived - "Targi" has been nominated for Kenner- game of 2012.
Meanwhile, we have played it many times, it has lost for us nothing of its charm, on the contrary ...

Train with joy Rank: 5/5
March 11
This is the Lance Vance DANCE !! Rank: 4/5
October 11
Perfect 1 5614 Rank: 5/5
May 14
Too bad points ... Rank: 3/5
October 25
would keep him happy Rank: 3/5
January 28

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