The buyer can and will this stroke of luck hardly regret. As shown in the description and the other reviews, the box is solid and elegant. Hardly freed from the Pappumhüllung, the black box comes to light that adorns not Bioshock 2 lettering or the like, instead, is a fact of handprints (Little Sister says hello) educated butterfly, a symbol that appears often in the game, but no has special significance. Thus, the box is only partially something for the shelf, it is still chic.
Inside sit, well fitted, the game (in commercial packaging), the record and the other extras. Noteworthy is the design of Bioshock 2 soundtrack, a pitch-black CD that looks like a record from above, perhaps the most beautiful CD, which can be found. The book with the artwork is impressive succeeded edged beautifully, and in addition to the artwork small texts, Notes to the style-finding, and not least funny graphics or comments. A few tiny format errors due to the translation into German it was still not immune.
All in all, well worth the tiny extra charge, even though a metal box, and maybe an extra "records CD" with the occurring in the game '50s songs sure every fan would have carried on cloud nine.
To play (I'll try to spoil neither the title nor the predecessor, more allowed):
I already loved the predecessor: the dense atmosphere, the absurd violence that have become mad genius, the optical style, the music, and the feeling of being lost and alone. I also loved the diaries and the rising, and yet use rich story that knew one to carry the jaw toward the ground at the right moment. Almost all of these items found in Bioshock 2 place. The story is different than in Part 1, thank God even fundamentally different. I would recommend, however, for everyone to play Bioshock 1 first. While you grope as a newcomer not completely in the dark, the story can then but certainly not to deploy the full appeal.
The story is probably the most crucial point of the game, in which the ghosts like a divorce. The voltage curve in retrospect the predecessor was absolutely well-placed, now seems irresolute, difficult definable, perhaps due to the more fluid gameplay (more on that below), which makes the game a little faster, perhaps too quickly, to diaries, past and current events to process. In an impressive way it creates the story, however, to let me worry even perceive parental responsibility for a virtual figure, in my view a great achievement of the developers. Furthermore, one learns to look Rapture during the story in a different way, the fate of the failed city comes across as sad in its predecessor, which demonstrated the rather insane page.
The gameplay including combat has improved dramatically. The developers have markedly every criticism of the gameplay, whether the previously annoying hack attempts, the alternating use of plasmid or weapon or the unorganized tonic system improved and changed. Battles are thereby liquid and are extremely versatile, especially ammunition shortage forces the player usually prevent the only available weapon. Added to the high Spezialisierbarkeit comes through Tonics and Plasmids of various ranks and nice special actions that increase the replay value greatly.
For sound can not say much. The mood music of the 50's is decent (ie not permanent) introduced into the game, the soundtrack by Garry Schyman accompanied special scenes. The German and the English language edition are very well done, act unaufgesetzt and underpin the abstract game world.
Conclusion: Bioshock 2 saves the players all the frustrating moments that marred the overall impression in an ingenious predecessor. That this story seems less innovative due to the well-known settings, less debt of the game, more the bane of every successor. The overall impression is correct, the game lets the player to guy barely going, a good sign and a reason to buy from my side.