In principle, risk is also played in the Survival Edition - each player has units, with which it occupies areas for the well-known rules. The more areas you have mastered all the more replenishment quantities are obtained. Basically, there are four groups, which each have an additional special rule. Also ensure event cards and declared as caissons resources for some strategic variety.
His special whistle gets RISK - The Walking Dead but of course through the zombies. As part of a zombie survival game, of course, get us all Lieblingsuntote not too short, the zombie hordes are increasing steadily, and the players compete not only with each other but also just with ever larger masses of undead. Ultimately, the moment is unstoppable, at which the game Zombies overrun - this time forms the end of the final point of settlement.
I must say though RISK - The Walking Dead, we had modified the usual risk rules only to a small extent amazed at how much this way, a truly different gaming experience was created. The atmosphere of a struggle for survival begins this game really well, and were formed repeatedly fragile alliances, simply to avoid the crowds on running carcasses to provide a stop. Strategic decisions are at RISK - often born herau The Walking Dead out of trouble, the game is quite chaotic and provides nerves sometimes definitively to the test - so really waterproof one stands as a player as ever, and even a vermeindlich good position may in no time be overrun.
In the previous four rounds RISK came - The Walking Dead so really good at, it all had fun and taken thanks to the simple, thoughtful basically almost any common rules makes this game very quickly - and gives the atmosphere of a survival horror scenarios at the strategic level amazingly well again.
However: there are one or two minor niggles, which you should not conceal. They certainly make the game no worse, but ensure the upward still exists some air in the vote.
So is really incomprehensible why the Schedule looks so unkind. Surely they wanted to convey both the appearance of quite sober Risk Maps (which, however, usually several continents and not just a city show) and "The Walking Dead" consider at the same time look something I find, however, that the pitch looks very disappointing ... almost like a single gray area. The map, which should be actually shown, you can see only very weakly in the background. Too bad, but here would be visually simply got more beings, especially would have offered "The Walking Dead" yes lots of visual inspiration. Also would not hurt more in some event cards, repeat this quite fast.
It is clear that these are points of criticism, with which one can live well the bottom line. RISK - The Walking Dead is a brisk and straightforward strategy game, certainly not for the fans demanding Kosims with countless options, but rather for fun rounds, which indeed certainly is not a disadvantage.
But who is looking for a highly challenging game here is somehow wrong: the whole thing is, as the name clearly clarifies a variant of the well-known risk with zombies ... and as such, suggests RISK - THE WALKING DEAD very decent!