Anno 2070 - the setting moves in the future, the gameplay back to the past!

Anno 2070 - the setting moves in the future, the gameplay back to the past!

Anno 2070 (computer game)

Customer Review

Vorneweg: Purely for themselves Anno2070 is certainly not a bad game. Nevertheless, it does not come close to the predecessor and can not meet the expectations of an even better Anno in a new, refreshing setting. The transformation of the scenario of the Renaissance period in the near future is a matter of taste, the playful qualities of the game but only conditionally.

The online / offline mode:
Before you can play the first time, you have to link its Key with a uPlay account. In future the game at the start automatically logged into this account, at the same time the profile is bound. A creating additional profiles is not possible. If so want to play a number of people in a household with one game, you have to live with the fact that only one person can play at once, and you (the benefit of a game with more than one person anyway is mutually "snatches" the success of a gray area ).
The highly touted Offline mode is actually a farce. Activates this is only if the computer has no internet connection - otherwise the game will automatically attempt to connect to the Ubisoft servers. Should it then but have managed to move the game to offline mode, you must unfortunately, that not only a few online features do not work, but also an essential game content, such as the Ark are offline disabled and thus the main features of the game such as research into new technologies quasi become unusable. Indirectly, the player is thus forced into the online mode if it would like to take the game completely.

The campaign:
The campaign has a relatively short Verknügen and actually more of a larger tutorial. More than 10 hours no one will need for the campaign that are most likely done. Many of the tasks are completed quickly and are made messengers orders. As a nice accessory quite alright, but nothing that a particularly long busy and makes the game worth buying.

The multiplayer mode:
Unlike its predecessors Anno2070 comes with a multiplayer mode in the main version of the game. The other online features such as Weltenrat or the Senate elections confirm the impression that Anno2070 the multiplayer more would come to the fore.
Now Anno is but a game that for multiplayer games is not necessarily well suited. The games last for several hours and are therefore not suitable for people who want to cozy times a gamble-hour or two now and then. Unless one looks for a solid game partner with whom you deny yourself, save the game and when otherwise can continue playing comfortably - in theory. Because in practice makes online games for many people problems: After an hour the game starts asyncron to run. You can now quit the game and load a saved version automatically - in order to try again after a few minutes can in order after a few minutes to process ...
Function really not doing anyway and thus keeps the game fun common online game, even if you have a nice playmate found, but very limited.
A LAN mode to no such problems at least with the brother / friend / father or another family member to spend a leisurely Anno evening, there is not the way.

The endless game:
The multiplayer mode has never been the strength of Anno, the campaign has played out more or less quickly. What makes Anno but has always been and what you spend most of the time, are the endless games with tapping inspiring Pirate and computer opponents vying with for supremacy in the island world. Sounds pretty good in theory, is in Anno2070 but worse than ever before:

- Anno2070 has tried to bring new game elements more fun in the game, but does not unfortunately reacted very consistent. The LCA aspect ignoring better as a player, because the effect is relatively low and a "healthy" life cycle costs one more than it brings in a back by the benefits. Namely that all production buildings now need energy to work sounds incredibly interesting, but turns out to be a 'when the energy balance, I slipped into the negative build just another "energy production building XYZ"' - a planning more claim seeking man in vain.
Underwater islands are also a new aspect, which is amply advertised. In practice, this island have a similar function as the Orient Islands in Anno1404 - only that but a handful of production building can not build underwater. No underwater settlement, no extensive production chains. Since the Orient island were much better integrated into the game.

- The game at the back extremely little to do. Anno2070 offers gerademal 8 goods needs for the Ecos / tycoons, the Techs need 2 more. In Anno1404 there were still 14 needs for the nobles and 7 other goods for the Orient. Power along straight times half as many goods (10 vs 21) in Anno 2070 as in the predecessor. This is extremely lean, demand the residents on the 4th level just 2 new goods, where there were only 6 in the predecessor. After already 1200 inhabitants (5000 in Anno1404) is one quasi through with the game, because the monument has no requirements for the different stages of construction with respect to the number of inhabitants. Thus, the game time may be reduced enormously, there are just damn fast nothing to do, because the settlement is already fully equipped. For long-term motivation to not worry with such meager goods needs certainly.

- The computer opponent but the biggest letdown because Anno has ever seen. Gone are the days in which have built up a realistic settlement and vied with the players for supremacy of computerized players. The computer players in Anno2070 are nothing more than scripted Island squatters who exactly to do with the construction of realistic settlements nothing. Since there is an opponent who does nothing but his entire islands fully assemble totally useless with oil pump or an enemy who is on each of his occupying the island just a Kontor and an ozone-maker builds (improves the ecological balance). The armies of opponents emerge as if by magic, then neither they ever just even a single house, nor build the construction need goods from, sometimes is not even a yard available.
By an artificial intelligence one can not speak here, and game like so not really arise.

Now what remains to be said at the end. Can be overlooked if you are always online anyway over the seizure of activation and the Offline mode. That the multiplayer does not always work useful and the campaign is quite short Verknügen, above could also see with 2 eyes closed still away you may. That the game but compared to the former from the population level 4 extremely lost Game extent, you have extremely fast no more to do and boredom sets and beyond the AI ​​can not be identified as such and is far from being even begin a Players build similar settlement, is a Anno that lives by his endless mode, the coup de grace.
I can recommend a very limited Anno2070 in its current state, even though many gaming magazines want to say something else. I hope the upcoming addon certainly will turn out larger than its predecessors - because Anno2070 has in some respects a huge pent-up demand.

Too strong for economies ... Rank: 5/5
November 10
IDEAL 1 February Rank: 5/5
March 30
BRAUN kit suitable for 7520 Rank: 5/5
June 21
Simplicity 9 Rank: 4/5
June 7
Excellent 259 50 136 2136 Rank: 5/5
July 16

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