I had no formula played so almost 9 years 1 game more and thought I can with F1 2010 so again dare to entry.
Now I have reached ca.16h season, all modes once tried, drove some races and can draw an initial conclusion.
1.)
Graphics: +++ this is really top notch UNF itself runs smoothly on my old system. Top
Sound: The sound is ++ total of good and crisp blaring out of the speakers. Nevertheless, there is much to improve. Fans brought out a real-Audio Mod that shows what might be possible. Unfortunately this mod is out on Youtube videos nowhere to be found more and can no longer be downloaded.
Atmosphere: ++ Codemasters themselves are a lot of effort to strike a middle of the action. An attempt is made to simulate a lot of the trappings of the F1 circus.
The player can give Intervies has its own paddock, his Ingeneur, the routes are all accurately recreated meter the originals, the sense of speed is great. Disruptive to the atmosphere on the other hand are the scripted qualifying times and sometimes very arcade-heavy handling characteristics of the computer AI.
Totaly Come denoch much F1 feeling and it makes enormous fun
2.)
Control: ++
Anyone who buys the game should be aware that it is actually unplayable with a keyboard.
It is possible in principle with all driver aids switched except automatically curb possible to control with keyboard, then has nothing more really to do with a racing game. There is an ongoing continuous Tastengehämmere and it evolved 0 driving experience itself.
Xbox360Pad
The game was developed officially in developing tailored on the XBox360 Pad and it shows. By 360Pad control is an outstanding success.
In principle works also with other gamepads F1 2010 .... However, the analog paddles for throttle and brake are prerequisite the game comes up.
With a gamepad without these paddles it feels almost as bad as with keyboard.
The ride is a mixture of 50% and 50% Arcade Simulation.
To describe the difficult, but everyone who played it this intense will remember what it means.
F1 2010 forgives relatively generous minor errors, but nevertheless, a strong under braking or even accelerating at the wrong moment, in most cases for the care you can not win the race.
And you drive only 1x too hard to turn through Kießbett without and then in the box so the crew needs 10-15 seconds they rumschrauben addition to the car.
This is also a point where Arcade and Sim received a strange mix.
I go once a cross through the gravel or ram another car slightly, this has a little out onto the driving behavior of my car. I can drive good times as if nothing had happened (as in nem ARCARE Racer). During the subsequent pit stop but I lose a tremendous amount of time by screwing the crew.
Larger driving mistakes are punished brutally in the game.
So too strong acceleration out of bends is almost always associated with a spin which reflects a far.
Many kleineere mistake and especially the overtaking remind partially but very on an arcade game.
The most important is that it's fun semi realistic about original drive with a wrong sense of speed F1 tracks.