But yes, just said story missions like just do not quite fit into the game, although one would think that this is the core of such a game. I also wonder here where are $ 500 million flowed executed on budget? Almost every mission runs from the same: you go to place XY, analyzed any console with its "spirit", a floating mini-robot of a constantly accompanied and then defend it against enemy waves. The environments change as well partly hardly, especially on Earth acts pretty much every level the same and very sterile, which it is just that one fight again at the same locations and places, a must until then in the final part of the mission of any new "Dungeon" opens. This provides the necessary variety in story mode the aforementioned strikes that one is forced to play third, if for none of the added diced fellow leaves the game prematurely. But this "forced" provides a lot of gameplay, because mastering a Strike or missions with other players, generates the same a very different dynamic and makes therefore really a lot of fun! For this aspect out, Destiny is really recommendable! Even the PvP multiplayer, called "melting pot" makes a lot of joy, but the balancing / Matchmaking is here sometimes very questionable, you weswsegen especially as a beginner may collect little Kills. Although the level of benefits are disabled players there, but this does not apply to special weapons with more damage power etc.
But if one has the problem like me and is in the Destiny game world rather of type "MOF" (= Youth Language for "man with no friends"), so stay one for the gameplay just only these strikes and the crucible. Alone make the emissions in the long run simply too little fun and take care of too little variety. Although there is as I said the aforementioned strikes, where you will be thrown together with other players, but is also the biggest weakness Destiny:
If you want to play one of the Weekly strikes that vary every week and rewarded with a special armor items or other rare items, this forced matchmaking does not work anymore. Say one has to rely on other players that you know yourself and with which you are friends. The same applies to the targeted raid or the story missions. Why are there, for people who have just not great friends at Destiny player, no way to take residence in a kind of lobby, may be added in the encounter any allies? Why can not I decide whether I want to play alone, with friends or even with randomly added players, and with each mission / Strike / Raid? Why are there hardly any interaction within Destiny, except for the four known gestures? Why you can not go to a collection site, where those players can then arrange to fireteams in the tower? Destiny leaves such players like me, here simply down. Quasi had bad luck when in a Destiny "MOF" is. Others can do better games.
For this aspect out, I can speak the following conclusion:
The game is far too bland as a single-player game, the story virtually non-existent and the missions offer too little variety. The crucible is funny, but offers smaller weaknesses. Only when you play together with friends, the game gets a whole new dynamic, similar is the case in co-op shooters such as. Borderlands. But you do not have these friends, there is hardly a way to change that, apart from a few strikes. Please Bungie, if you sold the game as a shooter with MMO elements, then makes but also that you can arrange to meet in the game, can be found clans, etc. and not laboriously through an external website.